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faction:freespacers:pathlessjourney [2019/09/14 06:52] – ↷ Links adapted because of a move operation wesfaction:freespacers:pathlessjourney [2023/12/21 00:58] (current) – external edit 127.0.0.1
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 ====== "Pathless Journey" Polysentience Learning Node ====== ====== "Pathless Journey" Polysentience Learning Node ======
  
-A non-physical invention, the "Pathless Journey" learning node was a [[faction:freespacers:polysentience|Polysentience]] data-mining initiative conducted in the years following the [[timeline:events:freespacer_genocide_and_related_battles|Freespacer Genocide]]. Developed by the [[faction:freespacers:hacker_cult|Cult of the Network Backbone]], in association with the [[faction:iwl:iwl|Independent World League]]. The Pathless Journey node was an attempt to rectify the loss of knowledge and experience associated with the huge loss of life seen in combat.+A non-physical invention, the "Pathless Journey" learning node was a [[faction:freespacers:polysentience|Polysentience]] data-mining initiative conducted in the years following the [[timeline:events:freespacer_massacre_and_related_battles|Freespacer Genocide]]. Developed by the [[faction:freespacers:hacker_cult|Cult of the Network Backbone]], in association with the [[faction:iwl:iwl|Independent World League]]. The Pathless Journey node was an attempt to rectify the loss of knowledge and experience associated with the huge loss of life seen in combat.
  
 While the Pathless Journey Node was born in the initial conflict, it took a significant period of time for the data-mining initiative to see fruits. What was born to be a combat training machine later took off and became a Polysentience E-sports phenomenon, with some occasional real world use. While the Pathless Journey Node was born in the initial conflict, it took a significant period of time for the data-mining initiative to see fruits. What was born to be a combat training machine later took off and became a Polysentience E-sports phenomenon, with some occasional real world use.
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   * The Discursive Guides.   * The Discursive Guides.
  
-In order to provide incentive, the Pathless Journey applies a **Leaderboard** system. Most Freespacers are built with specific roles in mind, and almost all of them like to excel in one way or another. The programmers of the Pathless Journey sought to provide incentive to both promote competition in order to enable evolution of data-quality, but also to discourage meatspace violence where possible in the case of those built for combat. The Free State seeks peace, even in combat training.+In order to provide incentive, the Pathless Journey applies a Leaderboard system. Most Freespacers are built with specific roles in mind, and almost all of them like to excel in one way or another. The programmers of the Pathless Journey sought to provide incentive to both promote competition in order to enable evolution of data-quality, but also to discourage meatspace violence where possible in the case of those built for combat. The Free State seeks peace, even in combat training.
  
-From all simulated matches, information about specific movements, reactions and skillsets are observed and archived. This is then sent to a decentralized **database**, in order to provide an evolutionary database of combat data which is updated to the minute, and available for analysis and incorporation to a .rdf format file. This may be used to program new combat cyborgs or automata, or be uploaded to a user's mindware for replication of motion.+From all simulated matches, information about specific movements, reactions and skillsets are observed and archived. This is then sent to a decentralized database, in order to provide an evolutionary database of combat data which is updated to the minute, and available for analysis and incorporation to a .rdf format file. This may be used to program new combat cyborgs or automata, or be uploaded to a user's mindware for replication of motion.
  
-In order to encourage new thought to bloom, a nest of archivist Syntelligences were produced alongside the packaged Learning Node data-miners. The purpose of these SI was to **guide discourse** which would allow the growth of new styles and methods, rather than allowing the Node to default to 'best methods' which secure consistent data but create stagnation. These SI offer incentives to new and inventive movesets, and provide new and inventive challenges for those who use the Pathless Journey to face. Allowing combat data to be tested in thousands of variations.+In order to encourage new thought to bloom, a nest of archivist Syntelligences were produced alongside the packaged Learning Node data-miners. The purpose of these SI was to guide discourse which would allow the growth of new styles and methods, rather than allowing the Node to default to 'best methods' which secure consistent data but create stagnation. These SI offer incentives to new and inventive movesets, and provide new and inventive challenges for those who use the Pathless Journey to face. Allowing combat data to be tested in thousands of variations.
  
