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faction:iromakuanhe:sahti_vandr [2016/12/20 16:44] – ↷ Links adapted because of a move operation wes | faction:iromakuanhe:sahti_vandr [2020/01/21 12:37] – soresu | ||
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====== So-M2-1A Sahti VANDR ====== | ====== So-M2-1A Sahti VANDR ====== | ||
- | | :!: **This page' | + | The Sahti Vandr is the first VANDR-type powered frame with the new variable mode system, a ploy to increase the [[astral vanguard|Astral Vanguard's]] combat capabilities against the new units developed by the Anti-Government Forces. |
===== History and Background ===== | ===== History and Background ===== | ||
- | + | As was the original intention with the [[erla_vandr]], | |
- | The Sahti Vandr is the first VANDR-type powered frame with the new variable mode system, a ploy to increase the [[astral vanguard|Astral Vanguard' | + | |
//Sahti// means //jewel// or // | //Sahti// means //jewel// or // | ||
- | ^ {{faction: | + | ^ {{{{:faction: |
| So-M2-1a Sahti VANDR | | | So-M2-1a Sahti VANDR | | ||
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As the [[erla_vandr|Erla]] before it, the Sahti Vandr is a fast, agile organoid frame able strike from many directions. It improves upon the [[erla_vandr|Erla]]' | As the [[erla_vandr|Erla]] before it, the Sahti Vandr is a fast, agile organoid frame able strike from many directions. It improves upon the [[erla_vandr|Erla]]' | ||
- | __**Avynna Mode**__\\ | + | __Avynna Mode__ |
As an air and space superiority unit, the Sahti Avynna mounts dual linked [[celb_laser|CELB lasers]] and a single [[rcpa_cannon|Rapid Charged Particle Accelerator Cannon]] for dogfighting and strafing ground targets, with access to two of the four [[phid_missile|PHID]] or [[faction: | As an air and space superiority unit, the Sahti Avynna mounts dual linked [[celb_laser|CELB lasers]] and a single [[rcpa_cannon|Rapid Charged Particle Accelerator Cannon]] for dogfighting and strafing ground targets, with access to two of the four [[phid_missile|PHID]] or [[faction: | ||
- | __**Janisar Mode**__\\ | + | __Janisar Mode__ |
As a direct combat unit, the Sahti Janisar has access to the full range of weaponry equipped on the unit. Including the same [[civw_system|CIVW system]] that came on the Erla for when melee encounters are necessary. | As a direct combat unit, the Sahti Janisar has access to the full range of weaponry equipped on the unit. Including the same [[civw_system|CIVW system]] that came on the Erla for when melee encounters are necessary. | ||
- | It is also well armored in bothmodes, mounting a protective layer of [[Aerudirn]] colonies that can absorb a high amount of damage, and boasts excellent shielding systems. However, forces should rely on remaining mobile and harassing the enemy with [[empty_resonance_pulse|ERP' | + | It is also well armored in bothmodes, mounting a protective layer of [[materials: |
=====Statistical Information===== | =====Statistical Information===== | ||
- | **Government: | + | ***Government: |
- | **Organization: | + | ***Organization: |
- | **Type:** Organoid Variable Powered Frame Prototype\\ | + | ***Type:** Organoid Variable Powered Frame Prototype |
- | **Class:** So-M2-1A Sahti VANDR\\ | + | ***Class:** So-M2-1A Sahti VANDR |
- | **Designer: | + | ***Designer: |
- | **Manufacturer: | + | ***Manufacturer: |
- | **Production: | + | ***Production: |
- | \\ | + | |
- | **Crew:** 1 [[people]]. Entry port inserts restrict the use of a standard model to [[people]] pilots only.\\ | + | ***Crew:** 1 [[species: |
- | **Maximum Capacity:** There is sufficient room and life support resources to keep 3 people alive inside the cockpit.\\ | + | Maximum Capacity: There is sufficient room and life support resources to keep three people alive inside the cockpit. |
- | **Appearance: | + | |
- | \\ | + | ***Width:** 6.0 Meters |
- | **Width:** 6.0 Meters\\ | + | ***Height:** 9.2 Meters |
- | **Height:** 9.2 Meters\\ | + | ***Mass: |
- | **Mass: ** 23.2 Tonnes\\ | + | |
