STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


faction:iromakuanhe:underworld

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
faction:iromakuanhe:underworld [2017/11/02 19:57] – ↷ Links adapted because of a move operation etherealfaction:iromakuanhe:underworld [2023/11/18 04:50] – ↷ Links adapted because of a move operation wes
Line 1: Line 1:
 ====== Iromakuanhe Underworld ======  ====== Iromakuanhe Underworld ====== 
  
-//The following is an article on the culture of the [[species:iromakuanhe]] and the [[faction:iromakuanhe_astral_commonwealth]].//+//The following is an article on the culture of the [[species:iromakuanhe]] and the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]].//
  
 ===== Introduction ===== ===== Introduction =====
Line 7: Line 7:
 Although the main of [[species:iromakuanhe]] society is peaceful and law-abiding, it is not without a sordid and dangerous criminal element. The greater underworld is not a place dominated by a single style of criminal or organization, with a variety of outcasts, dregs and gang scum locked in a dance of death for supreme command of the underground economy.  Although the main of [[species:iromakuanhe]] society is peaceful and law-abiding, it is not without a sordid and dangerous criminal element. The greater underworld is not a place dominated by a single style of criminal or organization, with a variety of outcasts, dregs and gang scum locked in a dance of death for supreme command of the underground economy. 
  
-Some groups can trace their origins to the very first individuals to be exiled from settlements during the early days of colonization, and claim ancestry with the old bandit kings of lore, either as a form of respect or to lend themselves credence. However, the grand majority of modern criminal agencies only came to exist in their current form as the [[faction:iromakuanhe_astral_commonwealth|Commonwealth]]'s communications infrastructure matured and advanced to a level where it could no longer be entirely controlled by the government. This led to the formation of illegal and hidden communications networks, and the eventual disruption of Commonwealth information control and censure against illegal activities.+Some groups can trace their origins to the very first individuals to be exiled from settlements during the early days of colonization, and claim ancestry with the old bandit kings of lore, either as a form of respect or to lend themselves credence. However, the grand majority of modern criminal agencies only came to exist in their current form as the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]]'s communications infrastructure matured and advanced to a level where it could no longer be entirely controlled by the government. This led to the formation of illegal and hidden communications networks, and the eventual disruption of Commonwealth information control and censure against illegal activities.
  
 Very little is illegal in [[species:iromakuanhe]] society, so many of the more modern and civilized parts of the Underworld often own legal businesses and offer legal bodyguard and mercenary services to wealthy associates that have rapport to them such as merchant magnates. The idyllic, peaceful and easy lives offered to [[species:iromakuanhe]] leaves few economic stresses on people, and is potentially the largest limiting factor on the size and manpower Underworld syndicates and gangs. Talent is at a premium and recruitment is low, so the culture is often hereditary and most organizational growth comes from offspring. Very little is illegal in [[species:iromakuanhe]] society, so many of the more modern and civilized parts of the Underworld often own legal businesses and offer legal bodyguard and mercenary services to wealthy associates that have rapport to them such as merchant magnates. The idyllic, peaceful and easy lives offered to [[species:iromakuanhe]] leaves few economic stresses on people, and is potentially the largest limiting factor on the size and manpower Underworld syndicates and gangs. Talent is at a premium and recruitment is low, so the culture is often hereditary and most organizational growth comes from offspring.
  
