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freespacers:pathlessjourney [2016/09/29 21:36] dumontfaction:freespacers:pathlessjourney [2021/01/08 16:20] – ↷ Links adapted because of a move operation seiraastramor
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 ====== "Pathless Journey" Polysentience Learning Node ====== ====== "Pathless Journey" Polysentience Learning Node ======
-<WRAP center round important 60%> 
-This article is a work in progress; It is currently not approved as canon. 
-</WRAP> 
  
-A non-physical invention, the "Pathless Journey" learning node was a [[freespacers:polysentience|Polysentience]] data-mining initiative conducted in the years following the [[yamatai:history:the_freespacer_genocide|Freespacer Genocide]]. Developed by the [[freespacers:hacker_cult|Cult of the Network Backbone]], in association with the [[iwl:iwl|Independent World League]]. The Pathless Journey node was an attempt to rectify the loss of knowledge and experience associated with the huge loss of life seen in combat.+A non-physical invention, the "Pathless Journey" learning node was a [[faction:freespacers:polysentience|Polysentience]] data-mining initiative conducted in the years following the [[timeline:events:freespacer_massacre_and_related_battles|Freespacer Genocide]]. Developed by the [[faction:freespacers:hacker_cult|Cult of the Network Backbone]], in association with the [[faction:iwl:iwl|Independent World League]]. The Pathless Journey node was an attempt to rectify the loss of knowledge and experience associated with the huge loss of life seen in combat.
  
 While the Pathless Journey Node was born in the initial conflict, it took a significant period of time for the data-mining initiative to see fruits. What was born to be a combat training machine later took off and became a Polysentience E-sports phenomenon, with some occasional real world use. While the Pathless Journey Node was born in the initial conflict, it took a significant period of time for the data-mining initiative to see fruits. What was born to be a combat training machine later took off and became a Polysentience E-sports phenomenon, with some occasional real world use.
  
-==== More about the Pathless Journey ====+===== More about the Pathless Journey =====
  
-Simply put, while foreign militaries had access to [[:soul_transfer|soul transfer]] technology, the Freespacers had less reliable methods. Those who died could pass on their knowledge, but those born in their place would not be able to instinctively have learned these skills as well as a true replacement of the original. As such, several programmers of the Hacker Cult sought to rectify this by constructing a means of continually updating the pre-set Raw Data Format (.rdf) files used in construction or birth of new-generation Warmonger- and Emptyhand-format Freespacers with new, fresh to the minute combat data.+Simply put, while foreign militaries had access to [[technology:soul_transfer|soul transfer]] technology, the Freespacers had less reliable methods. Those who died could pass on their knowledge, but those born in their place would not be able to instinctively have learned these skills as well as a true replacement of the original. As such, several programmers of the Hacker Cult sought to rectify this by constructing a means of continually updating the pre-set Raw Data Format (.rdf) files used in construction or birth of new-generation Warmonger- and Emptyhand-format Freespacers with new, fresh to the minute combat data.
  
-The Pathless Journey was a data-mining program tapped into the [[freespacers:polysentience_cyberspace|Polysentience's most common virtual reality realms]] used for combat training. Primarily found today in the PvP_Aggrodome.vri, and BlaQue_Realm.vri, but also able to be applied to any Polysentience realm enabling Aggro rules, the Pathless Journey Learning Node consists of three separate components:+The Pathless Journey was a data-mining program tapped into the [[faction:freespacers:polysentience_cyberspace|Polysentience's most common virtual reality realms]] used for combat training. Primarily found today in the PvP_Aggrodome.vri, and BlaQue_Realm.vri, but also able to be applied to any Polysentience realm enabling Aggro rules, the Pathless Journey Learning Node consists of three separate components:
  
   * The Leader boards.   * The Leader boards.
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   * The Discursive Guides.   * The Discursive Guides.
  
