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faction:freespacers:failover

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freespacers:failover [2016/11/10 04:20] – ↷ Links adapted because of a move operation wesfaction:freespacers:failover [2020/02/01 16:16] – ↷ Links adapted because of a move operation
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 =====Overview===== =====Overview=====
-The Way of the Failover is not so much an equipment module as it is an engineering style practiced by [[faction:the_free_state|Free State]] starship engineers. This method had evolved from the time-honored [[freespacers:freespacers|Freespacer]] tradition of 'grin and bear it' when it comes to traveling the galaxy. Rather than trying to block damage all together through the use of high precision powerful equipment, a Failover ship instead uses rugged, versatile, low-demand equipment designed to operate under the worst possible conditions or when heavily damaged. Failover ships are renowned for their ability to take catastrophic amounts of damage -- even so far as being cut clean in half -- while their remaining sections retain most of their original functionality. Unfortunately, the cost for this style of engineering is a shunning of both energy weapons and shielding technology; those who refuse to follow the doctrine of low-tech ingenuity over high-end equipment will find their ships won't have the same degree of longevity.+The Way of the Failover is not so much an equipment module as it is an engineering style practiced by [[faction:the_free_state|Free State]] starship engineers. This method had evolved from the time-honored [[faction:freespacers|Freespacer]] tradition of 'grin and bear it' when it comes to traveling the galaxy. Rather than trying to block damage all together through the use of high precision powerful equipment, a Failover ship instead uses rugged, versatile, low-demand equipment designed to operate under the worst possible conditions or when heavily damaged. Failover ships are renowned for their ability to take catastrophic amounts of damage -- even so far as being cut clean in half -- while their remaining sections retain most of their original functionality. Unfortunately, the cost for this style of engineering is a shunning of both energy weapons and shielding technology; those who refuse to follow the doctrine of low-tech ingenuity over high-end equipment will find their ships won't have the same degree of longevity.
  
 ====Hull Reinforcement==== ====Hull Reinforcement====
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 Each section is autonomous and operates completely separate from others. The destruction of a hull section will not compromise the rest of the vessel's structure nor systems operation. Each internal section has an armor rating of [DR 5]. If destroyed, the remaining damage from an attack will be transfered to an adjacent section. Each section is autonomous and operates completely separate from others. The destruction of a hull section will not compromise the rest of the vessel's structure nor systems operation. Each internal section has an armor rating of [DR 5]. If destroyed, the remaining damage from an attack will be transfered to an adjacent section.
  
-Basically, every time a component (external armor or internal section) is damaged, it takes the damage.\\ +Basically, every time a component (external armor or internal section) is damaged, it takes the damage. 
-If a hit destroys a section, subtract from the DR of the weapon the maximum DR of the section (no matter how badly damaged the section was before the hit): what's left over is transferred to a nearby section.\\+If a hit destroys a section, subtract from the DR of the weapon the maximum DR of the section (no matter how badly damaged the section was before the hit): what's left over is transferred to a nearby section.
 The ship is not considered "destroyed" until every single section is taken out. The ship is not considered "destroyed" until every single section is taken out.
  
-| Example: An Failover ship armored with rolled tungsten plating [Armor DR 4] is hit by a plasma burst for [DR 7]. The armor in that section is destroyed, and the underlying section [Internal DR 5] takes the remaining [DR 3] damage, and is left at [Internal DR 2].\\ A second burst [DR 7] to that damaged section would destroy it. That section would lose its last 2 hit points, but would still reduce the overflowing damage by its maximum DR, that is, by 5 (despite having only 2 points of those 5 left.)\\ So, if it is hit by our second [DR 7] plasma burst, of this 7 points of damage, 2 are used up to kill off the remaining 2 hit points, 3 are "absorbed" by the destroyed section, and 2 spill over to the nearby section. |+| Example: An Failover ship armored with rolled tungsten plating [Armor DR 4] is hit by a plasma burst for [DR 7]. The armor in that section is destroyed, and the underlying section [Internal DR 5] takes the remaining [DR 3] damage, and is left at [Internal DR 2]. A second burst [DR 7] to that damaged section would destroy it. That section would lose its last 2 hit points, but would still reduce the overflowing damage by its maximum DR, that is, by 5 (despite having only 2 points of those 5 left.) So, if it is hit by our second [DR 7] plasma burst, of this 7 points of damage, 2 are used up to kill off the remaining 2 hit points, 3 are "absorbed" by the destroyed section, and 2 spill over to the nearby section. |
  
-The point of this system is that Freespacer starships don't have critical systems, and there are no sensible points where to land ship-crippling blows. They have redundant, overabundant reactors and energy sources, extra rocket engines, spare solar sails, no command bridge and no centralized control avionics, allowing each single system to be activated and operated independently.\\  +The point of this system is that Freespacer starships don't have critical systems, and there are no sensible points where to land ship-crippling blows. They have redundant, overabundant reactors and energy sources, extra rocket engines, spare solar sails, no command bridge and no centralized control avionics, allowing each single system to be activated and operated independently.  
-It's not enough to just pierce the hull in a section and damage the sensible, defenseless inside of the ship: every single section and every single system must be individually destroyed.\\ +It's not enough to just pierce the hull in a section and damage the sensible, defenseless inside of the ship: every single section and every single system must be individually destroyed. 
-Because of this, furthermore, Freespacer ships are very easy to repair: the lack of specialized, hi-tech, complex and sensitive systems means that makeshift repairs can fix just about anything.\\ +Because of this, furthermore, Freespacer ships are very easy to repair: the lack of specialized, hi-tech, complex and sensitive systems means that makeshift repairs can fix just about anything. 
  

faction/freespacers/failover.txt · Last modified: 2023/12/21 00:58 by 127.0.0.1