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faction:elysia:starship_classes:concordia [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:elysia:starship_classes:concordia [2023/11/18 04:55] – ↷ Links adapted because of a move operation wes
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 ===== 3. Dimensions and Crew Complement ===== ===== 3. Dimensions and Crew Complement =====
  
-**Organizations Using This Vessel: Elysian Celestial Navy.+Organizations Using This Vessel: Elysian Celestial Navy.
 Type: Scout. Type: Scout.
 Class: El-E1-1a Class: El-E1-1a
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 ===== 4. Performance Statistics ===== ===== 4. Performance Statistics =====
  
-**Speed (Sublight): 0.41c (can boost to 0.82c for up to one minute at a time) +Speed (Sublight): 0.41c (can boost to 0.82c for up to one minute at a time) 
-**Spatial Distortion (FTL):  0.5c to 16,500c +Spatial Distortion (FTL):  0.5c to 16,500c 
-**Hyperspace: 0.75 LY/Minute. (Optional, not in standard model.) +Hyperspace: 0.75 LY/Minute. (Optional, not in standard model.) 
-**Speed (Aerial): Mach 5 (with shields). Has full VTOL capacity. +Speed (Aerial): Mach 5 (with shields). Has full VTOL capacity. 
-**Speed (Water):  Not designed to enter water.+Speed (Water):  Not designed to enter water.
  
-**Range (Distance): Its distance is only practically limited by its lifetime and for how long it can support a crew. +Range (Distance): Its distance is only practically limited by its lifetime and for how long it can support a crew. 
-**Range (Support): 7 months.+Range (Support): 7 months.
 Lifespan: 15 years. Lifespan: 15 years.
 Refit Cycle: Irregular. Refit Cycle: Irregular.
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 ===== 5. Inside the Concordia ===== ===== 5. Inside the Concordia =====
  
-**Bridge: The bridge of the Concordia is on the top deck and at the front of the ship and is a simple affair consisting of a round room with a captains chair in the centre, a tactical console on its left and a sensor console on its right. At the front is the pilot’s chair. In front of this there is a large screen. The consoles are physical and are composed simply of touchpad’s. Their seats are effectively swivel-chairs bolted into the floor. The captain’s chair is a slightly more sophisticated deal, a utilitarian looking armchair with display panels coming out of it. The pilot’s seat is a reclining one and includes an advanced bio-neural interface (the only one on the ship), as well as a joystick in case of emergency.+Bridge: The bridge of the Concordia is on the top deck and at the front of the ship and is a simple affair consisting of a round room with a captains chair in the centre, a tactical console on its left and a sensor console on its right. At the front is the pilot’s chair. In front of this there is a large screen. The consoles are physical and are composed simply of touchpad’s. Their seats are effectively swivel-chairs bolted into the floor. The captain’s chair is a slightly more sophisticated deal, a utilitarian looking armchair with display panels coming out of it. The pilot’s seat is a reclining one and includes an advanced bio-neural interface (the only one on the ship), as well as a joystick in case of emergency.
  
-**Captains Quarters: The Captains quarters are not particularly luxurious, but they are larger than those of the rest of the crew. It consists of a four meter wide by six metre long room dominate by a large bed (with foam mattress), with other furniture including a cupboard, writing desk, chest of drawers and wall mirror. The room comes with sparse decoration – it up to the captain if he wishes to make his room more homey. The Captains quarters are right next to, and to the right of, the bridge.+Captains Quarters: The Captains quarters are not particularly luxurious, but they are larger than those of the rest of the crew. It consists of a four meter wide by six metre long room dominate by a large bed (with foam mattress), with other furniture including a cupboard, writing desk, chest of drawers and wall mirror. The room comes with sparse decoration – it up to the captain if he wishes to make his room more homey. The Captains quarters are right next to, and to the right of, the bridge.
  