=== Speeds === | === Speeds === | ||
- | **Ground speed (Hover):** 80 KM/H\\ | + | ***Ground speed (Hover):** 80 KM/H |
- | **Airspeed (Janisar Mode):** Mach 6\\ | + | ***Airspeed (Janisar Mode):** Mach 6 |
- | **Airspeed (Avynna Mode):** Mach 8\\ | + | ***Airspeed (Avynna Mode):** Mach 8.3 |
- | **Zero Atmosphere (Janisar Mode):** .33c\\ | + | ***Zero Atmosphere (Janisar Mode):** .33c |
- | **Zero Atmosphere (Avynna Mode): | + | ***Zero Atmosphere (Avynna Mode): |
- | **[[MASC Drive|MASC Drive]] (FTL):** 500c\\ | + | ***[[MASC Drive|MASC Drive]] (FTL):** 500c |
- | \\ | + | |
- | **Range:** 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD)\\ | + | ***Range: 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD) |
- | **Lifespan:** 35 Years\\ | + | Lifespan:** 35 Years |
=== Damage Capacity === | === Damage Capacity === | ||
- | **Hull: | + | ***Hull :** [[guide: |
- | **Shields (VFS): | + | ***Shields (VFS): |
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==== Cockpit ==== | ==== Cockpit ==== | ||
- | The cockpit is an elegant, slightly spacious chamber dominated by a large oval chair with a cradled headrest and the surrounding control panels and display screens. These are largely for maintenance, | + | The cockpit is an elegant, slightly spacious chamber dominated by a large oval chair with a cradled headrest and the surrounding control panels and display screens. These are largely for maintenance, |
===== Weapons Systems ===== | ===== Weapons Systems ===== | ||
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=== (1): So-M2-W0935 " | === (1): So-M2-W0935 " | ||
- | [[faction: | + | [[faction: |
- | **Location: | + | ***Location: |
- | **Purpose: | + | ***Purpose: |
- | **Secondary: | + | ***Secondary: |
- | **Damage: | + | ***Damage: |
- | **Range:** 3 KM in Atmosphere, 18 000 KM in Space\\ | + | ***Range:** 3 KM in Atmosphere, 18 000 KM in Space |
- | **Rate of Fire:** 180 RPM\\ | + | ***Rate of Fire:** 180 RPM |
- | **Area of Effect:** 1.5 Meters\\ | + | ***Area of Effect:** 1.5 Meters |
- | **Muzzle Velocity**: .35c\\ | + | ***Muzzle Velocity:** .35c |
- | **Ammunition (Passive Mode):** 200 Particle Shots, Replenishes completely after 90 Minutes out of combat\\ | + | ***Ammunition (Passive Mode):** 200 Particle Shots, Replenishes completely after 90 Minutes out of combat |
- | **Ammunition (Active Mode):** Unlimited so long as the unit provides power.\\ | + | ***Ammunition (Active Mode):** Unlimited so long as the unit provides power. |
=== (4): So-M2-W2936 "Star Adder" APaLa Missile Rack === | === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack === | ||
- | [[faction: | + | [[faction: |
- | **Location**: Vehicle-Mounted\\ | + | ***Location:** Vehicle-Mounted |
- | **Purpose**: Anti-Emplacement, Anti-Vehicle\\ | + | ***Purpose:** Heavy Anti-Mecha, Anti-Vehicle |
- | **Secondary**: Anti-Starship\\ | + | ***Secondary:** Anti-Starship |
- | **Salvo Size**: 3\\ | + | ***Salvo Size:** 3 |
- | **Damage**: MDR 5, Electrical Damage\\ | + | ***Damage:** T9, Electrical Damage |
- | **Range**: 55 KM in Atmosphere, 5.4 Light Seconds in Space\\ | + | ***Range:** 55 KM in Atmosphere, 5.4 Light Seconds in Space |
- | **Rate of Fire**: 1 salvo every 7 Seconds\\ | + | ***Rate of Fire:** 1 salvo every 7 Seconds |
- | **Area of Effect**: 10 Meter ' | + | ***Area of Effect:** 10 Meter ' |
- | **Muzzle Velocity**: Mach 8.1 in Atmosphere, .27c in Space\\ | + | ***Muzzle Velocity:** Mach 8.1 in Atmosphere, .27c in Space |
- | **Ammunition: | + | ***Ammunition: |
=== (4): So-M1-W1784 " | === (4): So-M1-W1784 " | ||
- | [[faction: | + | [[faction: |
- | **Location: | + | ***Damage: |
- | **Purpose: | + | ***Location: |
- | **Secondary: | + | ***Purpose: |
+ | ***Secondary: | ||
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[[faction: | [[faction: | ||
- | **Location: | + | ***Location: |
- | **Purpose: | + | ***Purpose: |
- | **Secondary: | + | ***Secondary: |
- | **Damage: | + | ***Damage: |
- | **Range:** .35 Meters\\ | + | ***Range:** .35 Meters |
- | **Rate of Fire:** Varies\\ | + | ***Rate of Fire:** Varies |
