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faction:iromakuanhe:graiv_vahin [2019/05/19 05:10] – Remove forced line breaks wes | faction:iromakuanhe:graiv_vahin [2019/11/02 06:23] – Get rid of unnecessary bolding wes | ||
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===== About the Graiv VAHIN ===== | ===== About the Graiv VAHIN ===== | ||
- | **Government:** [[faction: | + | Government: [[faction: |
- | **Organization: | + | Organization: |
- | **Type:** Organoid Powered Frame | + | Type: Organoid Powered Frame |
- | **Class:** So-KM1-1A Graiv VAHIN | + | Class: So-KM1-1A Graiv VAHIN |
- | **Designer:** [[solan_starworks]] | + | Designer: [[solan_starworks]] |
- | **Manufacturer: | + | Manufacturer: |
- | **Production:** Full Mass Production | + | Production: Full Mass Production |
- | **Crew:** 1 [[species: | + | Crew: 1 [[species: |
- | **Maximum Capacity:** There is only enough room for the infantryman to sit inside comfortably. | + | Maximum Capacity: There is only enough room for the infantryman to sit inside comfortably. |
- | **Appearance: | + | **Appearance: |
- | **Width:** 1.7 Meters | + | Width: 1.7 Meters |
- | **Height:** 2.3 Meters | + | Height: 2.3 Meters |
- | **Mass:** 1.7 Tonnes | + | Mass: 1.7 Tonnes |
=== Speeds === | === Speeds === | ||
- | **Ground speed (Hover):** 80 KM/H | + | **Ground speed (Hover): 80 KM/H |
- | **Air speed (Flight):** 600 KH/H | + | **Air speed (Flight): 600 KH/H |
- | **Zero Atmosphere (Flight):** .01c | + | **Zero Atmosphere (Flight): .01c |
- | **Range:** | + | Range: |
- | **Lifespan:** 15 Years | + | Lifespan: 15 Years |
=== Damage Capacity === | === Damage Capacity === | ||
- | **Hull:** Tier 6 | + | Hull: Tier 6 |
- | **ADNR Arrestor**: Tier 5 | + | **ADNR Arrestor: Tier 5 |
- | **Shields ([[faction: | + | **Shields ([[faction: |
===== Weapons Systems ===== | ===== Weapons Systems ===== | ||
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The W0833 " | The W0833 " | ||
- | **Location (Fixed):** Left Forearm and Both Feet, Fixed | + | **Location (Fixed): Left Forearm and Both Feet, Fixed |
- | **Purpose:** Hard Surface Anchoring/ | + | **Purpose: Hard Surface Anchoring/ |
- | **Secondary: | + | **Secondary: |
- | **Damage:** MDR 2-4 | + | **Damage: MDR 2-4 |
- | **Range:** .8 Meters | + | Range: .8 Meters |
- | **Rate of Fire:** 5 Recycle Between Strikes | + | Rate of Fire: 5 Recycle Between Strikes |
=== (1): So-KM1-W1833 "Storm Ray-B" LEMB Laser Array === | === (1): So-KM1-W1833 "Storm Ray-B" LEMB Laser Array === | ||
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[[faction: | [[faction: | ||
- | **Location:** Center Torso | + | **Location: Center Torso |
- | **Purpose:** Point Defense Weapon | + | **Purpose: Point Defense Weapon |
- | **Secondary: | + | **Secondary: |
- | **Damage:** MDR 2 | + | **Damage: MDR 2 |
- | **Range:** 5 KM in Atmosphere, 300 000 KM in Space | + | Range: 5 KM in Atmosphere, 300 000 KM in Space |
- | **Rate of Fire:** Can maintain up to 12 beams simultaneously. | + | Rate of Fire: Can maintain up to 12 beams simultaneously. |
- | **Muzzle Velocity:** 1c | + | Muzzle Velocity: 1c |
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[[faction: | [[faction: | ||
- | **Location:** Left Shoulder, Pod | + | **Location: Left Shoulder, Pod |
- | **Purpose:** Anti-Armor, Anti-Vehicle | + | **Purpose: Anti-Armor, Anti-Vehicle |
- | **Secondary: | + | **Secondary: |
- | **Salvo Size:** 9 | + | **Salvo Size: 9 |
- | **Damage:** MDR 3, Electrical Damage | + | **Damage: MDR 3, Electrical Damage |
- | **Range:** 25KM in Atmosphere, 15 000 KM in Space | + | Range: 25KM in Atmosphere, 15 000 KM in Space |
- | **Rate of Fire:** 1 salvo every 8 Seconds | + | Rate of Fire: 1 salvo every 8 Seconds |
- | **Area of Effect:** .5 Meters | + | **Area of Effect: .5 Meters |
