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faction:iromakuanhe:sahti_vandr

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faction:iromakuanhe:sahti_vandr [2019/06/21 12:57] – Get rid of unnecessary bolding wesfaction:iromakuanhe:sahti_vandr [2019/11/02 06:19] – Get rid of unnecessary bolding wes
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 =====Statistical Information===== =====Statistical Information=====
  
-**Government:** [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] +Government: [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] 
-**Organization:** [[astral_vanguard]]+Organization: [[astral_vanguard]]
 Type: Organoid Variable Powered Frame Prototype Type: Organoid Variable Powered Frame Prototype
 Class: So-M2-1A Sahti VANDR Class: So-M2-1A Sahti VANDR
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 === Speeds === === Speeds ===
  
-**Ground speed (Hover):** 80 KM/H +**Ground speed (Hover): 80 KM/H 
-**Airspeed (Janisar Mode):** Mach 6 +**Airspeed (Janisar Mode): Mach 6 
-**Airspeed (Avynna Mode):** Mach 8.3 +**Airspeed (Avynna Mode): Mach 8.3 
-**Zero Atmosphere (Janisar Mode):** .33c+**Zero Atmosphere (Janisar Mode): .33c
 **Zero Atmosphere (Avynna Mode): .375c**  **Zero Atmosphere (Avynna Mode): .375c** 
-**[[MASC Drive|MASC Drive]] (FTL):** 500c+**[[MASC Drive|MASC Drive]] (FTL): 500c
  
 Range: 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD) Range: 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD)
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 === Damage Capacity === === Damage Capacity ===
  
-**Hull :** [[guide:damage_rating_v3|Tier 8]] Mecha +**Hull : [[guide:damage_rating_v3|Tier 8]] Mecha 
-**Shields (VFS):** [[guide:damage_rating_v3|Tier 8]] Mecha+**Shields (VFS): [[guide:damage_rating_v3|Tier 8]] Mecha
  
  
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 [[faction:iromakuanhe:rcpa_cannon]] [[faction:iromakuanhe:rcpa_cannon]]
  
-**Location:** Chest +**Location: Chest 
-**Purpose:**  Medium Anti-Armor, Anti-Mecha +**Purpose:  Medium Anti-Armor, Anti-Mecha 
-**Secondary:** Anti-Shield +**Secondary: Anti-Shield 
-**Damage:** T8, Electrical Damage+**Damage: T8, Electrical Damage
 Range: 3 KM in Atmosphere, 18 000 KM in Space Range: 3 KM in Atmosphere, 18 000 KM in Space
-**Rate of Fire:** 180 RPM +Rate of Fire: 180 RPM 
-**Area of Effect:** 1.5 Meters+**Area of Effect: 1.5 Meters
 **Muzzle Velocity**: .35c **Muzzle Velocity**: .35c
-**Ammunition (Passive Mode):** 200 Particle Shots, Replenishes completely after 90 Minutes out of combat +**Ammunition (Passive Mode): 200 Particle Shots, Replenishes completely after 90 Minutes out of combat 
-**Ammunition (Active Mode):** Unlimited so long as the unit provides power.+**Ammunition (Active Mode): Unlimited so long as the unit provides power.
  
 === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack === === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack ===
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 **Area of Effect**: 10 Meter 'Geyser' **Area of Effect**: 10 Meter 'Geyser'
 **Muzzle Velocity**: Mach 8.1 in Atmosphere, .27c in Space **Muzzle Velocity**: Mach 8.1 in Atmosphere, .27c in Space
-**Ammunition:** 30 Missiles - (Extended missile capacity due to [[faction:iromakuanhe:inverted_vector_pocket_system|IVP]] integration.)+Ammunition 30 Missiles - (Extended missile capacity due to [[faction:iromakuanhe:inverted_vector_pocket_system|IVP]] integration.)
  