-The most profitable illegal activities are said to be smuggling, especially precious [[materials:veyrinite]] and relics from unprotected ruins, and the counterfeiting of high-end [[Solan Starworks|Solanii]] weapons. Despite the smaller scale of such operations, one of the primary concerns of [[faction:iromakuanhe_astral_commonwealth|Commonwealth]] law enforcement is black market biotechnology, with a number of secret 'flesh merchants' producing body modifications and tailor-made [[faction:iromakuanhe:symbiotics#familiar|familiars]] and [[faction:iromakuanhe:symbiotics#marionette|marionettes]] with illegal specifications. Primary concerns are over the safety of modifications, and the fact that many black market biotech producers design and sell familiar-type servants with physical and psychological characteristics identical or near to those of an [[species:iromakuanhe]], a practice tantamount to a slave trade in [[species:iromakuanhe]] eyes.+The most profitable illegal activities are said to be smuggling, especially precious [[materials:veyrinite]] and relics from unprotected ruins, and the counterfeiting of high-end [[Solan Starworks|Solanii]] weapons. Despite the smaller scale of such operations, one of the primary concerns of [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]] law enforcement is black market biotechnology, with a number of secret 'flesh merchants' producing body modifications and tailor-made [[faction:iromakuanhe:symbiotics#familiar|familiars]] and [[faction:iromakuanhe:symbiotics#marionette|marionettes]] with illegal specifications. Primary concerns are over the safety of modifications, and the fact that many black market biotech producers design and sell familiar-type servants with physical and psychological characteristics identical or near to those of an [[species:iromakuanhe]], a practice tantamount to a slave trade in [[species:iromakuanhe]] eyes.
  
 ===== Underworld Agencies ===== ===== Underworld Agencies =====
Line 21: Line 21:
 Bandits were the product of early era colonization attempts, and continued to be a persistent problem in the development of wider desert communities until well into the AR 400's. It the lack of a cohesive system of law in early [[species:iromakuanhe]] settlements on [[planet:Maekardan]] that led to the permanent exile of undesirables, leading to the formation of roving outlaw bands who would raid land and air traffic passing between the main settlements. Bandits were the product of early era colonization attempts, and continued to be a persistent problem in the development of wider desert communities until well into the AR 400's. It the lack of a cohesive system of law in early [[species:iromakuanhe]] settlements on [[planet:Maekardan]] that led to the permanent exile of undesirables, leading to the formation of roving outlaw bands who would raid land and air traffic passing between the main settlements.
  
-Even once the unjust practices that led to their formation were formally ended, the Bandit Clans remained a powerful threat to regional stability on [[planet:maekardan]] and [[planet:mazerin]]. Over time, many groups rose to number in the tens of thousands and hand standing forces that rivaled those of the nascent [[faction:iromakuanhe_astral_commonwealth|Commonwealth]], and formed into small nations of their own. Mountain fortresses and great airships gave the Bandit Kings great power and prestige, and many eventually disbanded their kingdoms peacefully, only to have the majorities of the thriving trade cities they built laid at their feet. Most of the clans went out peacefully and joined the new era that came with the proliferation of [[MASC_DRIVE|MASC]] technologies, but some stayed true to their ancestry and tradition and remain outlaws for life.+Even once the unjust practices that led to their formation were formally ended, the Bandit Clans remained a powerful threat to regional stability on [[planet:maekardan]] and [[planet:mazerin]]. Over time, many groups rose to number in the tens of thousands and hand standing forces that rivaled those of the nascent [[faction:iromakuanhe:iromakuanhe_astral_commonwealth|Commonwealth]], and formed into small nations of their own. Mountain fortresses and great airships gave the Bandit Kings great power and prestige, and many eventually disbanded their kingdoms peacefully, only to have the majorities of the thriving trade cities they built laid at their feet. Most of the clans went out peacefully and joined the new era that came with the proliferation of [[MASC_DRIVE|MASC]] technologies, but some stayed true to their ancestry and tradition and remain outlaws for life.
  
