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faction:iromakuanhe:underworld [2017/11/02 19:57] – ↷ Links adapted because of a move operation ethereal | faction:iromakuanhe:underworld [2023/12/21 00:59] – external edit 127.0.0.1 | ||
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====== Iromakuanhe Underworld ====== | ====== Iromakuanhe Underworld ====== | ||
- | //The following is an article on the culture of the [[species: | + | //The following is an article on the culture of the [[species: |
===== Introduction ===== | ===== Introduction ===== | ||
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Although the main of [[species: | Although the main of [[species: | ||
- | Some groups can trace their origins to the very first individuals to be exiled from settlements during the early days of colonization, | + | Some groups can trace their origins to the very first individuals to be exiled from settlements during the early days of colonization, |
Very little is illegal in [[species: | Very little is illegal in [[species: | ||
- | The most profitable illegal activities are said to be smuggling, especially precious [[materials: | + | The most profitable illegal activities are said to be smuggling, especially precious [[materials: |
===== Underworld Agencies ===== | ===== Underworld Agencies ===== | ||
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Bandits were the product of early era colonization attempts, and continued to be a persistent problem in the development of wider desert communities until well into the AR 400's. It the lack of a cohesive system of law in early [[species: | Bandits were the product of early era colonization attempts, and continued to be a persistent problem in the development of wider desert communities until well into the AR 400's. It the lack of a cohesive system of law in early [[species: | ||
- | Even once the unjust practices that led to their formation were formally ended, the Bandit Clans remained a powerful threat to regional stability on [[planet: | + | Even once the unjust practices that led to their formation were formally ended, the Bandit Clans remained a powerful threat to regional stability on [[planet: |
The current bandit clans are little more than thieves and raiders who strike vulnerable caravans in hostile lands, far from the watchful eyes of the Commonwealth government. They tend to be poorly equipped, using second hand or counterfeit technology, and rarely number in bands greater than a few hundred at a time. What remains of the great families cling to isolated strongholds, | The current bandit clans are little more than thieves and raiders who strike vulnerable caravans in hostile lands, far from the watchful eyes of the Commonwealth government. They tend to be poorly equipped, using second hand or counterfeit technology, and rarely number in bands greater than a few hundred at a time. What remains of the great families cling to isolated strongholds, | ||
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To compare the bandits with the Synod would be to compare the mountains with distant and unseen stars, or the far side of a moon. Bandits are figures of myth, social phenomenon with visible repercussions and a visible element of society, while the Synod are unseen bureaucrats, | To compare the bandits with the Synod would be to compare the mountains with distant and unseen stars, or the far side of a moon. Bandits are figures of myth, social phenomenon with visible repercussions and a visible element of society, while the Synod are unseen bureaucrats, | ||
- | {{ :character: | + | {{ characters: |
==== Space Pirates ==== | ==== Space Pirates ==== | ||
Making their way in life by traveling, trading, and stealing, the space pirates of the [[species: | Making their way in life by traveling, trading, and stealing, the space pirates of the [[species: | ||
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==== The Syndicates ==== | ==== The Syndicates ==== | ||
- | Syndicates operate within the larger scheme of finance in order to greater the ability of their group to make money and make it well. Unlike pirates or bandits, they do not openly do their deeds, but are much more secretive in their dealings. The syndicates that operate do so in mostly family tier structures, spanning many lifetimes. Rarely do they work with those outside of their cultural identity and, thus, there are syndicates for all of the cultures represented in the tapestry that is the [[faction: | + | Syndicates operate within the larger scheme of finance in order to greater the ability of their group to make money and make it well. Unlike pirates or bandits, they do not openly do their deeds, but are much more secretive in their dealings. The syndicates that operate do so in mostly family tier structures, spanning many lifetimes. Rarely do they work with those outside of their cultural identity and, thus, there are syndicates for all of the cultures represented in the tapestry that is the [[faction: |
They carry out deeds for companies working against other companies often, creating competition and pitting livelihood against livelihood. The syndicates look for public officials to be in business with so they may either avoid or be aware of investigation into their dealings. They also will pay off [[faction: | They carry out deeds for companies working against other companies often, creating competition and pitting livelihood against livelihood. The syndicates look for public officials to be in business with so they may either avoid or be aware of investigation into their dealings. They also will pay off [[faction: | ||
- | On an individual level, they may commit theft to a person, hack an individual' | + | On an individual level, they may commit theft to a person, hack an individual' |
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==== The Synod ==== | ==== The Synod ==== | ||
- | The synod is a tight-knit group of schemers and thugs that work in unseen ways when compared to bandits and space pirates. Unlike those two groups of those in the underworld, the synod is more likely to go unnoticed by the larger populace and is less steeped in history than they are. Despite that, the synod has had a greater hand in deciding the history of the [[faction: | + | The synod is a tight-knit group of schemers and thugs that work in unseen ways when compared to bandits and space pirates. Unlike those two groups of those in the underworld, the synod is more likely to go unnoticed by the larger populace and is less steeped in history than they are. Despite that, the synod has had a greater hand in deciding the history of the [[faction: |
They are able to move the pieces on the board of politics, finance, and society as a whole with ease and grace, for the most part. At times they do fumble and they' | They are able to move the pieces on the board of politics, finance, and society as a whole with ease and grace, for the most part. At times they do fumble and they' | ||
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The Synod are too busy to deal with bandits and the bandits too unaware to deal with the synod. | The Synod are too busy to deal with bandits and the bandits too unaware to deal with the synod. | ||
- | Space pirates cause the synod grief from time to time, but in no way shape the [[faction: | + | Space pirates cause the synod grief from time to time, but in no way shape the [[faction: |
Syndicates sometimes work with the synod and sometimes against. When their use has expired or when they work against the synod, syndicates are exposed or disposed of by the synod, which has the keys to the kingdom, in a sense. | Syndicates sometimes work with the synod and sometimes against. When their use has expired or when they work against the synod, syndicates are exposed or disposed of by the synod, which has the keys to the kingdom, in a sense. | ||
=====OOC Notes===== | =====OOC Notes===== | ||
- | Authored by [[user: | + | Authored by [[members: |