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faction:elysia:starship_classes:thantros [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:elysia:starship_classes:thantros [2019/11/24 11:35] – gloabal typo fix wes
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 ===== Statistical Data ===== ===== Statistical Data =====
  
-**Organizations Using This Vessel: Elysian Celestial Navy+Organizations Using This Vessel: Elysian Celestial Navy
 Type: Destroyer. Type: Destroyer.
 Class: El-D2-1a Class: El-D2-1a
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 Crew: The minimum operational capacity is 3, at full efficiency it has 32. 4 bridge staff, 1 captain, 1 engineer, 1 medic and 25 multipurpose S19s Crew: The minimum operational capacity is 3, at full efficiency it has 32. 4 bridge staff, 1 captain, 1 engineer, 1 medic and 25 multipurpose S19s
 Maximum Capacity: 32. The ship is not designed to carry anything more than its normal compliment. Maximum Capacity: 32. The ship is not designed to carry anything more than its normal compliment.
-**Appearance: The Destroyer is a large but fluidic ship, with very few hard corners – the front comes to a rounded point and from here the ship begins to widen out into two ‘wings’ before tailing off again into a far flatter rear.+Appearance: The Destroyer is a large but fluidic ship, with very few hard corners – the front comes to a rounded point and from here the ship begins to widen out into two ‘wings’ before tailing off again into a far flatter rear.
  
 Length: 400 metres Length: 400 metres
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 ===== Performance Statistics ===== ===== Performance Statistics =====
  
-**Speed (STL): 0.15c aux engines, with the possibility of exceeding to 0.3c in a straight line (using a short burst to increase speed and relying on space maintaining its kinetic force). +Speed (STL): 0.15c aux engines, with the possibility of exceeding to 0.3c in a straight line (using a short burst to increase speed and relying on space maintaining its kinetic force). 
-**Speed (SDG): .8 to 5,000c using combined distortion system. +Speed (SDG): .8 to 5,000c using combined distortion system. 
-**Note: The SDG can still function (although at reduced efficiency) even in the presence of anti-FTL fields. +Note: The SDG can still function (although at reduced efficiency) even in the presence of anti-FTL fields. 
-**Speed (Hyperspace Fold): 0.5 LY/min – 3 second per LY charge with a 20LY maximum. +Speed (Hyperspace Fold): 0.5 LY/min – 3 second per LY charge with a 20LY maximum. 
-**Speed (Aerial): Mach 1 in atmosphere (With shields). The ship has full VTOL using its STL Gravitic Drive the ship has landing gear and full VTOL capability.+Speed (Aerial): Mach 1 in atmosphere (With shields). The ship has full VTOL using its STL Gravitic Drive the ship has landing gear and full VTOL capability.
  
 Range: The vessel has life-support that can support the crew for six months. Range: The vessel has life-support that can support the crew for six months.
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 The Medical bay of the destroyer is advanced, as one would expect from an Elysian ship. As befits an Elysian ship, the Medical Bay is both an advanced room of healing, and a laboratory. The Medical bay of the destroyer is advanced, as one would expect from an Elysian ship. As befits an Elysian ship, the Medical Bay is both an advanced room of healing, and a laboratory.
  