 The current bandit clans are little more than thieves and raiders who strike vulnerable caravans in hostile lands, far from the watchful eyes of the Commonwealth government. They tend to be poorly equipped, using second hand or counterfeit technology, and rarely number in bands greater than a few hundred at a time. What remains of the great families cling to isolated strongholds, surrounded by the shambles of a glorious past long gone, old riches and mercenaries. Perhaps the only clans that remain active threats are the Marida and Nazarin of [[planet:maekardan]], and the Soluh of [[planet:mazerin]]. The current bandit clans are little more than thieves and raiders who strike vulnerable caravans in hostile lands, far from the watchful eyes of the Commonwealth government. They tend to be poorly equipped, using second hand or counterfeit technology, and rarely number in bands greater than a few hundred at a time. What remains of the great families cling to isolated strongholds, surrounded by the shambles of a glorious past long gone, old riches and mercenaries. Perhaps the only clans that remain active threats are the Marida and Nazarin of [[planet:maekardan]], and the Soluh of [[planet:mazerin]].
Line 32: Line 32:
  
 To compare the bandits with the Synod would be to compare the mountains with distant and unseen stars, or the far side of a moon. Bandits are figures of myth, social phenomenon with visible repercussions and a visible element of society, while the Synod are unseen bureaucrats, conspirators and far-seeing luminaries who guide society through with an invisible hand. The Synod are keenly aware of the Bandit clans, and may have plans for them, while the bandits are within the multitudes, unknowing of the great conspiracies in the wider world. To compare the bandits with the Synod would be to compare the mountains with distant and unseen stars, or the far side of a moon. Bandits are figures of myth, social phenomenon with visible repercussions and a visible element of society, while the Synod are unseen bureaucrats, conspirators and far-seeing luminaries who guide society through with an invisible hand. The Synod are keenly aware of the Bandit clans, and may have plans for them, while the bandits are within the multitudes, unknowing of the great conspiracies in the wider world.
-{{ :character:2017:aashi_nath3.png?600|Aashi Nath, space pirate}}+{{ characters:2017:aashi_nath3.png?600|Aashi Nath, space pirate}}
 ==== Space Pirates ==== ==== Space Pirates ====
 Making their way in life by traveling, trading, and stealing, the space pirates of the [[species:iromakuanhe]] plunder for loot, cargo, and occasionally steal the entire ship of those they encounter in space. Trade lanes between planets in [[system:iruotl]] are seen most often, though there are rare instances of pirates going off the beaten track and hunting down prey outside of their system. Making their way in life by traveling, trading, and stealing, the space pirates of the [[species:iromakuanhe]] plunder for loot, cargo, and occasionally steal the entire ship of those they encounter in space. Trade lanes between planets in [[system:iruotl]] are seen most often, though there are rare instances of pirates going off the beaten track and hunting down prey outside of their system.
Line 49: Line 49:
    
 ==== The Syndicates ==== ==== The Syndicates ====
-Syndicates operate within the larger scheme of finance in order to greater the ability of their group to make money and make it well. Unlike pirates or bandits, they do not openly do their deeds, but are much more secretive in their dealings. The syndicates that operate do so in mostly family tier structures, spanning many lifetimes. Rarely do they work with those outside of their cultural identity and, thus, there are syndicates for all of the cultures represented in the tapestry that is the [[faction:iromakuanhe_astral_commonwealth]].+Syndicates operate within the larger scheme of finance in order to greater the ability of their group to make money and make it well. Unlike pirates or bandits, they do not openly do their deeds, but are much more secretive in their dealings. The syndicates that operate do so in mostly family tier structures, spanning many lifetimes. Rarely do they work with those outside of their cultural identity and, thus, there are syndicates for all of the cultures represented in the tapestry that is the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]].
  
 They carry out deeds for companies working against other companies often, creating competition and pitting livelihood against livelihood. The syndicates look for public officials to be in business with so they may either avoid or be aware of investigation into their dealings. They also will pay off [[faction:iromakuanhe:conclave]] officials for favorable legislature and to have things go their way in government. They carry out deeds for companies working against other companies often, creating competition and pitting livelihood against livelihood. The syndicates look for public officials to be in business with so they may either avoid or be aware of investigation into their dealings. They also will pay off [[faction:iromakuanhe:conclave]] officials for favorable legislature and to have things go their way in government.
  