-**Crew Quarters: This is for the crew who man the stations of the bridge and consists of room as large as the captains but opposite his. It contains two bunk beds to be shared between the six occupants – only possible due to their taking of shifts. Other than the two bunk beds there are also two wardrobes and two chest of drawers. It should be noted that the beds are particularly comfortable, and are self-cleaning.+Crew Quarters: This is for the crew who man the stations of the bridge and consists of room as large as the captains but opposite his. It contains two bunk beds to be shared between the six occupants – only possible due to their taking of shifts. Other than the two bunk beds there are also two wardrobes and two chest of drawers. It should be noted that the beds are particularly comfortable, and are self-cleaning.
  
-**Pilot Quarters: This is the room belonging to the two Elysians who are sent on investigations or raids with the Seraph. It is three metres wide by four long and contains a bunk bed, a chest of drawers and a wardrobe. This is the next one down from the Captains quarters.+Pilot Quarters: This is the room belonging to the two Elysians who are sent on investigations or raids with the Seraph. It is three metres wide by four long and contains a bunk bed, a chest of drawers and a wardrobe. This is the next one down from the Captains quarters.
  
-**Armoury: The armoury of the ship is to be used in the unfortunate circumstance in which the away team needs to get into a fight. It contains several rifles and pistols of various makes but its main strength lies in the four containers that lie at the back – each keeping an S11 or S14 Seraph in stasis. They can only be released by an order by the Captain, or if he is killed, the next highest ranking officer. This lies next to the ‘other quarters’.+Armoury: The armoury of the ship is to be used in the unfortunate circumstance in which the away team needs to get into a fight. It contains several rifles and pistols of various makes but its main strength lies in the four containers that lie at the back – each keeping an S11 or S14 Seraph in stasis. They can only be released by an order by the Captain, or if he is killed, the next highest ranking officer. This lies next to the ‘other quarters’.
  
-**Wardroom: All of the crew (other than those who are currently on duty) eat in the wardroom, which lies opposite the ‘Other quarters’ and armoury. It is five metres wide and six long and consists of a table surrounded by six chairs. In the corner of the room there is a very small kitchen which carries just enough to cook the packaged food the ship provides.+Wardroom: All of the crew (other than those who are currently on duty) eat in the wardroom, which lies opposite the ‘Other quarters’ and armoury. It is five metres wide and six long and consists of a table surrounded by six chairs. In the corner of the room there is a very small kitchen which carries just enough to cook the packaged food the ship provides.
  
-**Medical: The next room on from the Armour is the Medbay which is relatively well stocked, but lacks advanced (and thus expensive) technology. If someone is very badly hurt then the general procedure is to save their souls (that technology is at least incorporated) and then put them into stasis in the four containers at the back of the room. The ST device is incorporated into the medbed.+Medical: The next room on from the Armour is the Medbay which is relatively well stocked, but lacks advanced (and thus expensive) technology. If someone is very badly hurt then the general procedure is to save their souls (that technology is at least incorporated) and then put them into stasis in the four containers at the back of the room. The ST device is incorporated into the medbed.
  
-**Engine Room: At the end of the passage way, and over the Shuttle Bay, lies the engine room. This room is filled with consoles and has a small door (sealed with a key that changes daily) next to the floor which (if crawled down) grants access to the SDG and other vital components of the ship. Power regulation can be effectively dealt with from this room.+Engine Room: At the end of the passage way, and over the Shuttle Bay, lies the engine room. This room is filled with consoles and has a small door (sealed with a key that changes daily) next to the floor which (if crawled down) grants access to the SDG and other vital components of the ship. Power regulation can be effectively dealt with from this room.
  
-**Passage way: There is one central passageway on the Concordia – that which runs through the centre of the ship. It is well lit, with a thin carpet on the floor to grant traction and with the general colour theme of grey. These two things run throughout the ship except in the medbay where the walls are white and the floor tiled.+Passage way: There is one central passageway on the Concordia – that which runs through the centre of the ship. It is well lit, with a thin carpet on the floor to grant traction and with the general colour theme of grey. These two things run throughout the ship except in the medbay where the walls are white and the floor tiled.
  