-The walls are lined by three large capsules on each of the walls other than that which contains the walls, for a total of nine capsules. These capsules look like smooth eggs composed of chrome metal (actually chrome plated carbon boride) and a transparent glass like substance, filled with a pale-green liquid. These pods have several purposes, the most significant being that of healing whoever is placed inside. The liquid medium is a generalised healing substance, but after scanning the occupants DNA, stem-cells are created, engineered to work faster than normal stem-cells and capable of repairing almost any wound. Any injury which is not the loss of limb or organ can be repaired within five or ten minutes – regeneration of limbs or organs from nothing can take several hours. To get into the capsule a red panel at its centre is pressed, which causes two ‘glass’ screens to slide open and then leaning back into the liquid – which causes one to float into the centre. Unless ordered no to it then causes unconsciousness. The liquid causes a constant bubble of oxygen in front of the occupants mouth, allowing them to breathe. The capsules also contain a Soul Transfer system which automatically scans (unless ordered not to) the occupants mind whenever used – saving it in multiple armoured locations around the ship. The capsule can completely create a new body based on scanned DNA or genetic data given by the computer, capable of creating a new body in around half an hour. This is actually faster than healing a very serious wound. The capsules can also be used to create a Seraph in around ten minutes (the Seraph’s own regeneration abilities greatly speed up the production), their brain being supplied by a base stored in the computer. It should be noted that this is actually considerably slower than that of Yamatian ships. Waste heat is channelled away through the fluid, as is any biological waste which is produced during the residence. These capsules can also be used as a brig – it is almost impossible to escape if the computer is told to restrain the occupant.+The walls are lined by three large capsules on each of the walls other than that which contains the walls, for a total of nine capsules. These capsules look like smooth eggs composed of chrome metal (actually chrome plated carbon boride) and a transparent glass like substance, filled with a pale-green liquid. These pods have several purposes, the most significant being that of healing whoever is placed inside. The liquid medium is a generalised healing substance, but after scanning the occupants DNA, stem-cells are created, engineered to work faster than normal stem-cells and capable of repairing almost any wound. Any injury which is not the loss of limb or organ can be repaired within five or ten minutes – regeneration of limbs or organs from nothing can take several hours. To get into the capsule a red panel at its centre is pressed, which causes two ‘glass’ screens to slide open and then leaning back into the liquid – which causes one to float into the centre. Unless ordered no to it then causes unconsciousness. The liquid causes a constant bubble of oxygen in front of the occupants mouth, allowing them to breathe. The capsules also contain a Soul Transfer system which automatically scans (unless ordered not to) the occupants mind whenever used – saving it in multiple armoured locations around the ship. The capsule can completely create a new body based on scanned DNA or genetic data given by the computer, capable of creating a new body in around half an hour. This is actually faster than healing a very serious wound. The capsules can also be used to create a Seraph in around ten minutes (the Seraph’s own regeneration abilities greatly speed up the production), their brain being supplied by a base stored in the computer. It should be noted that this is actually considerably slower than that of Yamataian ships. Waste heat is channelled away through the fluid, as is any biological waste which is produced during the residence. These capsules can also be used as a brig – it is almost impossible to escape if the computer is told to restrain the occupant.
 Between these capsules there are magnetically locked dark green and chrome cupboards containing an enormously diverse collection of medical equipment. Within the centre of the room there are four rather large medical beds, each of which is equipped with complex medical scanning equipment as well as a forcefield projector which can restrain the occupant as an additional brig or while the doctor is operating. Between these capsules there are magnetically locked dark green and chrome cupboards containing an enormously diverse collection of medical equipment. Within the centre of the room there are four rather large medical beds, each of which is equipped with complex medical scanning equipment as well as a forcefield projector which can restrain the occupant as an additional brig or while the doctor is operating.
 At the back of the medbay there is an air-tight five inch carbon-boride door which can only be opened by the Captain or the medic – behind this is the laboratory with several dissection tables which have automated needles, knives, and saws for doing complex dissection work. This can be used for either science or torture – it is equally adapt at each. Also in the laboratory is equipment to experiment on organisms as well as to manipulate genetic material. At the back of the medbay there is an air-tight five inch carbon-boride door which can only be opened by the Captain or the medic – behind this is the laboratory with several dissection tables which have automated needles, knives, and saws for doing complex dissection work. This can be used for either science or torture – it is equally adapt at each. Also in the laboratory is equipment to experiment on organisms as well as to manipulate genetic material.
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 ==== Hull-Integrated Systems: ==== ==== Hull-Integrated Systems: ====
  
-**Graviton Beam Projector (12): ** These devices are distributed around the ship, with four at the front, four at the back and two at either side. These take the form of nodules on the surface of the ship and are capable of producing gravitic anomalies in order to move objects by making them ‘fall’ in the direction of the anomaly. Used in unison they can theoretically be used to render small enemy vessels immobile, or even as an improvised weapon.+Graviton Beam Projector (12):  These devices are distributed around the ship, with four at the front, four at the back and two at either side. These take the form of nodules on the surface of the ship and are capable of producing gravitic anomalies in order to move objects by making them ‘fall’ in the direction of the anomaly. Used in unison they can theoretically be used to render small enemy vessels immobile, or even as an improvised weapon.
  
 ==== Emergency Systems: ==== ==== Emergency Systems: ====
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 The main weapon of the Elysian Destroyer is the new and powerful interdiction beam. Functioning off the same principle as interdiction field and shield the beam concentrates the effect in a far more powerful localised effect. The ship fires four of these beams at the same time – the effect being to negate any spatial distortions at the target and the surrounding area. This includes distortion based transportation, weapons certain systems and importantly – distortion based shielding. Encased by these four interdiction beams the ship then fires a pulse of anti-matter; a fraction below the speed of light and of sufficient size to normally destroy the craft. The main weapon of the Elysian Destroyer is the new and powerful interdiction beam. Functioning off the same principle as interdiction field and shield the beam concentrates the effect in a far more powerful localised effect. The ship fires four of these beams at the same time – the effect being to negate any spatial distortions at the target and the surrounding area. This includes distortion based transportation, weapons certain systems and importantly – distortion based shielding. Encased by these four interdiction beams the ship then fires a pulse of anti-matter; a fraction below the speed of light and of sufficient size to normally destroy the craft.
  