-In order to provide incentive, the Pathless Journey applies a **Leaderboard** system. Most Freespacers are built with specific roles in mind, and almost all of them like to excel in one way or another. The programmers of the Pathless Journey sought to provide incentive to both promote competition in order to enable evolution of data-quality, but also to discourage meatspace violence where possible in the case of those built for combat. The Free State seeks peace, even in combat training.+In order to provide incentive, the Pathless Journey applies a Leaderboard system. Most Freespacers are built with specific roles in mind, and almost all of them like to excel in one way or another. The programmers of the Pathless Journey sought to provide incentive to both promote competition in order to enable evolution of data-quality, but also to discourage meatspace violence where possible in the case of those built for combat. The Free State seeks peace, even in combat training.
  
-From all simulated matches, information about specific movements, reactions and skillsets are observed and archived. This is then sent to a decentralized **database**, in order to provide an evolutionary database of combat data which is updated to the minute, and available for analysis and incorporation to a .rdf format file. This may be used to program new combat cyborgs or automata, or be uploaded to a user's mindware for replication of motion.+From all simulated matches, information about specific movements, reactions and skillsets are observed and archived. This is then sent to a decentralized database, in order to provide an evolutionary database of combat data which is updated to the minute, and available for analysis and incorporation to a .rdf format file. This may be used to program new combat cyborgs or automata, or be uploaded to a user's mindware for replication of motion.
  
-In order to encourage new thought to bloom, a nest of archivist Syntelligences were produced alongside the packaged Learning Node data-miners. The purpose of these SI was to **guide discourse** which would allow the growth of new styles and methods, rather than allowing the Node to default to 'best methods' which secure consistent data but create stagnation. These SI offer incentives to new and inventive movesets, and provide new and inventive challenges for those who use the Pathless Journey to face. Allowing combat data to be tested in thousands of variations.+In order to encourage new thought to bloom, a nest of archivist Syntelligences were produced alongside the packaged Learning Node data-miners. The purpose of these SI was to guide discourse which would allow the growth of new styles and methods, rather than allowing the Node to default to 'best methods' which secure consistent data but create stagnation. These SI offer incentives to new and inventive movesets, and provide new and inventive challenges for those who use the Pathless Journey to face. Allowing combat data to be tested in thousands of variations.
  
 This in essences was intended, and succeeded in forming a community of fighters who utilize a game-ist approach to developing new martial arts, and methods of conflict. At the same time creating less incentive to actually implement these methods in real life if unnecessary. In a sense, the Pathless Journey was there to seed the notion that any Freespacer may in fact be a master martial artist in their spare time, however due to the pacifist nature of most Freespacers its primary popularity came from those in an active combat role already. This in essences was intended, and succeeded in forming a community of fighters who utilize a game-ist approach to developing new martial arts, and methods of conflict. At the same time creating less incentive to actually implement these methods in real life if unnecessary. In a sense, the Pathless Journey was there to seed the notion that any Freespacer may in fact be a master martial artist in their spare time, however due to the pacifist nature of most Freespacers its primary popularity came from those in an active combat role already.
  
-=== Implementation, and The Meat-Metal Divide ===+==== Implementation, and The Meat-Metal Divide ====
  
 While the actual Learning Node was developed several years ago, the amount of information needed to reach functional creation of martial arts forms took a great deal of time. While initial introductions of the data to .rdf format would allow those who uploaded the information to pull off stunts and actions perfectly (in most cases), it took years of testing, revision and shenanigans in order to create coherent styles and schools referred to as Synergies. While the actual Learning Node was developed several years ago, the amount of information needed to reach functional creation of martial arts forms took a great deal of time. While initial introductions of the data to .rdf format would allow those who uploaded the information to pull off stunts and actions perfectly (in most cases), it took years of testing, revision and shenanigans in order to create coherent styles and schools referred to as Synergies.
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 While Automata and Cyborg Freespacers are able to replicate their Synergies in physical space, supplemental processing power is needed for a biological Spacer to replicate these motions. This combined with many movesets which are calibrated to tolerances far higher than most meatbodies can't replicate means that most Pathless Journey Synergies are considered solely to be Cyborg or Automata Fighting Arts. Most Synergies are divided between meat and metal styles accordingly. While Automata and Cyborg Freespacers are able to replicate their Synergies in physical space, supplemental processing power is needed for a biological Spacer to replicate these motions. This combined with many movesets which are calibrated to tolerances far higher than most meatbodies can't replicate means that most Pathless Journey Synergies are considered solely to be Cyborg or Automata Fighting Arts. Most Synergies are divided between meat and metal styles accordingly.
  
