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faction:iromakuanhe:sahti_vandr [2019/06/21 13:01] – Get rid of unnecessary bolding wes | faction:iromakuanhe:sahti_vandr [2019/11/02 06:19] – Get rid of unnecessary bolding wes | ||
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=====Statistical Information===== | =====Statistical Information===== | ||
- | **Government:** [[faction: | + | Government: [[faction: |
- | **Organization: | + | Organization: |
Type: Organoid Variable Powered Frame Prototype | Type: Organoid Variable Powered Frame Prototype | ||
Class: So-M2-1A Sahti VANDR | Class: So-M2-1A Sahti VANDR | ||
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=== Speeds === | === Speeds === | ||
- | **Ground speed (Hover):** 80 KM/H | + | **Ground speed (Hover): 80 KM/H |
- | **Airspeed (Janisar Mode):** Mach 6 | + | **Airspeed (Janisar Mode): Mach 6 |
- | **Airspeed (Avynna Mode):** Mach 8.3 | + | **Airspeed (Avynna Mode): Mach 8.3 |
- | **Zero Atmosphere (Janisar Mode):** .33c | + | **Zero Atmosphere (Janisar Mode): .33c |
**Zero Atmosphere (Avynna Mode): .375c** | **Zero Atmosphere (Avynna Mode): .375c** | ||
- | **[[MASC Drive|MASC Drive]] (FTL):** 500c | + | **[[MASC Drive|MASC Drive]] (FTL): 500c |
Range: 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD) | Range: 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD) | ||
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=== Damage Capacity === | === Damage Capacity === | ||
- | **Hull :** [[guide: | + | **Hull : [[guide: |
- | **Shields (VFS):** [[guide: | + | **Shields (VFS): [[guide: |
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[[faction: | [[faction: | ||
- | **Location:** Chest | + | **Location: Chest |
- | **Purpose:** | + | **Purpose: |
- | **Secondary: | + | **Secondary: |
- | **Damage:** T8, Electrical Damage | + | **Damage: T8, Electrical Damage |
Range: 3 KM in Atmosphere, 18 000 KM in Space | Range: 3 KM in Atmosphere, 18 000 KM in Space | ||
Rate of Fire: 180 RPM | Rate of Fire: 180 RPM | ||
- | **Area of Effect:** 1.5 Meters | + | **Area of Effect: 1.5 Meters |
**Muzzle Velocity**: .35c | **Muzzle Velocity**: .35c | ||
- | **Ammunition (Passive Mode):** 200 Particle Shots, Replenishes completely after 90 Minutes out of combat | + | **Ammunition (Passive Mode): 200 Particle Shots, Replenishes completely after 90 Minutes out of combat |
- | **Ammunition (Active Mode):** Unlimited so long as the unit provides power. | + | **Ammunition (Active Mode): Unlimited so long as the unit provides power. |
=== (4): So-M2-W2936 "Star Adder" APaLa Missile Rack === | === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack === | ||
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**Area of Effect**: 10 Meter ' | **Area of Effect**: 10 Meter ' | ||
**Muzzle Velocity**: Mach 8.1 in Atmosphere, .27c in Space | **Muzzle Velocity**: Mach 8.1 in Atmosphere, .27c in Space | ||
- | **Ammunition:** 30 Missiles - (Extended missile capacity due to [[faction: | + | Ammunition 30 Missiles - (Extended missile capacity due to [[faction: |
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**Damage**: T8, Electrical/ | **Damage**: T8, Electrical/ | ||
- | **Location:** Hands and Feet | + | **Location: Hands and Feet |
- | **Purpose:** Medium Anti-Vehicle/ | + | **Purpose: Medium Anti-Vehicle/ |
- | **Secondary: | + | **Secondary: |
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[[faction: | [[faction: | ||
- | **Location:** Docked on ATA | + | **Location: Docked on ATA |
- | **Purpose:** Medium Anti-Vehicle/ | + | **Purpose: Medium Anti-Vehicle/ |
- | **Secondary: | + | **Secondary: |
- | **Damage:** T8 | + | **Damage: T8 |
Range: .35 Meters | Range: .35 Meters | ||
Rate of Fire: Varies | Rate of Fire: Varies | ||
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[[faction: | [[faction: | ||
- | **Location:** Shoulders, Thighs | + | **Location: Shoulders, Thighs |
- | **Purpose:** Light Anti-Vehicle/ | + | **Purpose: Light Anti-Vehicle/ |
- | **Secondary: | + | **Secondary: |
- | **Damage:** T7 | + | **Damage: T7 |
Range: 10 KM in Atmosphere, 300 000 KM in Space | Range: 10 KM in Atmosphere, 300 000 KM in Space | ||
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[[faction: | [[faction: | ||
- | **Location:** Rear Cockpit Pod, Torso | + | **Location: Rear Cockpit Pod, Torso |
- | **Purpose:** Point Defense Weapon | + | **Purpose: Point Defense Weapon |
- | **Secondary: | + | **Secondary: |
- | **Damage:** T4 | + | **Damage: T4 |
Range: 5 KM in Atmosphere, 300 000 KM in Space | Range: 5 KM in Atmosphere, 300 000 KM in Space | ||
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[[faction: | [[faction: | ||
- | **Location:** Forearms | + | **Location: Forearms |
- | **Purpose:** Heavy Anti-Armor, Anti-Vehicle | + | **Purpose: Heavy Anti-Armor, Anti-Vehicle |
- | **Secondary: | + | **Secondary: |
- | **Salvo Size:** 9 | + | **Salvo Size: 9 |
- | **Damage:** T6, Electrical Damage | + | **Damage: T6, Electrical Damage |
Range: 25KM in Atmosphere, 15 000 KM in Space | Range: 25KM in Atmosphere, 15 000 KM in Space | ||
Rate of Fire: 1 salvo every 8 Seconds | Rate of Fire: 1 salvo every 8 Seconds | ||
- | **Area of Effect:** .5 Meters | + | **Area of Effect: .5 Meters |
Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space | Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space | ||
- | **Ammunition:** 72 Missiles | + | Ammunition 72 Missiles |
