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faction:elysia:equipment:ezrael [2019/11/02 06:19] – Get rid of unnecessary bolding wes | faction:elysia:equipment:ezrael [2023/11/12 12:18] – ↷ Links adapted because of a move operation wes | ||
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Manufacturer: | Manufacturer: | ||
- | **Appearance: The Ezrael is a very large and imposing armour, designed to be vaguely monstrous although maintaining the smoothly organic look which is standard for Elysian designs. The head is adorned with horn and fang like protrusions which rise smoothly from the surface. The armour has three sets of arms, the top are incorporated in the arms and house a visible plasma generator, the second are in the proper place and look like conventional armour arms save accomodating a considerable bulge in the forearms, and the third which ends with a rapier like sword. In addition to this it has a pair of wings which are grand even for an Elysian, obviously armoured and surrounded by a visible energy field. | + | Appearance: The Ezrael is a very large and imposing armour, designed to be vaguely monstrous although maintaining the smoothly organic look which is standard for Elysian designs. The head is adorned with horn and fang like protrusions which rise smoothly from the surface. The armour has three sets of arms, the top are incorporated in the arms and house a visible plasma generator, the second are in the proper place and look like conventional armour arms save accomodating a considerable bulge in the forearms, and the third which ends with a rapier like sword. In addition to this it has a pair of wings which are grand even for an Elysian, obviously armoured and surrounded by a visible energy field. |
Height: 9’2” | Height: 9’2” | ||
Width: 4’3” | Width: 4’3” | ||
- | **Depth: 3” | + | Depth: 3” |
Speeds: | Speeds: | ||
- | **Jump: 200 mph. | + | Jump: 200 mph. |
- | **Running: 90 mph. | + | Running: 90 mph. |
- | **Jet: Mach 5 (requires temporary attachment). | + | Jet: Mach 5 (requires temporary attachment). |
Range: One week. | Range: One week. | ||
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Incorporated into the forearms this weapon is designed to oppose lower-powered threats, the Angel' | Incorporated into the forearms this weapon is designed to oppose lower-powered threats, the Angel' | ||
- | **Location: Forearms. | + | Location: Forearms. |
- | **Purpose: Anti-power armour and infantry. | + | Purpose: Anti-power armour and infantry. |
- | **Damage: (Apparently not in DR system any more) | + | Damage: (Apparently not in DR system any more) |
Range: Melee - about 1.5 metres. | Range: Melee - about 1.5 metres. | ||
Rate of Fire: 300 rpm. | Rate of Fire: 300 rpm. | ||
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The Saha Torch is integrated into the upper two arms of the power armour. The additional room allowed due to the lack of biological arms give it room for a high power plasma torch capable of generating ultra-high temperature plasma. This projected plasma is directed into a very tight spike, although the visible corona of heat and light is significant wider and longer - and the radiating heat is likely to make flammable objects in the area will likely catch fire and unprotected entities will be badly burnt. | The Saha Torch is integrated into the upper two arms of the power armour. The additional room allowed due to the lack of biological arms give it room for a high power plasma torch capable of generating ultra-high temperature plasma. This projected plasma is directed into a very tight spike, although the visible corona of heat and light is significant wider and longer - and the radiating heat is likely to make flammable objects in the area will likely catch fire and unprotected entities will be badly burnt. | ||
- | **Location: Secondary Arms. | + | Location: Secondary Arms. |
- | **Purpose: Anti-power armour, armour, infantry. | + | Purpose: Anti-power armour, armour, infantry. |
- | **Damage: 3. | + | Damage: 3. |
Range: Melee - about 3 metres. | Range: Melee - about 3 metres. | ||
Rate of Fire: Continuous. | Rate of Fire: Continuous. | ||
Ammunition Effectively unlimited while the armour provides power. | Ammunition Effectively unlimited while the armour provides power. | ||
- | **Alternate setting: Saha Pulse Cannon** | + | Alternate setting: Saha Pulse Cannon |
Although dedicated to close combat the Ezrael requires some long-range capabilities, | Although dedicated to close combat the Ezrael requires some long-range capabilities, | ||
- | **Location: Secondary Arms. | + | Location: Secondary Arms. |
- | **Purpose: Anti-power armour, armour, infantry. | + | Purpose: Anti-power armour, armour, infantry. |
- | **Damage: | + | Damage: |
Range: Midrange - about 100 metres. | Range: Midrange - about 100 metres. | ||
Rate of Fire: 10 second burst with three second cool down period. | Rate of Fire: 10 second burst with three second cool down period. | ||
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The second set of artificial arms is again designed to enhance the armours formidable close combat capabilities, | The second set of artificial arms is again designed to enhance the armours formidable close combat capabilities, | ||
- | **Location: Tertiary Arms. | + | Location: Tertiary Arms. |
- | **Purpose: Anti-power armour, infantry. | + | Purpose: Anti-power armour, infantry. |
- | **Damage: | + | Damage: |
