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corp:zen:egress [2020/04/24 08:48] – ↷ Links adapted because of a move operation | corp:zen:egress [2023/11/18 04:53] – ↷ Links adapted because of a move operation wes | ||
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===== Basic Information ===== | ===== Basic Information ===== | ||
- | **Organizations Using This Vessel:** | + | Organizations Using This Vessel: |
*Zen Armaments | *Zen Armaments | ||
*Go To Space™ travel agency | *Go To Space™ travel agency | ||
- | ====== Statistical & Design Information | + | ===== Statistical & Design Information ===== |
*Type: Medium Passenger Ship | *Type: Medium Passenger Ship | ||
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Crew: 14-16 | Crew: 14-16 | ||
- | **Command:** 2 | + | Command: 2 |
- | **Navigational: | + | Navigational: |
- | **Starship Operations:** 1-2 | + | Starship Operations: 1-2 |
- | **Medical Staff**: 6((Pediatrician, | + | Medical Staff: 6((Pediatrician, |
- | **Support:** 2 | + | Support: 2 |
- | **Maintenance: | + | Maintenance: |
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Maximum Capacity: 300-340, depending on living style of occupants | Maximum Capacity: 300-340, depending on living style of occupants | ||
- | **Appearance:** A large egg-shaped hull ends in a cylinder with stabilizers. | + | Appearance: A large egg-shaped hull ends in a cylinder with stabilizers. |
==== Dimensions ==== | ==== Dimensions ==== | ||
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- | ===== Performance Statistics | + | ==== Performance Statistics ==== |
- | | + | *Speed (STL): Theoretical maximum: 0.275c |
- | | + | *Speed (FTL): 6,790c |
- | | + | *Speed (Aerial): Mach 9 (maximum recommended at greater than .6 atmospheres) |
- | | + | *Speed (Water): Though not designed for underwater travel, can reach speeds of 20 knots. |
- | | + | *Range (Distance): No limit at sublight, 15 LY FTL |
- | | + | *Range (Support): Approx. 116 months + 6 month emergency supplies => 22.68LY |
*Lifespan: As long as the parts still work. | *Lifespan: As long as the parts still work. | ||
*Refit Cycle: Should be retooled and repaired every time it enters the atmosphere as well as regularly when in transit. | *Refit Cycle: Should be retooled and repaired every time it enters the atmosphere as well as regularly when in transit. | ||
*Hull: 11 SP (Ship) | *Hull: 11 SP (Ship) | ||
- | | + | *Shield: 10 SP (Threshold: 2/5) |
===== Inside the Egress ===== | ===== Inside the Egress ===== | ||
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==== Deck 8 ==== | ==== Deck 8 ==== | ||
- | //**Storage & Escape Pods:**// Luggage and stuff that doesn' | + | Storage & Escape Pods: Luggage and stuff that does not need to be accessed often goes down here; in the event of an evacuation, luggage is ejected from the escape pods and people are stuffed in instead. The floor is curved due to the shape of the ship. |
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==== Deck 7 ==== | ==== Deck 7 ==== | ||
- | //**Crew Quarters & Custodian Office:**// Life support system is on this deck. 16 rooms, all fairly nice but compact. Individual washrooms. | + | Crew Quarters & Custodian Office: Life support system is on this deck. 16 rooms, all fairly nice but compact. Individual washrooms. |
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==== Deck 6 ==== | ==== Deck 6 ==== | ||
- | //**Economy Quarters:**// Small, minimal - many multi-bed rooms available (standard 4 bunks), with secure storage. Shared washrooms & kitchens. Capacity: 150 | + | Economy Quarters: Small, minimal - many multi-bed rooms available (standard 4 bunks), with secure storage. Shared washrooms & kitchens. Capacity: 150 |
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==== Deck 5 ==== | ==== Deck 5 ==== | ||
- | //**Mall, Cafeteria & Residence:**// A few shops line the hallways, interspersed with sub-hallways leading to rooms. Rooms tend to have individual washrooms but shared kitchen facilities (or people just eat at the cafeteria). Capacity: 100 (assuming some shared rooms) | + | Mall, Cafeteria & Residence: A few shops line the hallways, interspersed with sub-hallways leading to rooms. Rooms tend to have individual washrooms but shared kitchen facilities (or people just eat at the cafeteria). Capacity: 100 (assuming some shared rooms) |