-== Biopatching: "Unmapper" Mindware Module ==+=== Biopatching: "Unmapper" Mindware Module ===
  
 While the Meat/Metal divide does exist, many clever mindtwisters of the Free State have sought to counteract the issues prevalent in a lack of simulated muscle memory. The answer most have come up with to date, in failing to implement newer forms of Mindware implants on a wider scale has been the implementation of an "unmapper" module. Essentially a supplemental processor resembling a heavy metal collar, which has enough processing power and memory capacity to functionally overwrite the wearer's muscle memory and sense of balance. While the Meat/Metal divide does exist, many clever mindtwisters of the Free State have sought to counteract the issues prevalent in a lack of simulated muscle memory. The answer most have come up with to date, in failing to implement newer forms of Mindware implants on a wider scale has been the implementation of an "unmapper" module. Essentially a supplemental processor resembling a heavy metal collar, which has enough processing power and memory capacity to functionally overwrite the wearer's muscle memory and sense of balance.
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 While a wearer could acclimatize themselves to the use of an Unmapper, it is often just as easy to practice forms and earn your own muscle memory. While a wearer could acclimatize themselves to the use of an Unmapper, it is often just as easy to practice forms and earn your own muscle memory.
  
-==== Common Synergies ====+===== Common Synergies ====
 +While there are dozens, if not hundreds of different possibilities of full Synergy styles, the actual time it takes to compile live combat data into a full and cohesive Synergy database can be anywhere from months to years depending on just how many people are experimenting with different methods at one time. The following are some of the most common moveset synergies used, and the most readily recognizable martial art 'styles' formulated by the Pathless Journey node.
  
-== "Deckape" Spacer Tag ==+==== "Deckape" Spacer Tag ====
  
 The most prevalent style reaped from the Pathless Journey nodes, and one of the few styles considered to be a 'pure meat' synergy that can be practiced by biological Freespacers. Promoted as both a sport, a competitive game, and a means of self defense. Deckape is increasingly learned by a large number of young Freespacers, and practiced in their free time during apprenticeship following their bout in the learning tank. Deckape's focus is on effective motion in zero- or micro-gravity, evasive maneuvering, and prevention of your opponent's motions. The most prevalent style reaped from the Pathless Journey nodes, and one of the few styles considered to be a 'pure meat' synergy that can be practiced by biological Freespacers. Promoted as both a sport, a competitive game, and a means of self defense. Deckape is increasingly learned by a large number of young Freespacers, and practiced in their free time during apprenticeship following their bout in the learning tank. Deckape's focus is on effective motion in zero- or micro-gravity, evasive maneuvering, and prevention of your opponent's motions.
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 What actual combat applications it has is mainly as a means for crew members to evade hostile boarders, but with the addition of grenades or throwing knives can easily be used as a means of facilitating hit and run attacks on enemies. What actual combat applications it has is mainly as a means for crew members to evade hostile boarders, but with the addition of grenades or throwing knives can easily be used as a means of facilitating hit and run attacks on enemies.
  