  
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 **Damage**: T8, Electrical/Kinetic Damage **Damage**: T8, Electrical/Kinetic Damage
-**Location:** Hands and Feet +**Location: Hands and Feet 
-**Purpose:** Medium Anti-Vehicle/Anti-Infantry +**Purpose: Medium Anti-Vehicle/Anti-Infantry 
-**Secondary:** Anti-Shield+**Secondary: Anti-Shield
  
  
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 [[faction:iromakuanhe:vt_blade#vt_fang|VT Fang]] [[faction:iromakuanhe:vt_blade#vt_fang|VT Fang]]
  
-**Location:** Docked on ATA +**Location: Docked on ATA 
-**Purpose:** Medium Anti-Vehicle/Anti-Mecha +**Purpose: Medium Anti-Vehicle/Anti-Mecha 
-**Secondary:** Psychological Warfare+**Secondary: Psychological Warfare
  
-**Damage:** T8+**Damage: T8
 Range: .35 Meters Range: .35 Meters
-**Rate of Fire:** Varies+Rate of Fire: Varies
  
  
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 [[faction:iromakuanhe:celb_laser]] [[faction:iromakuanhe:celb_laser]]
  
-**Location:** Shoulders, Thighs +**Location: Shoulders, Thighs 
-**Purpose:** Light Anti-Vehicle/Anti-Mecha +**Purpose: Light Anti-Vehicle/Anti-Mecha 
-**Secondary:** Navigational Protection +**Secondary: Navigational Protection 
-**Damage:** T7+**Damage: T7
  
 Range: 10 KM in Atmosphere, 300 000 KM in Space Range: 10 KM in Atmosphere, 300 000 KM in Space
-**Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time.+Rate of Fire: Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time.
 Muzzle Velocity: 1c Muzzle Velocity: 1c
  
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 [[faction:iromakuanhe:lemb_laser]] [[faction:iromakuanhe:lemb_laser]]
  
-**Location:** Rear Cockpit Pod, Torso +**Location: Rear Cockpit Pod, Torso 
-**Purpose:** Point Defense Weapon +**Purpose: Point Defense Weapon 
-**Secondary:** Light Armor / Anti-Infantry +**Secondary: Light Armor / Anti-Infantry 
-**Damage:** T4+**Damage: T4
  
 Range: 5 KM in Atmosphere, 300 000 KM in Space Range: 5 KM in Atmosphere, 300 000 KM in Space
-**Rate of Fire:** Can maintain up to 12 beams simultaneously.+Rate of Fire: Can maintain up to 12 beams simultaneously.
 Muzzle Velocity: 1c Muzzle Velocity: 1c
  
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 [[faction:iromakuanhe:pasd_missile]] [[faction:iromakuanhe:pasd_missile]]
  
-**Location:** Forearms  +**Location: Forearms  
-**Purpose:** Heavy Anti-Armor, Anti-Vehicle +**Purpose: Heavy Anti-Armor, Anti-Vehicle 
-**Secondary:** Anti-Shield +**Secondary: Anti-Shield 
-**Salvo Size:** +**Salvo Size: 9 
-**Damage:** T6, Electrical Damage+**Damage: T6, Electrical Damage
  
 Range: 25KM in Atmosphere, 15 000 KM in Space Range: 25KM in Atmosphere, 15 000 KM in Space
-**Rate of Fire:** 1 salvo every 8 Seconds +Rate of Fire: 1 salvo every 8 Seconds 
-**Area of Effect:** .5 Meters+**Area of Effect: .5 Meters
 Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space
-**Ammunition:** 72 Missiles +Ammunition 72 Missiles 
-**Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+**Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
  
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 Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time.
  
-**Armor Type:** Light+**Armor Type: Light
  
  
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 Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Given the living nature of the organoid, the frame will retain the ability it move it's limbs, even in the event of power failure. Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Given the living nature of the organoid, the frame will retain the ability it move it's limbs, even in the event of power failure.
  
-**Armor Type:** None+**Armor Type: None
  
  
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 Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. **Shares SP with the Vector Barrier Guards.** Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. **Shares SP with the Vector Barrier Guards.**
  
-**Locations:** Integral +**Locations: Integral 
-**Bonus:** - 1 MDR by Lasers, Particle Weapons +**Bonus: - 1 MDR by Lasers, Particle Weapons 
-**Runtime:** Limited by Power Source Only+**Runtime: Limited by Power Source Only
  
 **So-M1-S1784 Vector Barrier Guards** **So-M1-S1784 Vector Barrier Guards**
 More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier.  These are generated at various locations on the frame unit and remain fixed in proximity to the module that formed it. More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier.  These are generated at various locations on the frame unit and remain fixed in proximity to the module that formed it.
  