Range: Close combat – 2 metres. | Range: Close combat – 2 metres. | ||
Rate of Fire: Continuous. | Rate of Fire: Continuous. | ||
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The Ezrael has a legacy from the Hikael in the form of four Monomolecular Blades, one in each elbow and one in each knee. These can be extended | The Ezrael has a legacy from the Hikael in the form of four Monomolecular Blades, one in each elbow and one in each knee. These can be extended | ||
- | **Location: Elbows and knees | + | Location: Elbows and knees |
- | **Purpose: Stabbing. | + | Purpose: Stabbing. |
- | **Damage: Apparently not in DR anymore. | + | Damage: Apparently not in DR anymore. |
Range: Melee. | Range: Melee. | ||
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This device is integrated into the head of the armour and functions through the creation of an intense spread of ultraviolet lasers which creates an intense ‘glare’ in the eyes, making it impossible to see properly. This affects any target which does not now have eye protection, and is a rather low energy weapon. It functions on the area in front of the armour. | This device is integrated into the head of the armour and functions through the creation of an intense spread of ultraviolet lasers which creates an intense ‘glare’ in the eyes, making it impossible to see properly. This affects any target which does not now have eye protection, and is a rather low energy weapon. It functions on the area in front of the armour. | ||
- | **Location: Head. | + | Location: Head. |
- | **Primary Purpose: Infantry suppression. | + | Primary Purpose: Infantry suppression. |
- | **Damage: Loss of motor control, loss of consciousness, | + | Damage: Loss of motor control, loss of consciousness, |
Range: 100m | Range: 100m | ||
Rate of Fire: Continuous if necessary. | Rate of Fire: Continuous if necessary. | ||
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An alternate application of the combat propulsion system is the ability for the armour to move others instead of itself. The armour grounds itself by increasing its gravity downwards and then uses the force that would normally move it against another armour. This demonstrates itself as a considerable degree of thrust, capable of breaking some scenery, damaging unarmoured targets and having the potential to disorientate power armour. | An alternate application of the combat propulsion system is the ability for the armour to move others instead of itself. The armour grounds itself by increasing its gravity downwards and then uses the force that would normally move it against another armour. This demonstrates itself as a considerable degree of thrust, capable of breaking some scenery, damaging unarmoured targets and having the potential to disorientate power armour. | ||
- | **Location: Central to the armour. | + | Location: Central to the armour. |
- | **Purpose: Anti-power armour or infantry/ | + | Purpose: Anti-power armour or infantry/ |
- | **Damage: Disorientation or 2. | + | Damage: Disorientation or 2. |
Range: Short - about 10 metres. | Range: Short - about 10 metres. | ||
Rate of Fire: Constant if required. | Rate of Fire: Constant if required. | ||
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The Ezrael uses a Superconducting Quantum Interference Device or SQUID, which non-intrusively detects the brains electrical activity through detecting the minute magnetic fields. This specialises in detecting the Motor and speech areas of the brain, meaning that the suit can detect all the movements the brain wishes to make and act upon it far faster than the pilot would normally be able to. It also means that the pilot can ‘speak’ to the armour, with the armour effectively hearing the pilots thoughts and acting upon them. In addition to this it uses a telepathic system to interact between the pilot and the armour, effectively allowing for the pilot to control the armour as an extension of itself. In addition to this the armour telepathically inputs data in to the pilots brain, including the visual data from visual sensors, and creates the effect of a HUD in the pilots brain. | The Ezrael uses a Superconducting Quantum Interference Device or SQUID, which non-intrusively detects the brains electrical activity through detecting the minute magnetic fields. This specialises in detecting the Motor and speech areas of the brain, meaning that the suit can detect all the movements the brain wishes to make and act upon it far faster than the pilot would normally be able to. It also means that the pilot can ‘speak’ to the armour, with the armour effectively hearing the pilots thoughts and acting upon them. In addition to this it uses a telepathic system to interact between the pilot and the armour, effectively allowing for the pilot to control the armour as an extension of itself. In addition to this the armour telepathically inputs data in to the pilots brain, including the visual data from visual sensors, and creates the effect of a HUD in the pilots brain. | ||
- | **Life Support: The organic center of the Ezrael is also a sophisticated life support system, recycling oxygen and supplying the pilot with water and extremely high nutrient pellets. The complexity of the organism means that the oxygen supply is recycled with virtually no loss, resulting in the pilot being able to ‘breathe’ for 28 days. An organ much like what we would know as a ‘Texas Catheter’, | + | Life Support: The organic center of the Ezrael is also a sophisticated life support system, recycling oxygen and supplying the pilot with water and extremely high nutrient pellets. The complexity of the organism means that the oxygen supply is recycled with virtually no loss, resulting in the pilot being able to ‘breathe’ for 28 days. An organ much like what we would know as a ‘Texas Catheter’, |
