This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
freespacers:pathlessjourney [2016/09/30 07:43] – [Common Synergies] dumont | faction:freespacers:pathlessjourney [2023/12/21 00:58] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== " | ====== " | ||
- | <WRAP center round important 60%> | ||
- | This article is a work in progress; It is currently not approved as canon. | ||
- | </ | ||
- | A non-physical invention, the " | + | A non-physical invention, the " |
While the Pathless Journey Node was born in the initial conflict, it took a significant period of time for the data-mining initiative to see fruits. What was born to be a combat training machine later took off and became a Polysentience E-sports phenomenon, with some occasional real world use. | While the Pathless Journey Node was born in the initial conflict, it took a significant period of time for the data-mining initiative to see fruits. What was born to be a combat training machine later took off and became a Polysentience E-sports phenomenon, with some occasional real world use. | ||
Line 10: | Line 7: | ||
===== More about the Pathless Journey ===== | ===== More about the Pathless Journey ===== | ||
- | Simply put, while foreign militaries had access to [[: | + | Simply put, while foreign militaries had access to [[technology: |
- | The Pathless Journey was a data-mining program tapped into the [[freespacers: | + | The Pathless Journey was a data-mining program tapped into the [[faction:freespacers: |
* The Leader boards. | * The Leader boards. | ||
Line 18: | Line 15: | ||
* The Discursive Guides. | * The Discursive Guides. | ||
- | In order to provide incentive, the Pathless Journey applies a **Leaderboard** system. Most Freespacers are built with specific roles in mind, and almost all of them like to excel in one way or another. The programmers of the Pathless Journey sought to provide incentive to both promote competition in order to enable evolution of data-quality, | + | In order to provide incentive, the Pathless Journey applies a Leaderboard system. Most Freespacers are built with specific roles in mind, and almost all of them like to excel in one way or another. The programmers of the Pathless Journey sought to provide incentive to both promote competition in order to enable evolution of data-quality, |
- | From all simulated matches, information about specific movements, reactions and skillsets are observed and archived. This is then sent to a decentralized | + | From all simulated matches, information about specific movements, reactions and skillsets are observed and archived. This is then sent to a decentralized database, in order to provide an evolutionary database of combat data which is updated to the minute, and available for analysis and incorporation to a .rdf format file. This may be used to program new combat cyborgs or automata, or be uploaded to a user's mindware for replication of motion. |
- | In order to encourage new thought to bloom, a nest of archivist Syntelligences were produced alongside the packaged Learning Node data-miners. The purpose of these SI was to **guide discourse** which would allow the growth of new styles and methods, rather than allowing the Node to default to 'best methods' | + | In order to encourage new thought to bloom, a nest of archivist Syntelligences were produced alongside the packaged Learning Node data-miners. The purpose of these SI was to guide discourse which would allow the growth of new styles and methods, rather than allowing the Node to default to 'best methods' |
This in essences was intended, and succeeded in forming a community of fighters who utilize a game-ist approach to developing new martial arts, and methods of conflict. At the same time creating less incentive to actually implement these methods in real life if unnecessary. In a sense, the Pathless Journey was there to seed the notion that any Freespacer may in fact be a master martial artist in their spare time, however due to the pacifist nature of most Freespacers its primary popularity came from those in an active combat role already. | This in essences was intended, and succeeded in forming a community of fighters who utilize a game-ist approach to developing new martial arts, and methods of conflict. At the same time creating less incentive to actually implement these methods in real life if unnecessary. In a sense, the Pathless Journey was there to seed the notion that any Freespacer may in fact be a master martial artist in their spare time, however due to the pacifist nature of most Freespacers its primary popularity came from those in an active combat role already. | ||
Line 73: | Line 70: | ||
Intended for military use, and popular with mercenary and pirate fleets among the Freespacers. Buzzpackers are martial artists who utilize the unique mental connection shared by Freespacers in order to facilitate perfectly timed group maneuvers and combination attacks. While it can be used by both sides of the Meat/Metal divide, Buzzpack stylists are unique in that they are inherently a 'team sport', | Intended for military use, and popular with mercenary and pirate fleets among the Freespacers. Buzzpackers are martial artists who utilize the unique mental connection shared by Freespacers in order to facilitate perfectly timed group maneuvers and combination attacks. While it can be used by both sides of the Meat/Metal divide, Buzzpack stylists are unique in that they are inherently a 'team sport', | ||
- | Skilled Buzzpackers are able to execute perfectly timed attacks between individuals, | + | Skilled Buzzpackers are able to execute perfectly timed attacks between individuals, |
On the whole, Buzzpack maneuvering is considered a major off-shoot of the Mashup style of synergy selection. Intended to be a piece of a whole rather than a holistic style in and of itself. There are some moves which are considered unique to Buzzpackers, | On the whole, Buzzpack maneuvering is considered a major off-shoot of the Mashup style of synergy selection. Intended to be a piece of a whole rather than a holistic style in and of itself. There are some moves which are considered unique to Buzzpackers, | ||
Line 109: | Line 106: | ||
===== Terminology: | ===== Terminology: | ||
- | As these styles are composed of customized databases of movesets uploaded to an electronic brain, or a mindware implant, a user may create their own **composite** style. The practice of creating a compound style usually involves a martial artist selecting set moves that they in particular have found useful in a fight, and mixing them in with other moves from different databases. This can result in unusual combinations of movesets which can vary in quality from highly effective, to nearly useless. | + | As these styles are composed of customized databases of movesets uploaded to an electronic brain, or a mindware implant, a user may create their own composite style. The practice of creating a compound style usually involves a martial artist selecting set moves that they in particular have found useful in a fight, and mixing them in with other moves from different databases. This can result in unusual combinations of movesets which can vary in quality from highly effective, to nearly useless. |
- | The variation in quality has been due to how discussion and research into these styles are conducted. A less variable and more reliable method of mixing is seeking out information on **Mashup** styles. Combinations of common and effective moves from different styles, which have faced a good amount of scrutiny from community testers. Usually a mix of only two styles, at most. | + | The variation in quality has been due to how discussion and research into these styles are conducted. A less variable and more reliable method of mixing is seeking out information on Mashup styles. Combinations of common and effective moves from different styles, which have faced a good amount of scrutiny from community testers. Usually a mix of only two styles, at most. |
- | Other variations in style are considered | + | Other variations in style are considered Remixes, which use variations on given movesets to allow them to work differently. This is usually done by adjusting points at which one move may be cancelled into another action, or changing specifics of targeting to strike from unusual angles. A Remix style generally is one which focuses on unusual aspects to unbalance an opponent who knows what to look for. |
- | In essence, these new Freespacer martial arts are based upon the notion that one can hack their own body to allow it to be controlled by mental triggers, similar to how one would control an avatar in a video game. This has led to the valorization of so-called | + | In essence, these new Freespacer martial arts are based upon the notion that one can hack their own body to allow it to be controlled by mental triggers, similar to how one would control an avatar in a video game. This has led to the valorization of so-called Freestylers. Individuals who don't rely upon mindware to master these forms in a quick manner, and instead actually put in the work. Such Freestylers usually are more adaptive and quick on the uptake than others who simply use the Pathless Journey nodes to pre-determine movement and style, however in the Free State it is better to have simulated skills than it is to have none at all when it comes down to it. |
===== Major League Synth ===== | ===== Major League Synth ===== | ||
Line 126: | Line 123: | ||
===== OOC Notes ===== | ===== OOC Notes ===== | ||
- | [[user: | + | [[members: |