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=== (4): So-M1-W2784 " | === (4): So-M1-W2784 " | ||
- | [[faction: | + | [[faction: |
- | **Location: | + | ***Location: |
- | **Purpose: | + | ***Purpose: |
- | **Secondary: | + | ***Secondary: |
- | **Damage: | + | ***Damage: |
- | **Range:** 10 KM in Atmosphere, 300 000 KM in Space\\ | + | ***Range:** 10 KM in Atmosphere, 300 000 KM in Space |
- | **Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time.\\ | + | ***Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time. |
- | **Muzzle Velocity:** 1c\\ | + | ***Muzzle Velocity:** 1c |
=== (4): So-M1-W3784 "Storm Ray" LEMB Laser Array === | === (4): So-M1-W3784 "Storm Ray" LEMB Laser Array === | ||
- | [[faction: | + | [[faction: |
- | **Location: | + | ***Location: |
- | **Purpose: | + | ***Purpose: |
- | **Secondary: | + | ***Secondary: |
- | **Damage: | + | ***Damage: |
- | **Range:** 5 KM in Atmosphere, 300 000 KM in Space\\ | + | ***Range:** 5 KM in Atmosphere, 300 000 KM in Space |
- | **Rate of Fire:** Can maintain up to 12 beams simultaneously.\\ | + | ***Rate of Fire:** Can maintain up to 12 beams simultaneously. |
- | **Muzzle Velocity:** 1c\\ | + | ***Muzzle Velocity:** 1c |
=== (2): So-M1-W4784 "Star Locust" | === (2): So-M1-W4784 "Star Locust" | ||
- | [[faction: | + | [[faction: |
- | **Location: | + | ***Location: |
- | **Purpose: | + | ***Purpose: |
- | **Secondary: | + | ***Secondary: |
- | **Salvo Size:** 9\\ | + | ***Salvo Size:** 9 |
- | **Damage: | + | ***Damage: |
- | **Range:** 25KM in Atmosphere, 15 000 KM in Space\\ | + | ***Range:** 25KM in Atmosphere, 15 000 KM in Space |
- | **Rate of Fire:** 1 salvo every 8 Seconds\\ | + | ***Rate of Fire:** 1 salvo every 8 Seconds |
- | **Area of Effect:** .5 Meters\\ | + | ***Area of Effect:** .5 Meters |
- | **Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space\\ | + | ***Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space |
- | **Ammunition: | + | ***Ammunition: |
- | **Ammo Replenish: | + | ***Ammo Replenish: |
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=== Hull and Chassis === | === Hull and Chassis === | ||
- | **[[Aerudirn|Aerudirn Armor Colonies]]**\\ | + | [[materials: |
Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. | ||
- | **Armor Type:** Light\\ | + | Armor Type: Light |
- | **Structural Points:** SP 15\\ | + | |
- | **[[organoid_substructure]]**\\ | + | |
+ | [[organoid_substructure]] | ||
Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, | Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, | ||
- | **Armor Type:** None\\ | + | Armor Type: None |
- | **Structural Points:** SP 10\\ | + | |
=== Life Support === | === Life Support === | ||
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//The Erla VANDR' | //The Erla VANDR' | ||
- | **[[organoid_substructure# | + | [[organoid_substructure# |
The organoid' | The organoid' | ||
- | **[[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]]**\\ | + | [[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]] |
The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | ||
=== Shields === | === Shields === | ||
| | ||
- | **[[vector field system|So-M1-S1784 Frame-type Vector Shroud]]**\\ | + | [[vector field system|So-M1-S1784 Frame-type Vector Shroud]] |
- | Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame' | + | Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame' |
- | **Locations:** Integral\\ | + | Locations: Integral |
- | **Shield Points:** SP 25 (2)\\ | + | Bonus: - 1 MDR by Lasers, Particle Weapons |
- | **Bonus:** - 1 MDR by Lasers, Particle Weapons\\ | + | Runtime: Limited by Power Source Only |
- | **Runtime:** Limited by Power Source Only\\ | + | |
- | **So-M1-S1784 Vector Barrier Guards**\\ | + | So-M1-S1784 Vector Barrier Guards |
More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier. | More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier. | ||
- | **Locations:** Forearm and Shin Guards\\ | + | Locations: Forearm and Shin Guards |
- | **Shield Points:** SP 25 (5)\\ | + | Shield Points: SP 25 (5) |