- | **Control Systems: Correct manipulation of an Ezrael takes some training to become adept with, getting used to relying on SQUID to reinforce your movements, to get used to the increased speed and reaction time of the armour, and how the Armour sometimes acts by itself - the Ezrael is considered to be a far more difficult armour to pilot than its predecessors due to the training required to manipulate the additional limbs personally, or to get used to the computer manipulating them in cohesion with the pilots individual effort. The combination of the SQUID and the telepathic systems means that eventually the entire armour does feel, eventually, like an extension of the body. | + | Control Systems: Correct manipulation of an Ezrael takes some training to become adept with, getting used to relying on SQUID to reinforce your movements, to get used to the increased speed and reaction time of the armour, and how the Armour sometimes acts by itself - the Ezrael is considered to be a far more difficult armour to pilot than its predecessors due to the training required to manipulate the additional limbs personally, or to get used to the computer manipulating them in cohesion with the pilots individual effort. The combination of the SQUID and the telepathic systems means that eventually the entire armour does feel, eventually, like an extension of the body. |
- | **Conformal PSC Device: The Ezrael is equipped with a Psionic Signal Controller, which protects the user from psionics, nullifying said activity. In order to allow the pilot to make use of his own telepathy, as a form of communication, | + | Conformal PSC Device: The Ezrael is equipped with a Psionic Signal Controller, which protects the user from psionics, nullifying said activity. In order to allow the pilot to make use of his own telepathy, as a form of communication, |
- | **Organic Computer: The computer for the Ezrael is that of a semi-autonomous, | + | Organic Computer: The computer for the Ezrael is that of a semi-autonomous, |
- | **Predictive System: This system is vital for the Ezrael’s survival against other armours and in mêlée. Effectively it predicts what the opponents next move will be using a number of parameters drawing of stance, last move and fighting style. It quickly ‘learns’ an opponents style. Upon predicting these moves it then uses this to help block and counter-attack, | + | Predictive System: This system is vital for the Ezrael’s survival against other armours and in mêlée. Effectively it predicts what the opponents next move will be using a number of parameters drawing of stance, last move and fighting style. It quickly ‘learns’ an opponents style. Upon predicting these moves it then uses this to help block and counter-attack, |
====Communications==== | ====Communications==== | ||
The Ezrael is equipped with an array of communication devices, the variety ensuring both security and versatility. These communication types include Radio, Laser and Subspace. These Communications can be secured using Quantum Encryption, utilising Heisenberg’s Uncertainty Principle (Or the equivalent in the SARP with the relevant name of whoever discovered it) to detect any attempts to monitor attempts and giving it the ability to counter them. Because of the lack of any system to talk in to inside the Ezrael, the computer instead reads the speech center of the brain using SQUID, or takes the thoughts of the pilot, and converts this in to a perfect simulacrum of the Pilot’s voice. The Communications Systems of the Ezrael are: | The Ezrael is equipped with an array of communication devices, the variety ensuring both security and versatility. These communication types include Radio, Laser and Subspace. These Communications can be secured using Quantum Encryption, utilising Heisenberg’s Uncertainty Principle (Or the equivalent in the SARP with the relevant name of whoever discovered it) to detect any attempts to monitor attempts and giving it the ability to counter them. Because of the lack of any system to talk in to inside the Ezrael, the computer instead reads the speech center of the brain using SQUID, or takes the thoughts of the pilot, and converts this in to a perfect simulacrum of the Pilot’s voice. The Communications Systems of the Ezrael are: | ||
- | **Radio: Full spectrum, dual-modulation. Although the range of the radio is theoretically unlimited, apart from absorbance and distortion by inter-stellar matter, its practical range is short given that it can only travel and light-speed and most military communication is required to be at least light hours, perhaps light years, apart. It is capable of both frequency-hopping and operating on multiple-channels. In order to secure the transmission, | + | Radio: Full spectrum, dual-modulation. Although the range of the radio is theoretically unlimited, apart from absorbance and distortion by inter-stellar matter, its practical range is short given that it can only travel and light-speed and most military communication is required to be at least light hours, perhaps light years, apart. It is capable of both frequency-hopping and operating on multiple-channels. In order to secure the transmission, |