- | **Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space | + | Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space |
- | **Ammunition:** 72 Missiles\\ | + | Ammunition 72 Missiles |
- | **Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.\\ | + | **Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass. |
==== Handheld Weapons ==== | ==== Handheld Weapons ==== | ||
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=== (1): So-KM1-W2833 " | === (1): So-KM1-W2833 " | ||
- | [[faction: | + | [[faction: |
- | **Location:** Handheld (1-2 Hand)\\ | + | **Location: Handheld (1-2 Hand) |
- | **Purpose:** Anti-Vehicle/ | + | **Purpose: Anti-Vehicle/ |
- | **Secondary: | + | **Secondary: |
- | **Damage:** MDR 3\\ | + | **Damage: MDR 3 |
- | **Range:** 10 KM in Atmosphere, 300 000 KM in Space\\ | + | Range: 10 KM in Atmosphere, 300 000 KM in Space |
- | **Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time.\\ | + | Rate of Fire: Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time. |
- | **Muzzle Velocity:** 1c\\ | + | Muzzle Velocity: 1c |
=== (1): So-KM1-W3833 " | === (1): So-KM1-W3833 " | ||
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[[faction: | [[faction: | ||
- | **Location:** Handheld (1 Handed)\\ | + | **Location: Handheld (1 Handed) |
- | **Purpose:** Anti-Vehicle\\ | + | **Purpose: Anti-Vehicle |
- | **Secondary: | + | **Secondary: |
**Damage** | **Damage** | ||
- | * //Rod Penetrator:// | + | * //Rod Penetrator:// |
- | * //Needle Jet:// | + | * //Needle Jet:// |
- | **Range:** 3.9 KM in Atmosphere, Theoretically Unlimited in Space\\ | + | Range: 3.9 KM in Atmosphere, Theoretically Unlimited in Space |
- | **Rate of Fire:** 480 RPM\\ | + | Rate of Fire: 480 RPM |
- | **Muzzle Velocity:** 1200 m/s\\ | + | Muzzle Velocity: 1200 m/s |
=== (1): So-KM1-W4833 " | === (1): So-KM1-W4833 " | ||
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[[faction: | [[faction: | ||
- | **Location:** Handheld (2 Handed)\\ | + | **Location: Handheld (2 Handed) |
- | **Purpose:** Anti-Vehicle\\ | + | **Purpose: Anti-Vehicle |
- | **Secondary: | + | **Secondary: |
- | **Damage:** ADR 4 | + | **Damage: |
- | **Range:** 17.9 KM in Atmosphere, Theoretically Unlimited in Space\\ | + | Range: 17.9 KM in Atmosphere, Theoretically Unlimited in Space |
- | **Rate of Fire:** 1260 RPM\\ | + | Rate of Fire: 1260 RPM |
- | **Muzzle Velocity:** 3200 m/s\\ | + | Muzzle Velocity: 3200 m/s |
=== (1): So-KM1-W5833 " | === (1): So-KM1-W5833 " | ||
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[[faction: | [[faction: | ||
- | **Location:** Handheld\\ | + | **Location: Handheld |
- | **Purpose:** Anti-Vehicle\\ | + | **Purpose: Anti-Vehicle |
- | **Secondary: | + | **Secondary: |
- | **Damage, AoE** ADR 4, 10m (40m shockwave) | + | **Damage, AoE** Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha (FIXME: Staff needs to determine which), 10m (40m shockwave) |
- | **Range:** 20.03 KM\\ | + | Range: 20.03 KM |
- | **Rate of Fire:** 60 RPM\\ | + | Rate of Fire: 60 RPM |
- | **Muzzle Velocity:** 1300 m/s\\ | + | Muzzle Velocity: 1300 m/s |
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The unit's exoskeleton was design using a combination of a smooth [[materials: | The unit's exoskeleton was design using a combination of a smooth [[materials: | ||
- | **Armor Type:** Light\\ | + | **Armor Type: Light |
- | **Structural Points:** SP 8\\ | + | **Structural Points: SP 8 |
=== Interior === | === Interior === | ||
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The interior of the VAHIN appears to be filled with a smooth leathery substance with a chitinous sheen, segmented by a series of rubbery ribs that extend all along the torso. | The interior of the VAHIN appears to be filled with a smooth leathery substance with a chitinous sheen, segmented by a series of rubbery ribs that extend all along the torso. | ||