-On an individual level, they may commit theft to a person, hack an individual's personal information, or commit identity theft, as well as murder. Often victimizing businesses through extortion, theft, or fraud, the syndicate in question will take advantage of a business through any means possible. On a national level, they may bid rig public projects, counterfeit money, smuggle, or carry out other larger scale attacks on the wealth of the [[faction:iromakuanhe_astral_commonwealth]].+On an individual level, they may commit theft to a person, hack an individual's personal information, or commit identity theft, as well as murder. Often victimizing businesses through extortion, theft, or fraud, the syndicate in question will take advantage of a business through any means possible. On a national level, they may bid rig public projects, counterfeit money, smuggle, or carry out other larger scale attacks on the wealth of the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]].
  
  
Line 64: Line 64:
      
 ==== The Synod ==== ==== The Synod ====
-The synod is a tight-knit group of schemers and thugs that work in unseen ways when compared to bandits and space pirates. Unlike those two groups of those in the underworld, the synod is more likely to go unnoticed by the larger populace and is less steeped in history than they are. Despite that, the synod has had a greater hand in deciding the history of the [[faction:iromakuanhe_astral_commonwealth]]. +The synod is a tight-knit group of schemers and thugs that work in unseen ways when compared to bandits and space pirates. Unlike those two groups of those in the underworld, the synod is more likely to go unnoticed by the larger populace and is less steeped in history than they are. Despite that, the synod has had a greater hand in deciding the history of the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]]. 
  
 They are able to move the pieces on the board of politics, finance, and society as a whole with ease and grace, for the most part. At times they do fumble and they're not without their ineptitudes depending on who is playing the masterful game of espionage and subterfuge against who. On the whole, though, those in the synod are quite capable and wholly deserving of the respect they garner. Despite this, those playing the game are most often seen as those outside of it and only a small sect of people are aware of who is in the synod and who is being played by them. They are not a familial tier ranking system, but of a hierarchal system that rewards those that are the most adept and capable at playing the games of the synod.  They are able to move the pieces on the board of politics, finance, and society as a whole with ease and grace, for the most part. At times they do fumble and they're not without their ineptitudes depending on who is playing the masterful game of espionage and subterfuge against who. On the whole, though, those in the synod are quite capable and wholly deserving of the respect they garner. Despite this, those playing the game are most often seen as those outside of it and only a small sect of people are aware of who is in the synod and who is being played by them. They are not a familial tier ranking system, but of a hierarchal system that rewards those that are the most adept and capable at playing the games of the synod. 
Line 71: Line 71:
 The Synod are too busy to deal with bandits and the bandits too unaware to deal with the synod.  The Synod are too busy to deal with bandits and the bandits too unaware to deal with the synod. 
  
-Space pirates cause the synod grief from time to time, but in no way shape the [[faction:iromakuanhe_astral_commonwealth]] in ways that the Synod do and, thus, the synod need not worry about them in comparison to the multitude of other things they must task their minds with. +Space pirates cause the synod grief from time to time, but in no way shape the [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] in ways that the Synod do and, thus, the synod need not worry about them in comparison to the multitude of other things they must task their minds with. 
  
 Syndicates sometimes work with the synod and sometimes against. When their use has expired or when they work against the synod, syndicates are exposed or disposed of by the synod, which has the keys to the kingdom, in a sense.  Syndicates sometimes work with the synod and sometimes against. When their use has expired or when they work against the synod, syndicates are exposed or disposed of by the synod, which has the keys to the kingdom, in a sense. 
  
 =====OOC Notes===== =====OOC Notes=====
-Authored by [[user:ametheliana|]] and approved by [[user:doshii_jun|]] on March 6, 2017((https://stararmy.com/roleplay-forum/index.php?threads/iromakuanhe-underworld.48684/))+Authored by [[members:ametheliana]] and approved by [[members:doshii_jun]] on March 6, 2017((https://stararmy.com/roleplay-forum/index.php?threads/iromakuanhe-underworld.48684/))
  

faction/iromakuanhe/underworld.txt · Last modified: 2024/01/07 15:25 (external edit)