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faction:freespacers:junkers [2019/06/19 05:10] – ↷ Links adapted because of a move operation faction:freespacers:junkers [2023/11/18 05:03] – ↷ Links adapted because of a move operation wes
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 ====== Junkers ====== ====== Junkers ======
-|"Disturbing a colony of Junkers is like disturbing a hornet's nest. But imagine these hornets have armor piercing rounds, thermonuclear detonators, and the intention of eating your ship from the inside out."\\ \\ **-- Dronemaster Sync Nine Two 92-6423-5613 \\ The Art of Never Again, Chapter 580: Little Drone, Little Drone**|+|"Disturbing a colony of Junkers is like disturbing a hornet's nest. But imagine these hornets have armor piercing rounds, thermonuclear detonators, and the intention of eating your ship from the inside out."  -- Dronemaster Sync Nine Two 92-6423-5613  The Art of Never Again, Chapter 580: Little Drone, Little Drone|
  
 The Junker is an all-purpose automated utility drone. Their cutting tools and manipulator arms make them adept at mining, salvage, manufacturing, repair, and countless other tasks. When needed they also make effective combat units, using their cutting tools to open a way for boarding parties or to plant bombs inside the enemy ships. They possess animal-like intelligence, instinctively attempting to reproduce (build more of their kind) or to feed (acquire spare parts from scrap yards or by destroying foreign ships). If a Junker is left in a scrap field and given sufficient time, it will eventually produce a colony and thousands of other drones.  The Junker is an all-purpose automated utility drone. Their cutting tools and manipulator arms make them adept at mining, salvage, manufacturing, repair, and countless other tasks. When needed they also make effective combat units, using their cutting tools to open a way for boarding parties or to plant bombs inside the enemy ships. They possess animal-like intelligence, instinctively attempting to reproduce (build more of their kind) or to feed (acquire spare parts from scrap yards or by destroying foreign ships). If a Junker is left in a scrap field and given sufficient time, it will eventually produce a colony and thousands of other drones. 
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 =====Statistical Information=====  =====Statistical Information===== 
-**Government:** [[faction:the_free_state]] \\ +  * Government: [[faction:the_free_state]]  
-**Type:** Multipurpose Drone \\ +  * Type: Multipurpose Drone  
-**Designer and Manufacturer:** None -- Self-replicating+  * Designer and Manufacturer: None -- Self-replicating
  
-**Length:** 0.5 m (without legs) \\ +  * Length: 0.5 m (without legs)  
-**Width:** 0.5 m \\ +  * Width: 0.5 m  
-**Height:** 0.5 m \\ +  * Height: 0.5 m  
-**Mass:** 2 tonnes +  * Mass: 2 tonnes 
  
-**Range:** Limited by local resources and regional permeability (see Systems) \\ +  * Range: Limited by local resources and regional permeability (see Systems)  
-**Lifespan:** Limited by local resources +  * Lifespan: Limited by local resources 
  
 =====Weapons Systems=====  =====Weapons Systems===== 
  
 ====Coherent Beam Laser==== ====Coherent Beam Laser====
-This system utilizes a solid beam of coherent laser light in order to weld or cut through various materials. \\ +This system utilizes a solid beam of coherent laser light in order to weld or cut through various materials.  
-**Location:** Underbelly \\ +  * Location: Underbelly  
-**Primary Purpose:** Construction, Salvage \\ +  * Primary Purpose: Construction, Salvage  
-**Secondary Purpose:** Anti-starship \\ +  * Secondary Purpose: Anti-starship  
-**Damage:** Heavy \\ +  * Damage: Heavy  
-**Range:** 1 meter \\ +  * Range: 1 meter  
-**Rate of Fire:** Constant \\ +  * Rate of Fire: Constant  
-**Payload:** Unlimited \\+  * Payload: Unlimited 
  
  
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 Another multi-purpose system, the bolt driver is an effective tool for holding armor plates in place during emergency repairs. It fires a rivet-like projectile using a coil gun. The Bolt Driver may also be fitted with armor piercing rounds making it an effective tank killer.  Another multi-purpose system, the bolt driver is an effective tool for holding armor plates in place during emergency repairs. It fires a rivet-like projectile using a coil gun. The Bolt Driver may also be fitted with armor piercing rounds making it an effective tank killer. 
  
-**Location:** Underbelly \\ +  * Location: Underbelly  
-**Primary Purpose:** Emergency starship repair\\  +  * Primary Purpose: Emergency starship repair  
-**Secondary Purpose:** Anti-tank, anti-armor \\ +  * Secondary Purpose: Anti-tank, anti-armor  
-**Damage:** Moderate \\ +  * Damage: Moderate  
-**Range:** 10 meters\\ +  * Range: 10 meters 
-**Rate of Fire:** 1200 rounds a minute\\  +  * Rate of Fire: 1200 rounds a minute  
-**Payload:** 100 \\+  * Payload: 100 
  
 ====Limbs==== ====Limbs====
 The legs and mechanical tentacles of the Junker are designed to operate in the hazardous conditions of space construction, and are therefore well built. The raw kinetic energy the legs are capable of producing make them effective as both stabbing and bashing weapons while the tools wielded by the tentacles make effective at puncturing.  The legs and mechanical tentacles of the Junker are designed to operate in the hazardous conditions of space construction, and are therefore well built. The raw kinetic energy the legs are capable of producing make them effective as both stabbing and bashing weapons while the tools wielded by the tentacles make effective at puncturing. 
  