- | **Armor Type:** Light\\ | + | **Armor Type: Light |
- | **Structural Points:** SP 2\\ | + | **Structural Points: SP 2 |
=== Life Support === | === Life Support === | ||
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//The Graiv VAHIN' | //The Graiv VAHIN' | ||
- | **[[organoid_substructure# | + | [[organoid_substructure# |
The organoid' | The organoid' | ||
- | **[[kord_kinetic_force_diffuser|So-KM1-R0833 KORD System]]**\\ | + | [[kord_kinetic_force_diffuser|So-KM1-R0833 KORD System]]** |
The KORD (Kinetic Force Diffuser) is an essential system that protects the soldier from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | The KORD (Kinetic Force Diffuser) is an essential system that protects the soldier from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. | ||
=== Shields === | === Shields === | ||
| | ||
- | **[[resistor_barrier|So-KM1-S1833 Compact-type Resistor Barrier]]**\\ | + | [[resistor_barrier|So-KM1-S1833 Compact-type Resistor Barrier]]** |
The Resistor projects a conformal combined EM/ES field around the unit, enforcing the surface tension of the armor it protects, preventing weapons penetration, | The Resistor projects a conformal combined EM/ES field around the unit, enforcing the surface tension of the armor it protects, preventing weapons penetration, | ||
- | **Locations: | + | **Locations: |
- | **Shield Points:** SP 6 (1)\\ | + | **Shield Points: SP 6 (1) |
- | **Runtime:** Limited by Power Source Only\\ | + | **Runtime: Limited by Power Source Only |
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=== Primary Power === | === Primary Power === | ||
- | **[[cofu_reactor|So-KM1-G0833Compact COFU Reactor]]**\\ | + | [[cofu_reactor|So-KM1-G0833Compact COFU Reactor]]** |
COFU reactors use advanced space compression to collapse the atomic structure of matter into itself and induce nuclear fusion. They run on a finite combination of tritium and deuterium, meaning that runtimes are limited. The Compact COFU reactor powers all systems onboard the Graiv VAHIN and produces enough surplus power to recharge the Zaiflar Supercapacitor in roughly 90 minutes. | COFU reactors use advanced space compression to collapse the atomic structure of matter into itself and induce nuclear fusion. They run on a finite combination of tritium and deuterium, meaning that runtimes are limited. The Compact COFU reactor powers all systems onboard the Graiv VAHIN and produces enough surplus power to recharge the Zaiflar Supercapacitor in roughly 90 minutes. | ||
=== Emergency Power Sources === | === Emergency Power Sources === | ||
- | **[[zaiflar_supercapacitor|So-KM1-G1833 Zaiflar Supercapacitor x1]]**\\ | + | [[zaiflar_supercapacitor|So-KM1-G1833 Zaiflar Supercapacitor x1]]** |
Zaiflar Supercapacitor is an over-sized version of the power storage units employed by [[solan_starworks]] in their small arms designs. Roughly the size of a scuba tank, a single capacitor has been inserted into the VAHIN, giving it a rechargeable source of emergency power. The Supercapacitor can provide power outputs equivalent to the COFU Reactor for 45 Minutes. | Zaiflar Supercapacitor is an over-sized version of the power storage units employed by [[solan_starworks]] in their small arms designs. Roughly the size of a scuba tank, a single capacitor has been inserted into the VAHIN, giving it a rechargeable source of emergency power. The Supercapacitor can provide power outputs equivalent to the COFU Reactor for 45 Minutes. | ||
==== Electronics and Propulsion ==== | ==== Electronics and Propulsion ==== | ||
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=== Control Systems === | === Control Systems === | ||