- | **Bonus:** - 1 MDR by Lasers, Particle Weapons\\ | + | Bonus: - Decreases Beam Weapon Damage |
- | **Runtime** 3 Minutes\\ | + | Runtime 3 Minutes |
- | **[[repulsor_burst|So-M1-S2784 Frame-type Repulsor Burst Array]]**\\ | + | [[repulsor_burst|So-M1-S2784 Frame-type Repulsor Burst Array]] |
Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, | ||
- | **Location:** Integral\\ | + | Location: Integral |
- | **Purpose:** Defensive Countermeasure\\ | + | Purpose: Defensive Countermeasure |
- | **Secondary:** Deterrent\\ | + | Secondary: Deterrent |
- | **Damage:** MDR 1, Kills through Kinetic Force\\ | + | Damage: |
- | **Range:** 1m radius\\ | + | Range: 1m radius |
- | **Rate of Fire:** One pulse every 6 seconds\\ | + | Rate of Fire: One pulse every 6 seconds |
==== Power ==== | ==== Power ==== | ||
=== Primary Power === | === Primary Power === | ||
- | **[[faction: | + | [[faction: |
The Type-P ZeP Siphon is an experimental early production model of the basic frame-class zero-point energy sources, which has been down-tuned in regards to performance and output to prevent the reactors from being damaged until the equations required to achieve full draw can be perfected. The engineering of the Type-P is identical to the tentative completed model, but features a limiter that keeps the output bellow combat-capable levels. Consequently, | The Type-P ZeP Siphon is an experimental early production model of the basic frame-class zero-point energy sources, which has been down-tuned in regards to performance and output to prevent the reactors from being damaged until the equations required to achieve full draw can be perfected. The engineering of the Type-P is identical to the tentative completed model, but features a limiter that keeps the output bellow combat-capable levels. Consequently, | ||
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=== Capacitor System === | === Capacitor System === | ||
- | **[[faction: | + | [[faction: |
The NEn capacitors equipped on the Erla VANDR II were originally meant to supplement the reactor by storing virtual particles produced, to allow for silent running operations and replace the output of the reactor in case of emergencies. However, technology constraints on the reactor' | The NEn capacitors equipped on the Erla VANDR II were originally meant to supplement the reactor by storing virtual particles produced, to allow for silent running operations and replace the output of the reactor in case of emergencies. However, technology constraints on the reactor' | ||
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=== Control Systems === | === Control Systems === | ||
- | **So-M1-E0784 VANDR-type Immersion Control Pod w/ [[faction: | + | So-M1-E0784 VANDR-type Immersion Control Pod w/ [[faction: |
- | Due to their natural interface abilities, designing a responsive and intuitive control system for an [[people]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[people#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns. | + | Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species: |
== Use == | == Use == | ||
- | To connect with the machine, one must connect the plugs to their [[people#entry ports|entry ports]], which can be done manually, or automatically by the organoid. The pilot' | + | To connect with the machine, one must connect the plugs to their [[species: |
== Note == | == Note == | ||
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- | **[[faction: | + | [[faction: |
- | The VT Drive is a variant of the [[MASC Drive|MASC Drive]] that has been optimized for powered frames, that replaces the fins and extensions of the basic MASC Drive with a substructure and underarmor | + | The VT Drive is a variant of the [[MASC Drive|MASC Drive]] that has been optimized for powered frames, that replaces the fins and extensions of the basic MASC Drive with a substructure and under-armor |
The drive allows for both slower than light and faster than light travel, as well as a third mode known as the ' | The drive allows for both slower than light and faster than light travel, as well as a third mode known as the ' | ||
