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faction:iromakuanhe:agni_assault [2019/11/02 06:22] – Get rid of unnecessary bolding wesfaction:iromakuanhe:agni_assault [2019/11/02 06:25] – Get rid of unnecessary bolding wes
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 ==== Passengers ==== ==== Passengers ====
-**Total Crew: 98+Total Crew: 98
  
-**Starship Operations and Command: 18 +Starship Operations and Command: 18 
-**Medical: 10 +Medical: 10 
-**Maintenance: 20 +Maintenance: 20 
-**Security: 25 +Security: 25 
-**Support: 25+Support: 25
  
 ==== Dimensions ==== ==== Dimensions ====
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 Width: 109 meters () Width: 109 meters ()
 Height: 63 meters () Height: 63 meters ()
-**Compartments: 9 (3.5m each)+Compartments: 9 (3.5m each)
  
 ==== Propulsion and Range ==== ==== Propulsion and Range ====
 [[faction:iromakuanhe:fold_drive|FoMASC Jump Drive]]: .05 ly/m [[faction:iromakuanhe:fold_drive|FoMASC Jump Drive]]: .05 ly/m
 [[MASC Drive|MASC Drive]]: 2800c [[MASC Drive|MASC Drive]]: 2800c
-**Sublight Engines:.30c+Sublight Engines:.30c
 Range: Up to eight months without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources.  Range: Up to eight months without refueling or employing [[biomass_harvest_system|BHS]] to replenish resources. 
 Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century.  Lifespan: The [[organoid_substructure|organoid]] components of the ship can last up to a century. 
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 ==== Armored Hull and Hull Integrated Systems ==== ==== Armored Hull and Hull Integrated Systems ====
  
-[[materials:aerudirn|Aerudirn Armor Colonies]]**+[[materials:aerudirn|Aerudirn Armor Colonies]]
 Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time.
  
-**Armor Structural Points: 18+Armor Structural Points: 18
  
-[[organoid_substructure]]**+[[organoid_substructure]]
 Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Should weapons fire occur inside of the ship, the interior compartments are nearly entirely filled with covered organoid tissues, giving them a high degree of durability versus small arms damage. Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Should weapons fire occur inside of the ship, the interior compartments are nearly entirely filled with covered organoid tissues, giving them a high degree of durability versus small arms damage.
 ==== Computers and Electronics ==== ==== Computers and Electronics ====
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 === Sensors === === Sensors ===
  
-[[sensors_systems|So-F2-E0934 Frigate Sensors Package]]**+[[sensors_systems|So-F2-E0934 Frigate Sensors Package]]
  
 Includes: Includes:
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 === Communications === === Communications ===
  
-[[communications_systems|So-F2-E1934 Frigate Communications Package]]**+[[communications_systems|So-F2-E1934 Frigate Communications Package]]
  
 Includes: Includes:
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   * Fiber Optic   * Fiber Optic
      
-[[listening_device|So-F2-E5934 Listening Device]]**+[[listening_device|So-F2-E5934 Listening Device]]
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Can Intercept:   +Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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 //The Agni's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Agni's life support functions are tied in directly with the [[organoid_substructure|Organoid]]'s natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-[[organoid_substructure#life_support|So-F2-V0934 Organoid Internal]] [[organoid_lss|Life Support]]**+[[organoid_substructure#life_support|So-F2-V0934 Organoid Internal]] [[organoid_lss|Life Support]]
 Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment. Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the ship, including the reactor and inhabited regions of the ship. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment.
  
-[[gravitic_boundary_system|So-F2-V2934 Gravitic Boundary System]]**+[[gravitic_boundary_system|So-F2-V2934 Gravitic Boundary System]]
  
-[[kord_kinetic_force_diffuser|So-F2-R1934 KORD System]]**+[[kord_kinetic_force_diffuser|So-F2-R1934 KORD System]]
 The KORD (Kinetic Force Diffuser) is an essential system that protects the ship from the tremendous G-Forces and shocks the Agni experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. The KORD (Kinetic Force Diffuser) is an essential system that protects the ship from the tremendous G-Forces and shocks the Agni experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times.
  
