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faction:elysia:starship_classes:thantros

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faction:elysia:starship_classes:thantros [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:elysia:starship_classes:thantros [2019/11/02 06:25] – Get rid of unnecessary bolding wes
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 ===== Statistical Data ===== ===== Statistical Data =====
  
-**Organizations Using This Vessel: Elysian Celestial Navy+Organizations Using This Vessel: Elysian Celestial Navy
 Type: Destroyer. Type: Destroyer.
 Class: El-D2-1a Class: El-D2-1a
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 Crew: The minimum operational capacity is 3, at full efficiency it has 32. 4 bridge staff, 1 captain, 1 engineer, 1 medic and 25 multipurpose S19s Crew: The minimum operational capacity is 3, at full efficiency it has 32. 4 bridge staff, 1 captain, 1 engineer, 1 medic and 25 multipurpose S19s
 Maximum Capacity: 32. The ship is not designed to carry anything more than its normal compliment. Maximum Capacity: 32. The ship is not designed to carry anything more than its normal compliment.
-**Appearance: The Destroyer is a large but fluidic ship, with very few hard corners – the front comes to a rounded point and from here the ship begins to widen out into two ‘wings’ before tailing off again into a far flatter rear.+Appearance: The Destroyer is a large but fluidic ship, with very few hard corners – the front comes to a rounded point and from here the ship begins to widen out into two ‘wings’ before tailing off again into a far flatter rear.
  
 Length: 400 metres Length: 400 metres
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 ===== Performance Statistics ===== ===== Performance Statistics =====
  
-**Speed (STL): 0.15c aux engines, with the possibility of exceeding to 0.3c in a straight line (using a short burst to increase speed and relying on space maintaining its kinetic force). +Speed (STL): 0.15c aux engines, with the possibility of exceeding to 0.3c in a straight line (using a short burst to increase speed and relying on space maintaining its kinetic force). 
-**Speed (SDG): .8 to 5,000c using combined distortion system. +Speed (SDG): .8 to 5,000c using combined distortion system. 
-**Note: The SDG can still function (although at reduced efficiency) even in the presence of anti-FTL fields. +Note: The SDG can still function (although at reduced efficiency) even in the presence of anti-FTL fields. 
-**Speed (Hyperspace Fold): 0.5 LY/min – 3 second per LY charge with a 20LY maximum. +Speed (Hyperspace Fold): 0.5 LY/min – 3 second per LY charge with a 20LY maximum. 
-**Speed (Aerial): Mach 1 in atmosphere (With shields). The ship has full VTOL using its STL Gravitic Drive the ship has landing gear and full VTOL capability.+Speed (Aerial): Mach 1 in atmosphere (With shields). The ship has full VTOL using its STL Gravitic Drive the ship has landing gear and full VTOL capability.
  
 Range: The vessel has life-support that can support the crew for six months. Range: The vessel has life-support that can support the crew for six months.
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 ==== Hull-Integrated Systems: ==== ==== Hull-Integrated Systems: ====
  
-**Graviton Beam Projector (12): ** These devices are distributed around the ship, with four at the front, four at the back and two at either side. These take the form of nodules on the surface of the ship and are capable of producing gravitic anomalies in order to move objects by making them ‘fall’ in the direction of the anomaly. Used in unison they can theoretically be used to render small enemy vessels immobile, or even as an improvised weapon.+Graviton Beam Projector (12):  These devices are distributed around the ship, with four at the front, four at the back and two at either side. These take the form of nodules on the surface of the ship and are capable of producing gravitic anomalies in order to move objects by making them ‘fall’ in the direction of the anomaly. Used in unison they can theoretically be used to render small enemy vessels immobile, or even as an improvised weapon.
  
 ==== Emergency Systems: ==== ==== Emergency Systems: ====
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 The main weapon of the Elysian Destroyer is the new and powerful interdiction beam. Functioning off the same principle as interdiction field and shield the beam concentrates the effect in a far more powerful localised effect. The ship fires four of these beams at the same time – the effect being to negate any spatial distortions at the target and the surrounding area. This includes distortion based transportation, weapons certain systems and importantly – distortion based shielding. Encased by these four interdiction beams the ship then fires a pulse of anti-matter; a fraction below the speed of light and of sufficient size to normally destroy the craft. The main weapon of the Elysian Destroyer is the new and powerful interdiction beam. Functioning off the same principle as interdiction field and shield the beam concentrates the effect in a far more powerful localised effect. The ship fires four of these beams at the same time – the effect being to negate any spatial distortions at the target and the surrounding area. This includes distortion based transportation, weapons certain systems and importantly – distortion based shielding. Encased by these four interdiction beams the ship then fires a pulse of anti-matter; a fraction below the speed of light and of sufficient size to normally destroy the craft.
  
