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faction:iromakuanhe:organoid_substructure [2016/12/20 16:42] – ↷ Page moved from iromakuanhe:organoid_substructure to faction:iromakuanhe:organoid_substructure wesfaction:iromakuanhe:organoid_substructure [2019/06/21 12:39] – Get rid of unnecessary bolding wes
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 ====== Organoid-type Substructure ====== ====== Organoid-type Substructure ======
-Being consummate geneticists, it was not long before the scientists at [[Solan Starworks]] began designing organic substructures for ships and vehicle designs. Instead of conventional sub-plating and trusses, all empty spaces are filled with the natural organic systems of a living ship. The new system, dubbed Organoid, which can refer to either being similar to organs, or to living tissues, would set the standard for all subsequent Solan designs. The concept of a fully living spacecraft fit the [[people]] philosophies of environmental symbiosis. As well as being reassuring to their crews, designs using this methodology proved to be of generally excellent performance. Organoid engineering combines the natural error tolerance and adaptability of organic systems with the durability and precision of well engineered machinery. Depending on the size of the craft and the complexity of the systems it has to deal with, ships using this system will have varying levels of intelligence, similar to that of a conventional AI.+Being consummate geneticists, it was not long before the scientists at [[Solan Starworks]] began designing organic substructures for ships and vehicle designs. Instead of conventional sub-plating and trusses, all empty spaces are filled with the natural organic systems of a living ship. The new system, dubbed Organoid, which can refer to either being similar to organs, or to living tissues, would set the standard for all subsequent Solan designs. The concept of a fully living spacecraft fit the [[species:iromakuanhe]] philosophies of environmental symbiosis. As well as being reassuring to their crews, designs using this methodology proved to be of generally excellent performance. Organoid engineering combines the natural error tolerance and adaptability of organic systems with the durability and precision of well engineered machinery. Depending on the size of the craft and the complexity of the systems it has to deal with, ships using this system will have varying levels of intelligence, similar to that of a conventional AI.
  
 ===== General Information ===== ===== General Information =====
  
-**Name:** Organoid-type Substructure\\ +**Name:** Organoid-type Substructure 
-**Type:** Substructure/Engineering Methodology\\ +Type: Substructure/Engineering Methodology 
-**Government:** [[faction:iromakuanhe_astral_commonwealth]]\\ +**Government:** [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] 
-**Designer:** [[Solan Starworks]]\\ +**Designer:** [[Solan Starworks]] 
-**Manufacturer:** [[Solan Starworks]]\\+**Manufacturer:** [[Solan Starworks]]
  
  
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 === Damage Resistance === === Damage Resistance ===
  
-Despite being composed of living tissues, the Organoid is unnaturally resilient. It is fully capable of resisting the assault of most small arms, including solid ammunition and energy weapons, incendiary weapons and even light explosives. Regardless, once the armor on the craft, usually [[aerudirn]], is penetrated or saturated away, the craft is much more vulnerable.+Despite being composed of living tissues, the Organoid is unnaturally resilient. It is fully capable of resisting the assault of most small arms, including solid ammunition and energy weapons, incendiary weapons and even light explosives. Regardless, once the armor on the craft, usually [[materials:aerudirn]], is penetrated or saturated away, the craft is much more vulnerable.
  
-**Armor Type:** None (x.4 on Mecha, .x2 on Starships)\\+**Armor Type:** None (x.4 on Mecha, .x2 on Starships) 
 + 
 +===== OOC Notes ===== 
 + 
 +Approved [[https://stararmy.com/roleplay-forum/index.php?threads/iromakuanhe-organoid-type-substructure.1715/|here]].

faction/iromakuanhe/organoid_substructure.txt · Last modified: 2023/12/21 00:59 (external edit)