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faction:iromakuanhe:underworld [2016/12/20 16:44] – ↷ Links adapted because of a move operation wes | faction:iromakuanhe:underworld [2017/10/16 11:27] – necromancy ethereal | ||
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- | ====== Iromakuanhe Underworld ====== | + | ====== Iromakuanhe Underworld ====== |
//The following is an article on the culture of the [[people]] and the [[faction: | //The following is an article on the culture of the [[people]] and the [[faction: | ||
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Very little is illegal in [[people]] society, so many of the more modern and civilized parts of the Underworld often own legal businesses and offer legal bodyguard and mercenary services to wealthy associates that have rapport to them such as merchant magnates. The idyllic, peaceful and easy lives offered to [[people]] leaves few economic stresses on people, and is potentially the largest limiting factor on the size and manpower Underworld syndicates and gangs. Talent is at a premium and recruitment is low, so the culture is often hereditary and most organizational growth comes from offspring. | Very little is illegal in [[people]] society, so many of the more modern and civilized parts of the Underworld often own legal businesses and offer legal bodyguard and mercenary services to wealthy associates that have rapport to them such as merchant magnates. The idyllic, peaceful and easy lives offered to [[people]] leaves few economic stresses on people, and is potentially the largest limiting factor on the size and manpower Underworld syndicates and gangs. Talent is at a premium and recruitment is low, so the culture is often hereditary and most organizational growth comes from offspring. | ||
- | The most profitable illegal activities are said to be smuggling, especially precious [[Veyrinite]] and relics from unprotected ruins, and the counterfeiting of high-end [[Solan Starworks|Solanii]] weapons. Despite the smaller scale of such operations, one of the primary concerns of [[faction: | + | The most profitable illegal activities are said to be smuggling, especially precious [[materials: |
===== Underworld Agencies ===== | ===== Underworld Agencies ===== | ||
- | The various groups in the underworld are split along many lines as a consequence of their [[people]]' | + | The various groups in the underworld are split along many lines as a consequence of their [[people]]' |
==== Bandits ==== | ==== Bandits ==== | ||
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Bandits were the product of early era colonization attempts, and continued to be a persistent problem in the development of wider desert communities until well into the AR 400's. It the lack of a cohesive system of law in early [[people]] settlements on [[planet: | Bandits were the product of early era colonization attempts, and continued to be a persistent problem in the development of wider desert communities until well into the AR 400's. It the lack of a cohesive system of law in early [[people]] settlements on [[planet: | ||
- | Even once the unjust practices that led to their formation were formally ended, the Bandit Clans remained a powerful threat to regional stability on [[planet: | + | Even once the unjust practices that led to their formation were formally ended, the Bandit Clans remained a powerful threat to regional stability on [[planet: |
- | The current bandit clans are little more than thieves and raiders who strike vulnerable caravans in hostile lands, far from the watchful eyes of the Commonwealth government. They tend to be poorly equipped, using second hand or counterfeit technology, and rarely number in bands greater than a few hundred at a time. What remains of the great families cling to isolated strongholds, | + | The current bandit clans are little more than thieves and raiders who strike vulnerable caravans in hostile lands, far from the watchful eyes of the Commonwealth government. They tend to be poorly equipped, using second hand or counterfeit technology, and rarely number in bands greater than a few hundred at a time. What remains of the great families cling to isolated strongholds, |
=== Relations in the Underworld === | === Relations in the Underworld === | ||
- | Because they hail from the same places and lead similar lives, | + | Because they hail from the same places and lead similar lives, |
- | Bandits keep lukewarm relations with the Syndicates, who tend to keep a cooler and more conservative approach to illegal activities. Many Syndicate houses have legitimized themselves and risen to prominence in proper [[people]] society, something that the bandit clans have generally never succeeded in doing due to their stubborn clinging to the untamed regions of colonized worlds. However, the Bandits | + | Bandits keep lukewarm relations with the Syndicates, who tend to keep a cooler and more conservative approach to illegal activities. Many Syndicate houses have legitimized themselves and risen to prominence in proper [[people]] society, something that the bandit clans have generally never succeeded in doing due to their stubborn clinging to the untamed regions of colonized worlds. However, the bandits |
- | + | ||
- | To compare the Bandits with the Synod would be to compare the mountains with distant and unseen stars, or the far side of a moon. Bandits are figures of myth, social phenomenon with visible repercussions and a visible element of society, while the Synod are unseen bureaucrats, | + | |