-**Location: Central to the ship. +Location: Central to the ship. 
-**Primary Purpose: Anti-starship. +Primary Purpose: Anti-starship. 
-**Secondary Purpose: Heavy Assault. +Secondary Purpose: Heavy Assault. 
-**Damage: Tier 12, Heavy Anti-Starship+Damage: Tier 12, Heavy Anti-Starship
 Range: 2,500,000 km. Range: 2,500,000 km.
 Rate of Fire: Interdiction Beam can last as long as the ship powers it – the ship can fire one pulse of anti-matter every five seconds. Rate of Fire: Interdiction Beam can last as long as the ship powers it – the ship can fire one pulse of anti-matter every five seconds.
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  The missiles that these launchers which these fire contain complex sub-AI navigational computers, a SDG FTL system, anti-shield shielding and most importantly a powerful ‘Generator’ (in effect an aether generator) capable of drawing too much energy as so to cause a highly powerful explosion. Each missile in ten metres long by two metres wide, and is held vertically and two deep within the wings of the vessel. They are hidden behind sliding sections of the hull.  The missiles that these launchers which these fire contain complex sub-AI navigational computers, a SDG FTL system, anti-shield shielding and most importantly a powerful ‘Generator’ (in effect an aether generator) capable of drawing too much energy as so to cause a highly powerful explosion. Each missile in ten metres long by two metres wide, and is held vertically and two deep within the wings of the vessel. They are hidden behind sliding sections of the hull.
  
-**Location: Four, two on each ‘wing’. +Location: Four, two on each ‘wing’. 
-**Primary Purpose: Anti-starship. +Primary Purpose: Anti-starship. 
-**Secondary Purpose: Heavy Assault. +Secondary Purpose: Heavy Assault. 
-**Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which)+Damage: Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship (FIXME: Staff needs to determine which)
 Range: 5,000,000km. Range: 5,000,000km.
 Rate of Fire: 1, 2, 3, 4 or 5 from each Launcher. Rate of Fire: 1, 2, 3, 4 or 5 from each Launcher.
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 As the secondary weapons of the Crataeis comes a weaker version of the Main Battle Cannons these weapons, which take the form of a large smooth bulge on the side of the hull, and fires between a gap between scales. These high-powered transphased plasmatic pulse cannons function through ‘phasing’ the plasma pulse that they fire. Stated simply the pulses are fired in such away that they ‘phase’ outside of the universe until they are within the enemies’ shields, at which point they are converted back into normal space to impact with the hull. If there is more time to calculate the distances involved then the ship may fire a plasmatic pulse in such a way that it does not revert into normal space until it is within the ship. This weapon functions as a simple plasma cannon when the Interdiction Shield is up. As the secondary weapons of the Crataeis comes a weaker version of the Main Battle Cannons these weapons, which take the form of a large smooth bulge on the side of the hull, and fires between a gap between scales. These high-powered transphased plasmatic pulse cannons function through ‘phasing’ the plasma pulse that they fire. Stated simply the pulses are fired in such away that they ‘phase’ outside of the universe until they are within the enemies’ shields, at which point they are converted back into normal space to impact with the hull. If there is more time to calculate the distances involved then the ship may fire a plasmatic pulse in such a way that it does not revert into normal space until it is within the ship. This weapon functions as a simple plasma cannon when the Interdiction Shield is up.
  
-**Location: Three forward facing on each side of the ship, one facing the rear. Each cannon has a 45 degree arc, and this arc can change direction slowly. +Location: Three forward facing on each side of the ship, one facing the rear. Each cannon has a 45 degree arc, and this arc can change direction slowly. 
-**Primary Purpose: Anti-starship. +Primary Purpose: Anti-starship. 
-**Secondary Purpose: Heavy Assault. +Secondary Purpose: Heavy Assault. 
-**Damage: Tier 11, Medium Anti-Starship+Damage: Tier 11, Medium Anti-Starship
 Range: 2,500,000km. Range: 2,500,000km.
 Rate of Fire: 1 pulse every second. Rate of Fire: 1 pulse every second.
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 These ‘bumps’ on the hull of the ship contain the equivalent of turrets which fire a a transphased high energy electro-magnetic beam of significant power. These ‘bumps’ on the hull of the ship contain the equivalent of turrets which fire a a transphased high energy electro-magnetic beam of significant power.
  
-**Location: Focused around the sides of the craft in order to increase cover. +Location: Focused around the sides of the craft in order to increase cover. 
-**Primary Purpose: Anti-starship +Primary Purpose: Anti-starship 
-**Secondary Purpose: Anti-mecha/Anti-fighter +Secondary Purpose: Anti-mecha/Anti-fighter 
-**Damage: Tier 10, Light Anti-Starship+Damage: Tier 10, Light Anti-Starship
 Range: 2,000,000 miles Range: 2,000,000 miles
 Rate of Fire: 3 times a second Rate of Fire: 3 times a second

faction/elysia/starship_classes/thantros.txt · Last modified: 2023/12/21 04:22 by 127.0.0.1