-**Location:** Various \\ +  * Location: Various  
-**Primary Purpose:** Locomotion, Construction \\ +  * Primary Purpose: Locomotion, Construction  
-**Secondary Purpose:** Anti-infantry \\ +  * Secondary Purpose: Anti-infantry  
-**Damage:** Moderate \\ +  * Damage: Moderate  
-**Range:** 1m \\ +  * Range: 1m  
-**Rate of Fire:** n/a \\ +  * Rate of Fire: n/a  
-**Payload:** n/a \\+  * Payload: n/a 
  
 ===="Egg" Thermonuclear Detonators==== ===="Egg" Thermonuclear Detonators====
 Based on technology similar to their reactors units, Junkers have the ability to produce bombs for self-defense. These are deployed in two ways; The first involves slingshotting the bomb like a grenade to attack from a range. The other is when a Junker cuts an opening in an enemy ship's hull, they often summon bomb carriers to deposit Eggs in the opening. The following explosions usually clear an opening large enough to allow the entire swarm to enter the ship, and tear it apart from the inside out.  Based on technology similar to their reactors units, Junkers have the ability to produce bombs for self-defense. These are deployed in two ways; The first involves slingshotting the bomb like a grenade to attack from a range. The other is when a Junker cuts an opening in an enemy ship's hull, they often summon bomb carriers to deposit Eggs in the opening. The following explosions usually clear an opening large enough to allow the entire swarm to enter the ship, and tear it apart from the inside out. 
  
-**Location:** Internal Compartment \\ +  * Location: Internal Compartment  
-**Primary Purpose:** Hull Puncturing \\ +  * Primary Purpose: Hull Puncturing  
-**Damage:** Very High \\ +  * Damage: Very High  
-**Range:** 1 kilometer (thrown) \\ +  * Range: 1 kilometer (thrown)  
-**Rate of Fire:** One every 5 seconds (thrown) \\ +  * Rate of Fire: One every 5 seconds (thrown)  
-**Payload:** Carrier drones carry up to 5 \\+  * Payload: Carrier drones carry up to 5 
  
 =====Systems===== =====Systems=====
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 ====Industrial Junker==== ====Industrial Junker====
-Created to lift heavy loads and utilise tools that a normal Junker's flimsy tentacles cannot, these types are specialised for use on planetary environments with actual gravity.+Created to lift heavy loads and utilize tools that a normal Junker's flimsy tentacles cannot, these types are specialised for use on planetary environments with actual gravity.
  
 {{:faction:freespacers:pp_fs_industiral_junkers.jpg?600|}} {{:faction:freespacers:pp_fs_industiral_junkers.jpg?600|}}
  
-About the size of a family car and often using four bulky 'wheel pods' instead of legs, their beetle-like shells are often customized for mining or base construction duty. They retain the ability to self-reproduce, but tend not to be used in combat roles, except for the odd occasion when they are specifically modified for it. The design is pre-[[stararmy:history:freespacer_genocide_and_related_battles|genocide]], but became much more popular after the [[faction:freespacers:astral_locksmiths|Astral Locksmiths]] began constructing their large-scale base on [[planet:arsenal|Arsenal]].+About the size of a family car and often using four bulky 'wheel pods' instead of legs, their beetle-like shells are often customized for mining or base construction duty. They retain the ability to self-reproduce, but tend not to be used in combat roles, except for the odd occasion when they are specifically modified for it. The design is pre-[[timeline:events:freespacer_massacre_and_related_battles|genocide]], but became much more popular after the [[faction:freespacers:astral_locksmiths|Astral Locksmiths]] began constructing their large-scale base on [[planet:arsenal|Arsenal]].
  
 ====Pocket Junker==== ====Pocket Junker====
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 ===== OOC Notes ===== ===== OOC Notes =====
-This article was created by [[user:Strangelove]]. It was approved by [[user:Wes]] on November 29, 2006: [[https://stararmy.com/roleplay-forum/index.php?threads/junkers.13686/#post-199754|Approval Thread]]+This article was created by [[members:strangelove]]. It was approved by [[members:wes]] on November 29, 2006: [[https://stararmy.com/roleplay-forum/index.php?threads/junkers.13686/#post-199754|Approval Thread]]
  
  

faction/freespacers/junkers.txt · Last modified: 2023/12/21 00:58 by 127.0.0.1