-**Shuttle Bay: The shuttle bay is the only room that actually lies on the second deck. To access it you have to climb down a shaft opposite the medbay, which brings you to the top left hand quarter of it. There is room in the ship to fit a single Jilanth sized shuttle. It is also through the Shuttle bay that the crew embark and disembark onto ground. +Shuttle Bay: The shuttle bay is the only room that actually lies on the second deck. To access it you have to climb down a shaft opposite the medbay, which brings you to the top left hand quarter of it. There is room in the ship to fit a single Jilanth sized shuttle. It is also through the Shuttle bay that the crew embark and disembark onto ground. 
  
-**Toilet facility: There is only set of toilets on the Concordia and they make no distinction between sex. It consists simply of two cubicles. In the same room there are two showers, and two hand basins.+Toilet facility: There is only set of toilets on the Concordia and they make no distinction between sex. It consists simply of two cubicles. In the same room there are two showers, and two hand basins.
  
 ===== 6. Ship Systems ===== ===== 6. Ship Systems =====
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     * Structural Points: 12     * Structural Points: 12
  
-**Airlock System: The ship connects with others by way of chute with airtight suction pads on the end latching onto another ship and then exciting the ship through a airlock at the end of a corridor on the first deck.+Airlock System: The ship connects with others by way of chute with airtight suction pads on the end latching onto another ship and then exciting the ship through a airlock at the end of a corridor on the first deck.
  
-**Environmental Systems: The environmental systems on the Concordia keep the temperature always comfortable, and the humidity always pleasant, but that’s pretty much it.+Environmental Systems: The environmental systems on the Concordia keep the temperature always comfortable, and the humidity always pleasant, but that’s pretty much it.
  
-**Air Recycling System: The Concordia makes use of an artificial organism located at different parts of the ship which breaks carbon dioxide into carbon and oxygen and devouring the carbon. This results in a highly efficient air recycling system.+Air Recycling System: The Concordia makes use of an artificial organism located at different parts of the ship which breaks carbon dioxide into carbon and oxygen and devouring the carbon. This results in a highly efficient air recycling system.
  
-**Cloaking device: The Concordia has a relatively efficient Cloaking device which functions through wrapping the ship within what is in effect a ‘pocket universe’ created through its Combined distortion system. This is of considerable enough strength to make it at least difficult to detect without actively looking for it.+Cloaking device: The Concordia has a relatively efficient Cloaking device which functions through wrapping the ship within what is in effect a ‘pocket universe’ created through its Combined distortion system. This is of considerable enough strength to make it at least difficult to detect without actively looking for it.
  
-**Conformal PSC: The PSC (Psionic Signal Controller) is a form of psionic and telepathic protection, capable of nullifying all such activity. The device can selectively allow channels to permit secure telepathic operation and to maintain communication even under psionic attack.+Conformal PSC: The PSC (Psionic Signal Controller) is a form of psionic and telepathic protection, capable of nullifying all such activity. The device can selectively allow channels to permit secure telepathic operation and to maintain communication even under psionic attack.
  
-**Spatial Distortion Generator: This device is in almost all respects a CCD like device, however the Elysians did not feel comfortable using a Yamatian name and so developed their own. They also redesigned it – the end process is almost identical (it’s not as effective and not as power hungry) but it made the Elysians feel happier. +Spatial Distortion Generator: This device is in almost all respects a CCD like device, however the Elysians did not feel comfortable using a Yamataian name and so developed their own. They also redesigned it – the end process is almost identical (it’s not as effective and not as power hungry) but it made the Elysians feel happier. 
  