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=== Maneuver === | === Maneuver === | ||
- | **[[ge_lifter|So-M1-P1935 Lift Ring System]]**\\ | + | [[ge_lifter|So-M1-P1935 Lift Ring System]] |
Because the MASC Drive itself is less effective than conventional drives in atmospheric conditions, the EV II partners it up with an array of [[ge_lifter]] rings which have been placed at the joints and extremities of the powered frame. These generate anti-gravity forces that allow it to propel itself as easily as if it were in microgravity conditions, and can generate precise thrust through the manipulation of Lorentz Force fields. This allows it greater land((While hovering and performing low-atmospheric maneuvers.)) and air speed. | Because the MASC Drive itself is less effective than conventional drives in atmospheric conditions, the EV II partners it up with an array of [[ge_lifter]] rings which have been placed at the joints and extremities of the powered frame. These generate anti-gravity forces that allow it to propel itself as easily as if it were in microgravity conditions, and can generate precise thrust through the manipulation of Lorentz Force fields. This allows it greater land((While hovering and performing low-atmospheric maneuvers.)) and air speed. | ||
^ Mobility Information ^^^ | ^ Mobility Information ^^^ | ||
^ Function | ^ Function | ||
- | ^ Atmospheric Flight | + | ^ Atmospheric Flight |
- | ^ Zero Atmosphere | .375c | Low | | + | ^ Zero Atmosphere | |
^ FTL | 500c | Medium | ^ FTL | 500c | Medium | ||
^ Sublight Jump | 270 000 KM | Medium | ^ Sublight Jump | 270 000 KM | Medium | ||
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=== Communications Systems === | === Communications Systems === | ||
- | **[[communications_systems|So-M1-E1784 Frame-type Communications Package]]**\\ | + | [[communications_systems|So-M1-E1784 Frame-type Communications Package]] |
- | **Location:** Torso, Cockpit Pod | + | Location: Torso, Cockpit Pod |
Includes: | Includes: | ||
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=== Passive Sensors === | === Passive Sensors === | ||
- | **[[faction: | + | [[faction: |
The passive sensors of the Erla VANDR II consist of advanced long-range RADAR for area scanning, along with [[vector wave]] and [[technology: | The passive sensors of the Erla VANDR II consist of advanced long-range RADAR for area scanning, along with [[vector wave]] and [[technology: | ||
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=== Active Sensors === | === Active Sensors === | ||
- | **[[faction: | + | [[faction: |
- | For the purposes of seperating | + | For the purposes of separating |
Includes: | Includes: | ||
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=== Electronic Warfare === | === Electronic Warfare === | ||
- | **[[faction: | + | [[faction: |
- | The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flashbang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. | + | The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flash bang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. |
- | **Location:** Head, Hands, Torso\\ | + | Location: Head, Hands, Torso |
- | **Max Pulse Range:** 800 M\\ | + | Max Pulse Range: 800 M |
- | **Max Pulse AoE:** 50 M\\ | + | Max Pulse AoE: 50 M |
- | **Duration:** 5 Seconds\\ | + | Duration: 5 Seconds |
- | **Rate of Fire:** 1 Pulse per 20 Seconds\\ | + | Rate of Fire: 1 Pulse per 20 Seconds |
- | \\ | ||
- | **[[faction: | + | |
+ | [[faction: | ||
The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | ||
- | **Location:** Head\\ | + | Location: Head |
- | **Can Intercept:** | + | Can Intercept: |
* Radio | * Radio | ||
* Microwave | * Microwave | ||
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^ Subspace | ^ Subspace | ||
- | \\ | + | |
=== Passive Stealth === | === Passive Stealth === | ||
- | **So-M1-E5935 Phantoma Sink System**\\ | + | So-M1-E5935 Phantoma Sink System |
