STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


faction:iromakuanhe:soma_heavy_carrier

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
faction:iromakuanhe:soma_heavy_carrier [2019/06/21 13:10] – Get rid of unnecessary bolding wesfaction:iromakuanhe:soma_heavy_carrier [2019/11/02 06:19] – Get rid of unnecessary bolding wes
Line 47: Line 47:
 ==== Passengers ==== ==== Passengers ====
  
-**Total Crew:** 16 682+**Total Crew: 16 682
  
-**Command:** 206 +**Command: 206 
-**Starship Operations:** 824 +**Starship Operations: 824 
-**Transport Operations((Shuttle services.)):** 640+**Transport Operations((Shuttle services.)): 640
  
-**Medical:** 710 +**Medical: 710 
-**Maintenance:** 4522 +**Maintenance: 4522 
-**Support:** 4120+**Support: 4120
 **Civilians:((Clergy and Recreation))** 984 **Civilians:((Clergy and Recreation))** 984
  
-**Security:** 2708 +**Security: 2708 
-**Frame Runners:** 2132+**Frame Runners: 2132
  
 Maximum Capacity: An additional 7330 passengers may be taken aboard, but life support systems will be strained and require additional resources. Maximum Capacity: An additional 7330 passengers may be taken aboard, but life support systems will be strained and require additional resources.
Line 70: Line 70:
  
 ==== Propulsion and Range ==== ==== Propulsion and Range ====
-**[[Fold Drive|FoMASC Drive]]:** 3000c +**[[Fold Drive|FoMASC Drive]]: 3000c 
-**[[MASC Drive|MASC Drive]]:** 3000c +**[[MASC Drive|MASC Drive]]: 3000c 
-**Sublight Engines:** .25c+**Sublight Engines: .25c
 Range: Up to 34 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources Range: Up to 34 months, without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources
 Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century.
Line 181: Line 181:
 Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time.
  
-**Armor Structural Points:** 48+**Armor Structural Points: 48
  
 **[[organoid_substructure]]** **[[organoid_substructure]]**
Line 250: Line 250:
 Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly. Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the starship employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly.
  
-**Detection Range:** 1 KM +**Detection Range: 1 KM 
-**Max Field Size:** 500 KM+**Max Field Size: 500 KM
  
  
Line 258: Line 258:
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Can Intercept:**   +**Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
Line 295: Line 295:
 The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons.
  
-**Location:** Internal +**Location: Internal 
-**Shield Structural Points:** SP 60+**Shield Structural Points: SP 60
 **Threshold** 5 **Threshold** 5
  
Line 302: Line 302:
 Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force. Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force.
  
-**Purpose:** Defensive Countermeasure +**Purpose: Defensive Countermeasure 
-**Secondary:** Deterrent +**Secondary: Deterrent 
-**Damage:** MDR 2, Kills through Kinetic Force+**Damage: MDR 2, Kills through Kinetic Force
 Range: 20m radius Range: 20m radius
 Rate of Fire: One pulse every 6 seconds Rate of Fire: One pulse every 6 seconds
Line 317: Line 317:
 [[faction:iromakuanhe:pwac_missile]] [[faction:iromakuanhe:pwac_missile]]
  
-**Location:** Dorsal and Ventral Missile Strips((Sets of 22.)) +**Location: Dorsal and Ventral Missile Strips((Sets of 22.)) 
-**Purpose:** Anti-Starship +**Purpose: Anti-Starship 
-**Secondary:** Anti-Shield +**Secondary: Anti-Shield 
-**Salvo Size:** +**Salvo Size: 1 
-**Damage:** Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Electrical Damage+**Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which), Electrical Damage
  
 Range: 3 Light-Seconds Range: 3 Light-Seconds
 Rate of Fire: 1 salvo every 15 Seconds Rate of Fire: 1 salvo every 15 Seconds
-**Area of Effect:** 15 Meters+**Area of Effect: 15 Meters
 Muzzle Velocity: .25c Muzzle Velocity: .25c
 Ammunition 8 Missiles Ammunition 8 Missiles
-**Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+**Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Secondary Weapons ==== ==== Secondary Weapons ====
Line 336: Line 336:
 [[cehb laser]] [[cehb laser]]
  
-**Location:** Retractable Turret Hardpoints; Top, Nose and Broadsides +**Location: Retractable Turret Hardpoints; Top, Nose and Broadsides 
-**Purpose:** Anti-Vehicle/Anti-Starship +**Purpose: Anti-Vehicle/Anti-Starship 
-**Secondary:** Navigational Protection +**Secondary: Navigational Protection 
-**Damage:** Tier 11, Medium Anti-Starship+**Damage: Tier 11, Medium Anti-Starship
 Range: 20 KM in Atmosphere, 600 000 KM in Space Range: 20 KM in Atmosphere, 600 000 KM in Space
 Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time. Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time.
Line 348: Line 348:
 [[hemb laser]] [[hemb laser]]
  
-**Location:** Dorsal, 190 Arrays, 20 Port and Starboard, 20 Aft, 5 Bow, 10 Ventral +**Location: Dorsal, 190 Arrays, 20 Port and Starboard, 20 Aft, 5 Bow, 10 Ventral 
-**Purpose:** Point Defense Weapon +**Purpose: Point Defense Weapon 
-**Secondary:** Anti-Vehicle, Navigational Protection +**Secondary: Anti-Vehicle, Navigational Protection 
-**Damage:** Tier 10, Light Anti-Starship+**Damage: Tier 10, Light Anti-Starship
  
 Range: 10 KM in Atmosphere, 300 000 KM in Space Range: 10 KM in Atmosphere, 300 000 KM in Space

faction/iromakuanhe/soma_heavy_carrier.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1