- | **So-KM1-E0833 VAHIN-type Immersion Control Pod w/ [[faction: | + | **So-KM1-E0833 VAHIN-type Immersion Control Pod w/ [[faction: |
Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species: | Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species: | ||
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=== STL Propulsion === | === STL Propulsion === | ||
- | **[[GE_lifter|So-KM1-P0833 GE Lifter Propulsion]]**\\ | + | [[GE_lifter|So-KM1-P0833 GE Lifter Propulsion]]** |
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=== Communications Systems === | === Communications Systems === | ||
- | **[[communications_systems|So-KM1-E1833 Frame-type Communications Package]]**\\ | + | [[communications_systems|So-KM1-E1833 Frame-type Communications Package]]** |
- | **Location:** Torso | + | **Location: Torso |
Includes: | Includes: | ||
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=== Sensors === | === Sensors === | ||
- | **[[faction: | + | [[faction: |
- | **Location:** Head, Shoulder Blades | + | **Location: Head, Shoulder Blades |
Includes: | Includes: | ||
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=== Electronic Warfare === | === Electronic Warfare === | ||
- | **[[faction: | + | [[faction: |
The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flashbang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. | The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flashbang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. | ||
- | **Location:** Right Shoulder\\ | + | **Location: Right Shoulder |
- | **Max Pulse Range:** 800 M\\ | + | **Max Pulse Range: 800 M |
- | **Max Pulse AoE:** 50 M\\ | + | **Max Pulse AoE: 50 M |
- | **Duration:** 5 Seconds\\ | + | **Duration: 5 Seconds |
- | **Rate of Fire:** 1 Pulse per 20 Seconds\\ | + | Rate of Fire: 1 Pulse per 20 Seconds |
- | \\ | ||
- | **[[faction: | + | |
+ | [[faction: | ||
The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, | ||
- | **Location:** Head\\ | + | **Location: Head |
- | **Can Intercept:** | + | **Can Intercept: |
* Radio | * Radio | ||
* Microwave | * Microwave | ||
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^ Subspace | ^ Subspace | ||
- | \\ | ||
- | **[[faction: | + | |
+ | [[faction: | ||
The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, | The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on and determining the nature of objects inside the field. Unfortunately, | ||
Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, | Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, | ||
- | **Detection Range:** 250 M\\ | + | **Detection Range: 250 M |
- | **Max Field Size:** 1 KM\\ | + | **Max Field Size: 1 KM |
=== Countermeasures === | === Countermeasures === | ||
- | **[[faction: | + | [[faction: |
- | **Location:** Left Shoulder\\ | + | **Location: Left Shoulder |
- | **Purpose:** Anti-Missile, | + | **Purpose: Anti-Missile, |
- | **Secondary: | + | **Secondary: |
- | **Salvo Size:** 1, 2 or 3\\ | + | **Salvo Size: 1, 2 or 3 |
- | **Damage:** MDR 1\\ | + | **Damage: MDR 1 |
- | **Range:** 25KM in Atmosphere, 15 000 KM in Space\\ | + | Range: 25KM in Atmosphere, 15 000 KM in Space |
- | **Rate of Fire:** 1 salvo every 2 Seconds\\ | + | Rate of Fire: 1 salvo every 2 Seconds |
- | **Area of Effect:** 500M in Atmosphere, 2500 KM in Space\\ | + | **Area of Effect: 500M in Atmosphere, 2500 KM in Space |
- | **Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space\\ | + | Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space |
- | **Ammunition:** 12 Missiles\\ | + | Ammunition 12 Missiles |
- | **Ammo Replenish:** Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.\\ | + | **Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass. |
===== OOC Notes ===== | ===== OOC Notes ===== | ||
Approved [[https:// | Approved [[https:// |