The Phantoma Sink System is a system that was developed specifically for the Erla VANDR II, that uses the reactor and primary drive system to effectively regulate the space immediately around the unit, allowing it to camouflage itself by imitating background radiation and heat levels within 88% accuracy. This is done by effectively sinking reactor by-products such as heat, heat gradient, neutrinos, loose virtual particles and electromagnetic radiation back into the artificial space that it taps for energy. However, the reactor must be operating at at least minimal levels to initiate this effect or the system will be unable to function. | The Phantoma Sink System is a system that was developed specifically for the Erla VANDR II, that uses the reactor and primary drive system to effectively regulate the space immediately around the unit, allowing it to camouflage itself by imitating background radiation and heat levels within 88% accuracy. This is done by effectively sinking reactor by-products such as heat, heat gradient, neutrinos, loose virtual particles and electromagnetic radiation back into the artificial space that it taps for energy. However, the reactor must be operating at at least minimal levels to initiate this effect or the system will be unable to function. | ||
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=== Active Stealth === | === Active Stealth === | ||
- | **[[faction: | + | [[faction: |
The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, | The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, | ||
Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, | Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, | ||
- | **Detection Range:** 250 M\\ | + | Detection Range: 250 M |
- | **Max Field Size:** 1 KM\\ | + | Max Field Size: 1 KM |
=== Countermeasures === | === Countermeasures === | ||
- | **[[faction: | + | [[faction: |
- | **Location:** Rear Hip Pods\\ | + | Location: Rear Hip Pods |
- | **Purpose:** Anti-Missile, | + | Purpose: Anti-Missile, |
- | **Secondary:** Misdirection\\ | + | Secondary: Misdirection |
- | **Salvo Size:** 1, 2 or 3\\ | + | Salvo Size: 1, 2 or 3 |
- | **Damage:** MDR 1\\ | + | Damage: MDR 1 |
- | **Range:** 25KM in Atmosphere, 15 000 KM in Space\\ | + | Range: 25KM in Atmosphere, 15 000 KM in Space |
- | **Rate of Fire:** 1 salvo every 2 Seconds\\ | + | Rate of Fire: 1 salvo every 2 Seconds |
- | **Area of Effect:** 500M in Atmosphere, 2500 KM in Space\\ | + | Area of Effect: 500M in Atmosphere, 2500 KM in Space |
- | **Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space\\ | + | Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space |
- | **Ammunition:** 24 Missiles\\ | + | Ammunition 24 Missiles |
- | **Ammo Replenish:** Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.\\ | + | Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass. |
- | **[[faction: | + | [[faction: |
- | **Location:** Back of Torso\\ | + | Location: Back of Torso |
- | **Purpose:** Anti-Beam, Sensors/ | + | Purpose: Anti-Beam, Sensors/ |
- | **Secondary:** Misdirection\\ | + | Secondary: Misdirection |
- | **Salvo Size:** 3, 6 or 9\\ | + | Salvo Size: 3, 6 or 9 |
- | **Damage:**\\ | + | Damage: |
- | * // | + | * // |
- | * // | + | * // |
- | **Range:** 20KM in Atmosphere, 12 500 KM in Space\\ | + | Range: 20KM in Atmosphere, 12 500 KM in Space |
- | **Rate of Fire:** 1 salvo every 2 Seconds\\ | + | Rate of Fire: 1 salvo every 2 Seconds |
- | **Duration:** Cloud dissipates after 20 seconds.\\ | + | Duration: Cloud dissipates after 20 seconds. |
- | **Area of Effect:** 400M\\ | + | Area of Effect: 400M |
- | **Muzzle Velocity:** Mach 3 in Atmosphere, .1c in Space\\ | + | Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space |
- | **Ammunition:** 27 Missiles\\ | + | Ammunition 27 Missiles |
- | **Ammo Replenish:** With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.\\ | + | Ammo Replenish: With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. |
==== Misc ==== | ==== Misc ==== | ||
Line 418: | Line 416: | ||
=== BHS === | === BHS === | ||
- | **[[faction: | + | [[faction: |