 This in essences was intended, and succeeded in forming a community of fighters who utilize a game-ist approach to developing new martial arts, and methods of conflict. At the same time creating less incentive to actually implement these methods in real life if unnecessary. In a sense, the Pathless Journey was there to seed the notion that any Freespacer may in fact be a master martial artist in their spare time, however due to the pacifist nature of most Freespacers its primary popularity came from those in an active combat role already. This in essences was intended, and succeeded in forming a community of fighters who utilize a game-ist approach to developing new martial arts, and methods of conflict. At the same time creating less incentive to actually implement these methods in real life if unnecessary. In a sense, the Pathless Journey was there to seed the notion that any Freespacer may in fact be a master martial artist in their spare time, however due to the pacifist nature of most Freespacers its primary popularity came from those in an active combat role already.
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 ===== Terminology: Composites, Mashups, Remixes, and Freestyling ===== ===== Terminology: Composites, Mashups, Remixes, and Freestyling =====
  
-As these styles are composed of customized databases of movesets uploaded to an electronic brain, or a mindware implant, a user may create their own **composite** style. The practice of creating a compound style usually involves a martial artist selecting set moves that they in particular have found useful in a fight, and mixing them in with other moves from different databases. This can result in unusual combinations of movesets which can vary in quality from highly effective, to nearly useless.+As these styles are composed of customized databases of movesets uploaded to an electronic brain, or a mindware implant, a user may create their own composite style. The practice of creating a compound style usually involves a martial artist selecting set moves that they in particular have found useful in a fight, and mixing them in with other moves from different databases. This can result in unusual combinations of movesets which can vary in quality from highly effective, to nearly useless.
  
-The variation in quality has been due to how discussion and research into these styles are conducted. A less variable and more reliable method of mixing is seeking out information on **Mashup** styles. Combinations of common and effective moves from different styles, which have faced a good amount of scrutiny from community testers. Usually a mix of only two styles, at most.+The variation in quality has been due to how discussion and research into these styles are conducted. A less variable and more reliable method of mixing is seeking out information on Mashup styles. Combinations of common and effective moves from different styles, which have faced a good amount of scrutiny from community testers. Usually a mix of only two styles, at most.
  
-Other variations in style are considered **Remixes**, which use variations on given movesets to allow them to work differently. This is usually done by adjusting points at which one move may be cancelled into another action, or changing specifics of targeting to strike from unusual angles. A Remix style generally is one which focuses on unusual aspects to unbalance an opponent who knows what to look for.+Other variations in style are considered Remixes, which use variations on given movesets to allow them to work differently. This is usually done by adjusting points at which one move may be cancelled into another action, or changing specifics of targeting to strike from unusual angles. A Remix style generally is one which focuses on unusual aspects to unbalance an opponent who knows what to look for.
  
-In essence, these new Freespacer martial arts are based upon the notion that one can hack their own body to allow it to be controlled by mental triggers, similar to how one would control an avatar in a video game. This has led to the valorization of so-called **Freestylers**. Individuals who don't rely upon mindware to master these forms in a quick manner, and instead actually put in the work. Such Freestylers usually are more adaptive and quick on the uptake than others who simply use the Pathless Journey nodes to pre-determine movement and style, however in the Free State it is better to have simulated skills than it is to have none at all when it comes down to it.+In essence, these new Freespacer martial arts are based upon the notion that one can hack their own body to allow it to be controlled by mental triggers, similar to how one would control an avatar in a video game. This has led to the valorization of so-called Freestylers. Individuals who don't rely upon mindware to master these forms in a quick manner, and instead actually put in the work. Such Freestylers usually are more adaptive and quick on the uptake than others who simply use the Pathless Journey nodes to pre-determine movement and style, however in the Free State it is better to have simulated skills than it is to have none at all when it comes down to it.
  
 ===== Major League Synth ===== ===== Major League Synth =====
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 ===== OOC Notes ===== ===== OOC Notes =====
-[[user:dumont:start]] created this article on 2016/09/13 08:02.+[[members:dumont:start]] created this article on 2016/09/13 08:02.

faction/freespacers/pathlessjourney.txt · Last modified: 2023/12/21 00:58 by 127.0.0.1