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faction:iromakuanhe:regenerative_canister_missiles [2016/12/20 16:43] – ↷ Page moved from iromakuanhe:regenerative_canister_missiles to faction:iromakuanhe:regenerative_canister_missiles wes | faction:iromakuanhe:regenerative_canister_missiles [2019/06/21 12:57] – Get rid of unnecessary bolding wes | ||
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====== Regenerative Canister Missiles ====== | ====== Regenerative Canister Missiles ====== | ||
- | Regenerative Canister Missiles, or RCMs, represent a refinement in the technologies previously employed on the [[empty_resonance_pulse|ERP system]] and [[regenerative beacon flares]]. They are essentially [[iromakuanhe: | + | Regenerative Canister Missiles, or RCMs, represent a refinement in the technologies previously employed on the [[empty_resonance_pulse|ERP system]] and [[regenerative beacon flares]]. They are essentially [[faction:iromakuanhe: |
The cloud released by the missiles do not cause significant damage to shields or armor, and only cause discomfort and headaches in organics. Tissue ionization may occur if the person is continuously exposed for over 30 minutes. | The cloud released by the missiles do not cause significant damage to shields or armor, and only cause discomfort and headaches in organics. Tissue ionization may occur if the person is continuously exposed for over 30 minutes. | ||
- | **Location: | + | **Location: |
- | **Purpose: | + | **Purpose: |
- | **Secondary: | + | **Secondary: |
- | **Salvo Size:** 3, 6 or 9\\ | + | **Salvo Size:** 3, 6 or 9 |
- | **Damage:**\\ | + | **Damage:** |
* //Impact:// MDR 1 | * //Impact:// MDR 1 | ||
- | * // | + | * // |
- | **Range:** 20KM in Atmosphere, 12 500 KM in Space\\ | + | Range: 20KM in Atmosphere, 12 500 KM in Space |
- | **Rate of Fire:** 1 salvo every 2 Seconds\\ | + | **Rate of Fire:** 1 salvo every 2 Seconds |
- | **Duration: | + | **Duration: |
- | **Area of Effect:** 400M\\ | + | **Area of Effect:** 400M |
- | **Muzzle Velocity:** Mach 3 in Atmosphere, .1c in Space\\ | + | Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space |
- | **Ammunition: | + | **Ammunition: |
- | **Ammo Replenish: | + | **Ammo Replenish: |