+ | To compare the bandits with the Synod would be to compare the mountains with distant and unseen stars, or the far side of a moon. Bandits are figures of myth, social phenomenon with visible repercussions and a visible element of society, while the Synod are unseen bureaucrats, | ||
+ | {{ : | ||
==== Space Pirates ==== | ==== Space Pirates ==== | ||
+ | Making their way in life by traveling, trading, and stealing, the space pirates of the [[faction: | ||
+ | They will engage in ship to ship battles as well as send boarding parties to other ships. More often than not, they are both armed with ship-based weapons systems, hand-held weaponry, and often [[faction: | ||
+ | Pirates are not above murder, they often airlock those that are dispensable and eradicate without remorse. They will take no prisoners, though they will kidnap and ransom if it suits them. Bribery, extortion, and other dastardly acts to benefit themselves and their own ship and crew are utilized often by the common space pirate. | ||
+ | |||
=== Relations in the Underworld === | === Relations in the Underworld === | ||
+ | Bandits and space pirates are a hard couple to separate. They often work with one another while trading in ports or space elevators. Bandits turned fringe pirates are common occurrences in the Outer System. Along with those instances where pirates and bandits get along, pirates that have settled on planets also rub elbows and even run with bandits. | ||
+ | Pirates and the syndicate work against one another in most respects, but come together to trade when the bandits are not there to be the go-between for them. The relationship the syndicate have with trading and smuggling is often marred by the relationship pirates have with obstructing trade. And, so, they find ways to work with one another in instances and work like oil and water in others. | ||
+ | |||
+ | The synod may not know exactly how to put an end to the pirates, but the pirates only know to fear the synod. The relationship is a tenuous one and not one that has an uneventful future, or past. They have frequently had to put down acts of piracy in low key maneuvers that ended with mixed results. | ||
+ | |||
==== The Syndicates ==== | ==== The Syndicates ==== | ||
+ | Syndicates operate within the larger scheme of finance in order to greater the ability of their group to make money and make it well. Unlike pirates or bandits, they do not openly do their deeds, but are much more secretive in their dealings. The syndicates that operate do so in mostly family tier structures, spanning many lifetimes. Rarely do they work with those outside of their cultural identity and, thus, there are syndicates for all of the cultures represented in the tapestry that is the [[faction: | ||
+ | |||
+ | They carry out deeds for companies working against other companies often, creating competition and pitting livelihood against livelihood. The syndicates look for public officials to be in business with so they may either avoid or be aware of investigation into their dealings. They also will pay off [[faction: | ||
+ | |||
+ | On an individual level, they may commit theft to a person, hack an individual' | ||
=== Relations in the Underworld === | === Relations in the Underworld === | ||
+ | With bandits, the syndicates are capable of having good relationships. They are not as reclusive as the bandits and inhabit more of the worlds and space of the [[people]] than the bandits do, but that does not mean they don't come into contact often. The bandits often carry out crime for the syndicates when it behooves them and are paid well for their loyalty. | ||
+ | The syndicates of the [[people]] underworld don't often come into contact with space pirates, but when they do it goes one of two ways. Either they work well together, masterfully in unison, or the pirates take advantage of the syndicates as they trade or smuggle in space. That is proceeded by the syndicate exacting revenge on the ship or captain, which does and does not always come to fruition. | ||
+ | |||
+ | The synod does not take kindly to the syndicate unless it is under the synod' | ||
+ | | ||
==== The Synod ==== | ==== The Synod ==== | ||
+ | The synod is a tight-knit group of schemers and thugs that work in unseen ways when compared to bandits and space pirates. Unlike those two groups of those in the underworld, the synod is more likely to go unnoticed by the larger populace and is less steeped in history than they are. Despite that, the synod has had a greater hand in deciding the history of the [[faction: | ||
+ | They are able to move the pieces on the board of politics, finance, and society as a whole with ease and grace, for the most part. At times they do fumble and they' | ||
=== Relations in the Underworld === | === Relations in the Underworld === | ||
+ | The Synod are too busy to deal with bandits and the bandits too unaware to deal with the synod. | ||
+ | |||
+ | Space pirates cause the synod grief from time to time, but in no way shape the [[faction: | ||
+ | |||
+ | Syndicates sometimes work with the synod and sometimes against. When their use has expired or when they work against the synod, syndicates are exposed or disposed of by the synod, which has the keys to the kingdom, in a sense. | ||
+ | =====OOC Notes===== | ||
+ | Authored by [[user: | ||