-**Location: Central to the ship. +Location: Central to the ship. 
-**Primary Purpose: Anti-starship. +Primary Purpose: Anti-starship. 
-**Secondary Purpose: Heavy Assault. +Secondary Purpose: Heavy Assault. 
-**Damage: Tier 12, Heavy Anti-Starship+Damage: Tier 12, Heavy Anti-Starship
 Range: 2,500,000 km. Range: 2,500,000 km.
 Rate of Fire: Interdiction Beam can last as long as the ship powers it – the ship can fire one pulse of anti-matter every five seconds. Rate of Fire: Interdiction Beam can last as long as the ship powers it – the ship can fire one pulse of anti-matter every five seconds.
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  The missiles that these launchers which these fire contain complex sub-AI navigational computers, a SDG FTL system, anti-shield shielding and most importantly a powerful ‘Generator’ (in effect an aether generator) capable of drawing too much energy as so to cause a highly powerful explosion. Each missile in ten metres long by two metres wide, and is held vertically and two deep within the wings of the vessel. They are hidden behind sliding sections of the hull.  The missiles that these launchers which these fire contain complex sub-AI navigational computers, a SDG FTL system, anti-shield shielding and most importantly a powerful ‘Generator’ (in effect an aether generator) capable of drawing too much energy as so to cause a highly powerful explosion. Each missile in ten metres long by two metres wide, and is held vertically and two deep within the wings of the vessel. They are hidden behind sliding sections of the hull.
  
-**Location: Four, two on each ‘wing’. +Location: Four, two on each ‘wing’. 
-**Primary Purpose: Anti-starship. +Primary Purpose: Anti-starship. 
-**Secondary Purpose: Heavy Assault. +Secondary Purpose: Heavy Assault. 
-**Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which)+Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which)
 Range: 5,000,000km. Range: 5,000,000km.
 Rate of Fire: 1, 2, 3, 4 or 5 from each Launcher. Rate of Fire: 1, 2, 3, 4 or 5 from each Launcher.
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 As the secondary weapons of the Crataeis comes a weaker version of the Main Battle Cannons these weapons, which take the form of a large smooth bulge on the side of the hull, and fires between a gap between scales. These high-powered transphased plasmatic pulse cannons function through ‘phasing’ the plasma pulse that they fire. Stated simply the pulses are fired in such away that they ‘phase’ outside of the universe until they are within the enemies’ shields, at which point they are converted back into normal space to impact with the hull. If there is more time to calculate the distances involved then the ship may fire a plasmatic pulse in such a way that it does not revert into normal space until it is within the ship. This weapon functions as a simple plasma cannon when the Interdiction Shield is up. As the secondary weapons of the Crataeis comes a weaker version of the Main Battle Cannons these weapons, which take the form of a large smooth bulge on the side of the hull, and fires between a gap between scales. These high-powered transphased plasmatic pulse cannons function through ‘phasing’ the plasma pulse that they fire. Stated simply the pulses are fired in such away that they ‘phase’ outside of the universe until they are within the enemies’ shields, at which point they are converted back into normal space to impact with the hull. If there is more time to calculate the distances involved then the ship may fire a plasmatic pulse in such a way that it does not revert into normal space until it is within the ship. This weapon functions as a simple plasma cannon when the Interdiction Shield is up.
  
-**Location: Three forward facing on each side of the ship, one facing the rear. Each cannon has a 45 degree arc, and this arc can change direction slowly. +Location: Three forward facing on each side of the ship, one facing the rear. Each cannon has a 45 degree arc, and this arc can change direction slowly. 
-**Primary Purpose: Anti-starship. +Primary Purpose: Anti-starship. 
-**Secondary Purpose: Heavy Assault. +Secondary Purpose: Heavy Assault. 
-**Damage: Tier 11, Medium Anti-Starship+Damage: Tier 11, Medium Anti-Starship
 Range: 2,500,000km. Range: 2,500,000km.
 Rate of Fire: 1 pulse every second. Rate of Fire: 1 pulse every second.
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 These ‘bumps’ on the hull of the ship contain the equivalent of turrets which fire a a transphased high energy electro-magnetic beam of significant power. These ‘bumps’ on the hull of the ship contain the equivalent of turrets which fire a a transphased high energy electro-magnetic beam of significant power.
  
-**Location: Focused around the sides of the craft in order to increase cover. +Location: Focused around the sides of the craft in order to increase cover. 
-**Primary Purpose: Anti-starship +Primary Purpose: Anti-starship 
-**Secondary Purpose: Anti-mecha/Anti-fighter +Secondary Purpose: Anti-mecha/Anti-fighter 
-**Damage: Tier 10, Light Anti-Starship+Damage: Tier 10, Light Anti-Starship
 Range: 2,000,000 miles Range: 2,000,000 miles
 Rate of Fire: 3 times a second Rate of Fire: 3 times a second

faction/elysia/starship_classes/thantros.txt · Last modified: 2023/12/21 04:22 by 127.0.0.1