-**Locations:** Forearm and Shin Guards +**Locations: Forearm and Shin Guards 
-**Shield Points:** SP 25 (5) +**Shield Points: SP 25 (5) 
-**Bonus:** - Decreases Beam Weapon Damage by One Tier+**Bonus: - Decreases Beam Weapon Damage by One Tier
 **Runtime** 3 Minutes **Runtime** 3 Minutes
  
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-**Location:** Integral +**Location: Integral 
-**Purpose:** Defensive Countermeasure +**Purpose: Defensive Countermeasure 
-**Secondary:** Deterrent +**Secondary: Deterrent 
-**Damage:** T5, Kills through Kinetic Force+**Damage: T5, Kills through Kinetic Force
 Range: 1m radius Range: 1m radius
-**Rate of Fire:** One pulse every 6 seconds+Rate of Fire: One pulse every 6 seconds
  
 ==== Power  ==== ==== Power  ====
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 **[[communications_systems|So-M1-E1784 Frame-type Communications Package]]** **[[communications_systems|So-M1-E1784 Frame-type Communications Package]]**
  
-**Location:** Torso, Cockpit Pod+**Location: Torso, Cockpit Pod
  
 Includes: Includes:
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 The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flash bang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flash bang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time.
  
-**Location:** Head, Hands, Torso +**Location: Head, Hands, Torso 
-**Max Pulse Range:** 800 M +**Max Pulse Range: 800 M 
-**Max Pulse AoE:** 50 M +**Max Pulse AoE: 50 M 
-**Duration:** 5 Seconds +**Duration: 5 Seconds 
-**Rate of Fire:** 1 Pulse per 20 Seconds+Rate of Fire: 1 Pulse per 20 Seconds
  
  
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 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Location:** Head +**Location: Head 
-**Can Intercept:**   +**Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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 Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly. Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly.
  
-**Detection Range:** 250 M +**Detection Range: 250 M 
-**Max Field Size:** 1 KM+**Max Field Size: 1 KM
  
  
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 **[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M1-E6784 Regenerative Beacon Flares]]** **[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M1-E6784 Regenerative Beacon Flares]]**
  
-**Location:** Rear Hip Pods +**Location: Rear Hip Pods 
-**Purpose:** Anti-Missile, Anti-Targeting Lock +**Purpose: Anti-Missile, Anti-Targeting Lock 
-**Secondary:** Misdirection +**Secondary: Misdirection 
-**Salvo Size:** 1, 2 or 3 +**Salvo Size: 1, 2 or 3 
-**Damage:** MDR 1+**Damage: MDR 1
  
 Range: 25KM in Atmosphere, 15 000 KM in Space Range: 25KM in Atmosphere, 15 000 KM in Space
-**Rate of Fire:** 1 salvo every 2 Seconds +Rate of Fire: 1 salvo every 2 Seconds 
-**Area of Effect:** 500M in Atmosphere, 2500 KM in Space+**Area of Effect: 500M in Atmosphere, 2500 KM in Space
 Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space
-**Ammunition:** 24 Missiles +Ammunition 24 Missiles 
-**Ammo Replenish:** Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.+**Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.
  
  
 **[[faction:iromakuanhe:regenerative_canister_missiles|(2): So-M2-E3936 Regenerative Canister Missiles]]** **[[faction:iromakuanhe:regenerative_canister_missiles|(2): So-M2-E3936 Regenerative Canister Missiles]]**
  
-**Location:** Back of Torso +**Location: Back of Torso 
-**Purpose:** Anti-Beam, Sensors/Communications Jamming +**Purpose: Anti-Beam, Sensors/Communications Jamming 
-**Secondary:** Misdirection +**Secondary: Misdirection 
-**Salvo Size:** 3, 6 or 9 +**Salvo Size: 3, 6 or 9 
-**Damage:**+**Damage:
   * //Impact:// T5   * //Impact:// T5
   * //Cloud:// T3   * //Cloud:// T3
  
 Range: 20KM in Atmosphere, 12 500 KM in Space Range: 20KM in Atmosphere, 12 500 KM in Space
-**Rate of Fire:** 1 salvo every 2 Seconds +Rate of Fire: 1 salvo every 2 Seconds 
-**Duration:** Cloud dissipates after 20 seconds. +**Duration: Cloud dissipates after 20 seconds. 
-**Area of Effect:** 400M+**Area of Effect: 400M
 Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space
-**Ammunition:** 27 Missiles +Ammunition 27 Missiles 
-**Ammo Replenish:** With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+**Ammo Replenish: With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Misc ==== ==== Misc ====

faction/iromakuanhe/sahti_vandr.txt · Last modified: 2023/12/21 00:59 by 127.0.0.1