 Shields: The shields of the Concordia are formed through the distortion of space using the SDG. Through distorting space-time beams and projectiles pass through and around it as if it is not there. Shields: The shields of the Concordia are formed through the distortion of space using the SDG. Through distorting space-time beams and projectiles pass through and around it as if it is not there.
     * Shield Points: 20 (Stopping Power of 2)     * Shield Points: 20 (Stopping Power of 2)
  
-**Propulsion: The Concordia moves its at high superluminal speeds through the generation of distortions in space-time using spatial distortion technology, and wrapping them in order to create asymmetric peristaltic fields which drives the ship through space in a similar fashion to that of a Alcubierre Drive. The complexity of the system allows for vast superluminal speeds equivalent to many thousands of times the speed of light. The ship can stop completely or increase to full speed almost instantly due to the lack of kinetic energy in the ship – it simply required deactivating the special peristaltic effect.+Propulsion: The Concordia moves its at high superluminal speeds through the generation of distortions in space-time using spatial distortion technology, and wrapping them in order to create asymmetric peristaltic fields which drives the ship through space in a similar fashion to that of a Alcubierre Drive. The complexity of the system allows for vast superluminal speeds equivalent to many thousands of times the speed of light. The ship can stop completely or increase to full speed almost instantly due to the lack of kinetic energy in the ship – it simply required deactivating the special peristaltic effect.
  
-Some Concordia vessels are fitted with a **Hyperspace drive** when they are required to possess additional speed. These drives function through projecting the ship into another dimension – Hyperspace. The exact physics of hyperspace aren’t understood perfectly, but it is capable of achieving enormous speeds – relative to the normal universe.+Some Concordia vessels are fitted with a Hyperspace drive when they are required to possess additional speed. These drives function through projecting the ship into another dimension – Hyperspace. The exact physics of hyperspace aren’t understood perfectly, but it is capable of achieving enormous speeds – relative to the normal universe.
  
-For subluminal propulsion, and when the Spatial Distortion Generator needs to be diverted towards shields, the Concordia uses a **Gravitic Drive**. This functions by causing the ship to ‘fall’ through space at high speeds, and is a reliable and relatively manoeuvrable drive. Using it for STL combat means that the Concordia can often exceed its expected shield capacity.+For subluminal propulsion, and when the Spatial Distortion Generator needs to be diverted towards shields, the Concordia uses a Gravitic Drive. This functions by causing the ship to ‘fall’ through space at high speeds, and is a reliable and relatively manoeuvrable drive. Using it for STL combat means that the Concordia can often exceed its expected shield capacity.
  
 ==== Sensor and Computer Systems: ==== ==== Sensor and Computer Systems: ====
 As a scout the Concordia is required to have at least a competent set of sensors, and this is what it has. It has a large number of sensors, and while quite powerful they have rather limited range in comparison with other ships. As a scout the Concordia is required to have at least a competent set of sensors, and this is what it has. It has a large number of sensors, and while quite powerful they have rather limited range in comparison with other ships.
  
-**Computer System: The Concordia makes use of a organic, DNA based, sub-sentient computer which is competent but hardly brilliant. It obeys commands, and obeys them well, but doesn’t have any initiative and can’t perform nigh on miraculous tasks like more advanced computers can do. If it does specialize it is in the analyzing of gathering of data.+Computer System: The Concordia makes use of a organic, DNA based, sub-sentient computer which is competent but hardly brilliant. It obeys commands, and obeys them well, but doesn’t have any initiative and can’t perform nigh on miraculous tasks like more advanced computers can do. If it does specialize it is in the analyzing of gathering of data.
  
 === Sensors === === Sensors ===
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 ===== OOC Notes ===== ===== OOC Notes =====
-[[user:zakalwe|Zakalwe]] [[https://stararmy.com/roleplay-forum/index.php?threads/concordia-scout-ship.13651/|created]] this article on 2006/11/17 08:38; [[user:fred|Fred]] [[https://stararmy.com/roleplay-forum/index.php?threads/concordia-scout-ship.13651/#post-199293|approved]] it on 2006/11/27 10:21.+[[members:zakalwe|Zakalwe]] [[https://stararmy.com/roleplay-forum/index.php?threads/concordia-scout-ship.13651/|created]] this article on 2006/11/17 08:38; [[members:fred|Fred]] [[https://stararmy.com/roleplay-forum/index.php?threads/concordia-scout-ship.13651/#post-199293|approved]] it on 2006/11/27 10:21.

faction/elysia/starship_classes/concordia.txt · Last modified: 2023/12/21 04:22 by 127.0.0.1