==== Deck 4 ==== | ==== Deck 4 ==== | ||
- | // | ||
- | **Recreation, | ||
+ | Recreation, Bridge, Offices: Deck 4 is significantly taller than the other decks, and in some places is divided into 3 levels. | ||
- | | ||
+ | | ||
- | ***Bridge:** A fairly large semicircular room, it consists of a Captain' | + | |
+ | *Bridge: A fairly large semicircular room, it consists of a Captain' | ||
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- | ***Offices:** Generally little more than cubicles with desks and electrical/ | + | |
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==== Decks 2-3 ==== | ==== Decks 2-3 ==== | ||
- | ***Apartments: | + | |
- | ***Docking Area:** There are two ship-sized airlocks on deck 3 where shuttles can be stored/ | + | |
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==== Deck 1 ==== | ==== Deck 1 ==== | ||
- | ***Solarium:** Transparent high-resistance polymer with geodesic titanium-alloy frame. Additional vegetation. Generally considered a place of learning, makes an excellent sparring ground, or a place to sit under a tree and read a book, or a relaxing, low-distraction area to finish that assignment at the last minute... | + | |
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- | **Airlocks:** 4 in the docking area, plus 1 in engineering for maintenance purposes. Emergency airlock designed for escape pods in the bottom deck. | + | Airlocks: 4 in the docking area, plus 1 in engineering for maintenance purposes. Emergency airlock designed for escape pods in the bottom deck. |
- | **Escape Pods:** Located in the underbelly of the ship, they are uncannily similar to those found in the Tripster; one might suspect that they were designed by the same person, and that said person did not put very much effort into the new model. | + | Escape Pods: Located in the underbelly of the ship, they are uncannily similar to those found in the Tripster; one might suspect that they were designed by the same person, and that said person did not put very much effort into the new model. |
- | **Life Support:** The Egress uses the [[corp: | + | Life Support: The Egress uses the [[corp: |
- | **Sensors and Computers:** The Egress has an impressive array of photosensors around the ship, to the point of being able to generate holographic images of anything that can be seen using parallax deconstruction/ | + | Sensors and Computers: The Egress has an impressive array of photosensors around the ship, to the point of being able to generate holographic images of anything that can be seen using parallax deconstruction/ |
- | **Propulsion:** [[corp: | + | Propulsion: [[corp: |
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Shields: The matrix that keeps the hull of the Egress together nicely supports the EMBLEM system; as a result, the magnetic fields surrounding the egg are perfectly uniform. The tail is less so, but it is specially organized to prevent deflected particles from rejoining their counterparts before the end of the tail. A SEAS overshield is also produced, forming a neat shell around the egg and making the entire ship look rather like a cartoonesque drumstick when active. | Shields: The matrix that keeps the hull of the Egress together nicely supports the EMBLEM system; as a result, the magnetic fields surrounding the egg are perfectly uniform. The tail is less so, but it is specially organized to prevent deflected particles from rejoining their counterparts before the end of the tail. A SEAS overshield is also produced, forming a neat shell around the egg and making the entire ship look rather like a cartoonesque drumstick when active. | ||
- | //**CAUTION:**// //Please remember to deactivate S.E.A.S. At least ten minutes prior to docking with absolutely anything. Failure to do so may result in vaporization of either party. | + | CAUTION: Please remember to deactivate S.E.A.S. At least ten minutes prior to docking with absolutely anything. Failure to do so may result in vaporization of either party. |
- | // | + | |
+ | =====OOC Information ===== | ||
+ | |||
+ | This page was made by [[members: | ||
+ | * No approval information could be found in forum search. | ||
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