- | **Laser: For close-range transmissions, | + | Laser: For close-range transmissions, |
- | **Subspace: Allows faster-than-light transmission. A standard means of communication; | + | Subspace: Allows faster-than-light transmission. A standard means of communication; |
- | **External Audio: The Ezrael has an external microphone as well as a speaker to allow the pilot to communicate more easily with nearby persons. The Speakers go up to 158 Decibels, enough to cause extreme vibrations in surrounding Humans and extreme nausea. | + | External Audio: The Ezrael has an external microphone as well as a speaker to allow the pilot to communicate more easily with nearby persons. The Speakers go up to 158 Decibels, enough to cause extreme vibrations in surrounding Humans and extreme nausea. |
====Sensor Systems==== | ====Sensor Systems==== | ||
- | **Main Visual Sensors: The majority of the visual sensors are located on the head of the Ezrael, including a high resolution optical sensor, capable of monitoring the entirety of the electro-magnetic band. The organic computer, by default, gives the pilot the image of the of the visible bands, often overlapping it with infrared data. The computer also records data in all other bands, including ultra-violet and micro-wave, but only notifies the pilot if there is something of note. The Ezrael has a gyroscopically-stabilized view of up to 250x magnification. There is a spotlight on the right hand side of the armour' | + | Main Visual Sensors: The majority of the visual sensors are located on the head of the Ezrael, including a high resolution optical sensor, capable of monitoring the entirety of the electro-magnetic band. The organic computer, by default, gives the pilot the image of the of the visible bands, often overlapping it with infrared data. The computer also records data in all other bands, including ultra-violet and micro-wave, but only notifies the pilot if there is something of note. The Ezrael has a gyroscopically-stabilized view of up to 250x magnification. There is a spotlight on the right hand side of the armour' |
- | **Complete Optic Cover: Using the same sesnors used for the Active Camouflage system, these provide the Ezrael with 720 degree coverage of its surroundings in all of electro-magnetic bands. While the Pilot can not take in all of this data, usually relying on the Main Visual Sensors, the Organic Computer constantly observes, and both alerts the pilot to anything of significance (the Pilot can be shown the date from these sensors), and factors it in to the Predictive defense System. | + | Complete Optic Cover: Using the same sesnors used for the Active Camouflage system, these provide the Ezrael with 720 degree coverage of its surroundings in all of electro-magnetic bands. While the Pilot can not take in all of this data, usually relying on the Main Visual Sensors, the Organic Computer constantly observes, and both alerts the pilot to anything of significance (the Pilot can be shown the date from these sensors), and factors it in to the Predictive defense System. |
- | **Time-Modulated Ultra-Wide Band Radar: Signals transmitted by UWB radars are pulses generated pseudo-randomly. They are only 0.80 nanoseconds in duration. Since the energy of any frequency band is blow the noise the TM-UWB is highly covert. TM-UWB has no carrier frequency or conversion, and because of the low frequency content of TM-UWB signals, they are capable of seeing through foliage and non-metallic objects better than regular radar can. It is ideal for both atmospheric operations and operation in nebulae. | + | Time-Modulated Ultra-Wide Band Radar: Signals transmitted by UWB radars are pulses generated pseudo-randomly. They are only 0.80 nanoseconds in duration. Since the energy of any frequency band is blow the noise the TM-UWB is highly covert. TM-UWB has no carrier frequency or conversion, and because of the low frequency content of TM-UWB signals, they are capable of seeing through foliage and non-metallic objects better than regular radar can. It is ideal for both atmospheric operations and operation in nebulae. |
- | **Quintessent Wave Differentialometer: | + | Quintessent Wave Differentialometer: |
- | **Fire Control: Connected with the Predictive defense System, the Ezrael’s Fire Control, a sub-section of the organic computer, can track around 20,000 targets at any one time, and monitors them for both defense and offensive purposes, using all of the suits sensory input to target sensitive areas of vehicles and armours, optimise its weapons power, range and frequency. If needed one more of the weapons systems can be assigned to the Fire Control system, which aims and fires them without any in-put of the pilot. | + | Fire Control: Connected with the Predictive defense System, the Ezrael’s Fire Control, a sub-section of the organic computer, can track around 20,000 targets at any one time, and monitors them for both defense and offensive purposes, using all of the suits sensory input to target sensitive areas of vehicles and armours, optimise its weapons power, range and frequency. If needed one more of the weapons systems can be assigned to the Fire Control system, which aims and fires them without any in-put of the pilot. |
==== Other Systems ==== | ==== Other Systems ==== | ||
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===== OOC Notes ===== | ===== OOC Notes ===== | ||
- | [[user: | + | [[user: |