- | **Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. | + | **Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. |
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Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | ||
- | **Armor Type:** Light | + | **Armor Type: Light |
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Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, | Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, | ||
- | **Armor Type:** None | + | **Armor Type: None |
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Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame' | Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame' | ||
- | **Locations: | + | **Locations: |
- | **Bonus:** - 1 MDR by Lasers, Particle Weapons | + | **Bonus: - 1 MDR by Lasers, Particle Weapons |
- | **Runtime:** Limited by Power Source Only | + | **Runtime: Limited by Power Source Only |
**So-M1-S1784 Vector Barrier Guards** | **So-M1-S1784 Vector Barrier Guards** | ||
More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier. | More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier. | ||
- | **Locations: | + | **Locations: |
- | **Shield Points:** SP 25 (5) | + | **Shield Points: SP 25 (5) |
- | **Bonus:** - Decreases Beam Weapon Damage by One Tier | + | **Bonus: - Decreases Beam Weapon Damage by One Tier |
**Runtime** 3 Minutes | **Runtime** 3 Minutes | ||
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- | **Location:** Integral | + | **Location: Integral |
- | **Purpose:** Defensive Countermeasure | + | **Purpose: Defensive Countermeasure |
- | **Secondary: | + | **Secondary: |
- | **Damage:** T5, Kills through Kinetic Force | + | **Damage: T5, Kills through Kinetic Force |
Range: 1m radius | Range: 1m radius | ||
Rate of Fire: One pulse every 6 seconds | Rate of Fire: One pulse every 6 seconds | ||
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**[[communications_systems|So-M1-E1784 Frame-type Communications Package]]** | **[[communications_systems|So-M1-E1784 Frame-type Communications Package]]** | ||
- | **Location:** Torso, Cockpit Pod | + | **Location: Torso, Cockpit Pod |
Includes: | Includes: | ||
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The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flash bang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. | The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flash bang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. | ||
- | **Location:** Head, Hands, Torso | + | **Location: Head, Hands, Torso |
- | **Max Pulse Range:** 800 M | + | **Max Pulse Range: 800 M |
- | **Max Pulse AoE:** 50 M | + | **Max Pulse AoE: 50 M |
- | **Duration:** 5 Seconds | + | **Duration: 5 Seconds |
Rate of Fire: 1 Pulse per 20 Seconds | Rate of Fire: 1 Pulse per 20 Seconds | ||
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The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | ||
- | **Location:** Head | + | **Location: Head |
- | **Can Intercept:** | + | **Can Intercept: |
* Radio | * Radio | ||
* Microwave | * Microwave | ||
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Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, | Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, | ||
- | **Detection Range:** 250 M | + | **Detection Range: 250 M |
- | **Max Field Size:** 1 KM | + | **Max Field Size: 1 KM |
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**[[faction: | **[[faction: | ||
- | **Location:** Rear Hip Pods | + | **Location: Rear Hip Pods |
- | **Purpose:** Anti-Missile, | + | **Purpose: Anti-Missile, |
- | **Secondary: | + | **Secondary: |
- | **Salvo Size:** 1, 2 or 3 | + | **Salvo Size: 1, 2 or 3 |
- | **Damage:** MDR 1 | + | **Damage: MDR 1 |
Range: 25KM in Atmosphere, 15 000 KM in Space | Range: 25KM in Atmosphere, 15 000 KM in Space | ||
Rate of Fire: 1 salvo every 2 Seconds | Rate of Fire: 1 salvo every 2 Seconds | ||
- | **Area of Effect:** 500M in Atmosphere, 2500 KM in Space | + | **Area of Effect: 500M in Atmosphere, 2500 KM in Space |
Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space | Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space | ||
- | **Ammunition:** 24 Missiles | + | Ammunition 24 Missiles |
- | **Ammo Replenish:** Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass. | + | **Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass. |
**[[faction: | **[[faction: | ||
- | **Location:** Back of Torso | + | **Location: Back of Torso |
- | **Purpose:** Anti-Beam, Sensors/ | + | **Purpose: Anti-Beam, Sensors/ |
- | **Secondary: | + | **Secondary: |
- | **Salvo Size:** 3, 6 or 9 | + | **Salvo Size: 3, 6 or 9 |
- | **Damage:** | + | **Damage: |
* //Impact:// T5 | * //Impact:// T5 | ||
* //Cloud:// T3 | * //Cloud:// T3 | ||
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Range: 20KM in Atmosphere, 12 500 KM in Space | Range: 20KM in Atmosphere, 12 500 KM in Space | ||
Rate of Fire: 1 salvo every 2 Seconds | Rate of Fire: 1 salvo every 2 Seconds | ||
- | **Duration:** Cloud dissipates after 20 seconds. | + | **Duration: Cloud dissipates after 20 seconds. |
- | **Area of Effect:** 400M | + | **Area of Effect: 400M |
Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space | Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space | ||
- | **Ammunition:** 27 Missiles | + | Ammunition 27 Missiles |
- | **Ammo Replenish:** With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. | + | **Ammo Replenish: With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. |
==== Misc ==== | ==== Misc ==== |