 ==== Propulsion ==== ==== Propulsion ====
  
-[[faction:iromakuanhe:masc_drive|So-F2-0934 'MASC' Drive]]**+[[faction:iromakuanhe:masc_drive|So-F2-0934 'MASC' Drive]]
  
-[[faction:iromakuanhe:fold_drive|So-F2-0935 'FoMASC - Jump' Drive]]**+[[faction:iromakuanhe:fold_drive|So-F2-0935 'FoMASC - Jump' Drive]]
  
 ==== Shield Systems ==== ==== Shield Systems ====
  
-[[vector_field_system|So-F2-S0934 Frigate Vector Field Suite]]**+[[vector_field_system|So-F2-S0934 Frigate Vector Field Suite]]
 The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. The Vector Field System is a combined package shield array that relies on a combination of various advanced space comrpession technologies for multi-purpose defenses idea for the modern battlefield. They can be deployed as a conformal shell, known as the vector Shroud or heavy shields known as Vector Barriers. Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the ship's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons.
  
-**Location: Internal +Location: Internal 
-**Shield Structural Points: Tier 10+Shield Structural Points: Tier 10
  
 More powerful than the Vector Shroud, Vector Barriers are large, oval 'hard' space compression shields that are effective against all weapon types, especially directed energy weapons. The Agni's array allows it to project two diagonal barriers in its front, with a spacing for the firing of its main weapons. More powerful than the Vector Shroud, Vector Barriers are large, oval 'hard' space compression shields that are effective against all weapon types, especially directed energy weapons. The Agni's array allows it to project two diagonal barriers in its front, with a spacing for the firing of its main weapons.
  
-**Locations: Forward/Left, Forward/Right, Rear +Locations: Forward/Left, Forward/Right, Rear 
-**Threshold: 3 +Threshold: 3 
-**Runtime: 4-12 Minutes, Recharge 1.5x Runtime+Runtime: 4-12 Minutes, Recharge 1.5x Runtime
  
-[[repulsor_burst|So-F2-S3934 Frigate Repulsor Burst Array]]**+[[repulsor_burst|So-F2-S3934 Frigate Repulsor Burst Array]]
 Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force. Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force.
  
-**Purpose: Defensive Countermeasure +Purpose: Defensive Countermeasure 
-**Secondary: Deterrent +Secondary: Deterrent 
-**Damage: MDR 2, Kills through Kinetic Force+Damage: MDR 2, Kills through Kinetic Force
 Range: 20m radius Range: 20m radius
 Rate of Fire: One pulse every 6 seconds Rate of Fire: One pulse every 6 seconds
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 [[pwac_missile#PWAC-A]] [[pwac_missile#PWAC-A]]
  
-**Location: Starship Coaxial Array +Location: Starship Coaxial Array 
-**Purpose: Anti-Starship +Purpose: Anti-Starship 
-**Secondary: Anti-Shield +Secondary: Anti-Shield 
-**Salvo Size: 1 +Salvo Size: 1 
-**Damage: Tier 13, Electrical Damage+Damage: Tier 13, Electrical Damage
  
 Range: 10.5 Light-Seconds Range: 10.5 Light-Seconds
 Rate of Fire: 1 salvo every 10 Seconds Rate of Fire: 1 salvo every 10 Seconds
-**Area of Effect: 15 Meters+Area of Effect: 15 Meters
 Muzzle Velocity: 4c, decreasing by half every second to .25c Muzzle Velocity: 4c, decreasing by half every second to .25c
 Ammunition 48 Missiles Ammunition 48 Missiles
-**Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Secondary Weapons ==== ==== Secondary Weapons ====
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 [[cehb laser]] [[cehb laser]]
  
-**Location: Retractable Turret Hardpoints; Nose and Broadsides +Location: Retractable Turret Hardpoints; Nose and Broadsides 
-**Purpose: Anti-Vehicle/Anti-Starship +Purpose: Anti-Vehicle/Anti-Starship 
-**Secondary: Navigational Protection +Secondary: Navigational Protection 
-**Damage: Tier 11+Damage: Tier 11
 Range: 20 KM in Atmosphere, 600 000 KM in Space Range: 20 KM in Atmosphere, 600 000 KM in Space
 Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time. Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time.
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 [[hemb laser]] [[hemb laser]]
  
-**Location: Dorsal 1, Ventral 1, Port and Starboard 1, Aft 1 +Location: Dorsal 1, Ventral 1, Port and Starboard 1, Aft 1 
-**Purpose: Point Defense Weapon +Purpose: Point Defense Weapon 
-**Secondary: Anti-Vehicle, Navigational Protection +Secondary: Anti-Vehicle, Navigational Protection 
-**Damage: Tier 10+Damage: Tier 10
  
 Range: 10 KM in Atmosphere, 300 000 KM in Space Range: 10 KM in Atmosphere, 300 000 KM in Space

faction/iromakuanhe/agni_assault.txt · Last modified: 2023/12/27 14:38 by wes