-== "Portrait Rezoning" Shootism ==+==== "Portrait Rezoning" Shootism ====
  
 Arguably the most complicated style to have run simulations on, and the most technical of the synergy movesets ever developed to date. Portrait Rezoning is a full combat Meat/Metal style intended for when you need to utterly destroy an opponent, and the only Freespacer fighting art intended for use with firearms. The core of Portrait Rezoning is in a combination situational awareness and pre-programmed firing trajectories, and stances to allow total coverage of your surrounding area. Arguably the most complicated style to have run simulations on, and the most technical of the synergy movesets ever developed to date. Portrait Rezoning is a full combat Meat/Metal style intended for when you need to utterly destroy an opponent, and the only Freespacer fighting art intended for use with firearms. The core of Portrait Rezoning is in a combination situational awareness and pre-programmed firing trajectories, and stances to allow total coverage of your surrounding area.
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 The sheer technical nature of this style is in gathering simulated data from a variety of firearms that exist. Many practitioners will customize their firing solutions to fit their favorite weapons, and expansive toolkits needed to answer a variety of armed threats. Actually coming out victorious in this style requires the right tool for the right job, as the amount of raw data and computing power needed to carry firing solutions for even two weapon sets can potentially max out storage capacity and processor speed for a standard Freespacer's mindware. The sheer technical nature of this style is in gathering simulated data from a variety of firearms that exist. Many practitioners will customize their firing solutions to fit their favorite weapons, and expansive toolkits needed to answer a variety of armed threats. Actually coming out victorious in this style requires the right tool for the right job, as the amount of raw data and computing power needed to carry firing solutions for even two weapon sets can potentially max out storage capacity and processor speed for a standard Freespacer's mindware.
  
-== "Buzzpack" Maneuvering ==+==== "Buzzpack" Maneuvering ====
  
 Intended for military use, and popular with mercenary and pirate fleets among the Freespacers. Buzzpackers are martial artists who utilize the unique mental connection shared by Freespacers in order to facilitate perfectly timed group maneuvers and combination attacks. While it can be used by both sides of the Meat/Metal divide, Buzzpack stylists are unique in that they are inherently a 'team sport', and the actual implementation of Buzzpack techniques are considerably more effective when used by cybernetically enhanced Freespacers; particularly Type IV's, with their ability to synchronize with nearby Syntelligences. Intended for military use, and popular with mercenary and pirate fleets among the Freespacers. Buzzpackers are martial artists who utilize the unique mental connection shared by Freespacers in order to facilitate perfectly timed group maneuvers and combination attacks. While it can be used by both sides of the Meat/Metal divide, Buzzpack stylists are unique in that they are inherently a 'team sport', and the actual implementation of Buzzpack techniques are considerably more effective when used by cybernetically enhanced Freespacers; particularly Type IV's, with their ability to synchronize with nearby Syntelligences.
  
-Skilled Buzzpackers are able to execute perfectly timed attacks between individuals, but particularly with drones and non-volitional units. The style itself was intended for use by [[freespacers:militant|Militant]]-series War Automatons, to better allow them to operate on a micro-level without oversight by strategic operations computers. The popularity of Buzzpacking is mainly found among programmers of the Free State, rather than military enthusiasts, with each individual programming teams of automata in order to compete at a squad level.+Skilled Buzzpackers are able to execute perfectly timed attacks between individuals, but particularly with drones and non-volitional units. The style itself was intended for use by [[faction:freespacers:militant|Militant]]-series War Automatons, to better allow them to operate on a micro-level without oversight by strategic operations computers. The popularity of Buzzpacking is mainly found among programmers of the Free State, rather than military enthusiasts, with each individual programming teams of automata in order to compete at a squad level.
  
 On the whole, Buzzpack maneuvering is considered a major off-shoot of the Mashup style of synergy selection. Intended to be a piece of a whole rather than a holistic style in and of itself. There are some moves which are considered unique to Buzzpackers, mostly involving disabling of individuals so another can strike them, or specific misdirection and ambush techniques. But at the same time, this style is intended as a means of splicing different techniques to work best in tandem. On the whole, Buzzpack maneuvering is considered a major off-shoot of the Mashup style of synergy selection. Intended to be a piece of a whole rather than a holistic style in and of itself. There are some moves which are considered unique to Buzzpackers, mostly involving disabling of individuals so another can strike them, or specific misdirection and ambush techniques. But at the same time, this style is intended as a means of splicing different techniques to work best in tandem.
  
-== "Vortex Break" Snappy Decisions == +==== "Vortex Break" Snappy Decisions ====
  
 The first fully fledged cyborg combat art conceived of wholesale by the Free State, without basing techniques on earlier schools of martial arts. Considered also to be the first fully fledged Metal-only martial form developed by the Pathless Journey data-mining initiative. Vortex Break is a heavy, brutal style based upon rapid takedowns, high-speed counter grappling and limb-breaking conducted with or without active gravity. The first fully fledged cyborg combat art conceived of wholesale by the Free State, without basing techniques on earlier schools of martial arts. Considered also to be the first fully fledged Metal-only martial form developed by the Pathless Journey data-mining initiative. Vortex Break is a heavy, brutal style based upon rapid takedowns, high-speed counter grappling and limb-breaking conducted with or without active gravity.
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 Broad attacks to maintain leverage and control over an opponent, followed by precision attacks to disable them entirely. Broad attacks to maintain leverage and control over an opponent, followed by precision attacks to disable them entirely.
  
-== "AF Rushdown" Combination Crunch ==+==== "AF Rushdown" Combination Crunch ====
  
 The second main Metal style developed by the Free State, and made so by the necessity of maintaining effectiveness. The Armored Fist (AF) Rushdown is a style based upon sheer brute force, and executions of strikes from every potential body part. Headbutts, fists, elbows, knees and feet are all used. Synergies from this style are often very short, quick moves which can be made in incredibly rapid flurries, and are usually applied with a philosophy of an adaptive and unceasing offensive. The second main Metal style developed by the Free State, and made so by the necessity of maintaining effectiveness. The Armored Fist (AF) Rushdown is a style based upon sheer brute force, and executions of strikes from every potential body part. Headbutts, fists, elbows, knees and feet are all used. Synergies from this style are often very short, quick moves which can be made in incredibly rapid flurries, and are usually applied with a philosophy of an adaptive and unceasing offensive.
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 The popularity of the style stems from how it is genuinely impressive to watch. It takes real technical skill to juggle variables needed to maintain a proper combination of synergies, and is usually practiced using massive hulking Automata 'spacer bodies favored by the most hardheaded showboating Warmongers out there. A Rushdown match is equally the work of the Junkhead as it is the Warmonger, with engineering of new combat-ready bodies equally playing into the success of one side or the other. Overall they are just fun to watch. The popularity of the style stems from how it is genuinely impressive to watch. It takes real technical skill to juggle variables needed to maintain a proper combination of synergies, and is usually practiced using massive hulking Automata 'spacer bodies favored by the most hardheaded showboating Warmongers out there. A Rushdown match is equally the work of the Junkhead as it is the Warmonger, with engineering of new combat-ready bodies equally playing into the success of one side or the other. Overall they are just fun to watch.
  
-== "Butcher Boy" Moving Brutality ==+==== "Butcher Boy" Moving Brutality ====
  
 A rare style originally commissioned by specific terrorist factions of the Independent Worlds League, which did not complete compilation until several years after the League's disbandment. An armed style intended for use by combat Automata and Cyborgs who could blend in to other portions of a population, and attack targets in terrifying manners. Emphasis was upon the notion of terrorist combat, as the shock and horror of this style was intended to be played up allowing threat of its use to act as deterrent by fear, creating a paradox of Freespacer thought which states that combat can be avoided by inflicting the maximum amount of harm and cruelty when it can't be avoided. A rare style originally commissioned by specific terrorist factions of the Independent Worlds League, which did not complete compilation until several years after the League's disbandment. An armed style intended for use by combat Automata and Cyborgs who could blend in to other portions of a population, and attack targets in terrifying manners. Emphasis was upon the notion of terrorist combat, as the shock and horror of this style was intended to be played up allowing threat of its use to act as deterrent by fear, creating a paradox of Freespacer thought which states that combat can be avoided by inflicting the maximum amount of harm and cruelty when it can't be avoided.
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 Overall an incredibly rare style in the post-IWL era of the Free State, and unlike other styles is never practiced in the Aggrodome competitively. Its use is limited to scattered holdouts of the older ways who have taken up the practice. Overall an incredibly rare style in the post-IWL era of the Free State, and unlike other styles is never practiced in the Aggrodome competitively. Its use is limited to scattered holdouts of the older ways who have taken up the practice.
  
-==== Terminology: Composites, Mashups, Remixes, and Freestyling ===+===== Terminology: Composites, Mashups, Remixes, and Freestyling =====
  
-As these styles are composed of customized databases of movesets uploaded to an electronic brain, or a mindware implant, a user may create their own **composite** style. The practice of creating a compound style usually involves a martial artist selecting set moves that they in particular have found useful in a fight, and mixing them in with other moves from different databases. This can result in unusual combinations of movesets which can vary in quality from highly effective, to nearly useless.+As these styles are composed of customized databases of movesets uploaded to an electronic brain, or a mindware implant, a user may create their own composite style. The practice of creating a compound style usually involves a martial artist selecting set moves that they in particular have found useful in a fight, and mixing them in with other moves from different databases. This can result in unusual combinations of movesets which can vary in quality from highly effective, to nearly useless.
  
-The variation in quality has been due to how discussion and research into these styles are conducted. A less variable and more reliable method of mixing is seeking out information on **Mashup** styles. Combinations of common and effective moves from different styles, which have faced a good amount of scrutiny from community testers. Usually a mix of only two styles, at most.+The variation in quality has been due to how discussion and research into these styles are conducted. A less variable and more reliable method of mixing is seeking out information on Mashup styles. Combinations of common and effective moves from different styles, which have faced a good amount of scrutiny from community testers. Usually a mix of only two styles, at most.
  
-Other variations in style are considered **Remixes**, which use variations on given movesets to allow them to work differently. This is usually done by adjusting points at which one move may be cancelled into another action, or changing specifics of targeting to strike from unusual angles. A Remix style generally is one which focuses on unusual aspects to unbalance an opponent who knows what to look for.+Other variations in style are considered Remixes, which use variations on given movesets to allow them to work differently. This is usually done by adjusting points at which one move may be cancelled into another action, or changing specifics of targeting to strike from unusual angles. A Remix style generally is one which focuses on unusual aspects to unbalance an opponent who knows what to look for.
  
-In essence, these new Freespacer martial arts are based upon the notion that one can hack their own body to allow it to be controlled by mental triggers, similar to how one would control an avatar in a video game. This has led to the valorization of so-called **Freestylers**. Individuals who don't rely upon mindware to master these forms in a quick manner, and instead actually put in the work. Such Freestylers usually are more adaptive and quick on the uptake than others who simply use the Pathless Journey nodes to pre-determine movement and style, however in the Free State it is better to have simulated skills than it is to have none at all when it comes down to it.+In essence, these new Freespacer martial arts are based upon the notion that one can hack their own body to allow it to be controlled by mental triggers, similar to how one would control an avatar in a video game. This has led to the valorization of so-called Freestylers. Individuals who don't rely upon mindware to master these forms in a quick manner, and instead actually put in the work. Such Freestylers usually are more adaptive and quick on the uptake than others who simply use the Pathless Journey nodes to pre-determine movement and style, however in the Free State it is better to have simulated skills than it is to have none at all when it comes down to it.
  
-==== Major League Synth ====+===== Major League Synth =====
  
 Overall, the Pathless Journey Node failed to make any sort of impact on the conflict it was designed to assist with. However its rise in popularity came about mainly because it provided two different benefits. The first of which was simply giving something to do to the large population of Warmonger-format Freespacers produced for conflict, but disbanded from the IWL and similar groups. The second of which was that its integration of conversation and discourse into its methods allowed it to become increasingly popular as a spectator sport on the Polysentience. Overall, the Pathless Journey Node failed to make any sort of impact on the conflict it was designed to assist with. However its rise in popularity came about mainly because it provided two different benefits. The first of which was simply giving something to do to the large population of Warmonger-format Freespacers produced for conflict, but disbanded from the IWL and similar groups. The second of which was that its integration of conversation and discourse into its methods allowed it to become increasingly popular as a spectator sport on the Polysentience.

faction/freespacers/pathlessjourney.txt · Last modified: 2023/12/21 00:58 (external edit)