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corp:zen:devil_raid_suit [2019/06/21 12:21] – Remove forced line breaks wescorp:zen:devil_raid_suit [2019/09/08 03:43] wes
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 ===== About the Armor ===== ===== About the Armor =====
-The Devil RAID Suit is possibly one of the longest running projects to come from [[corp:zen:zen_armaments|Zen Armaments]] following the intimidating release many years prior of the [[corp:zen:crooked_demon|]], a suit the saw to manufacturing and selling. A **R**apid**A**ssault and **I**nvasion, and **D**emolition suit, otherwise known as **RAID**, the Devil is a mix of engineering that lies in two-parts of an origin. Firstly, to fulfill the role of an agile and fast suit to contrast the more strong and land-focused suits of Zen Armaments to diversify their market capability. Secondly, however, was to provide a tool that their other half, the [[faction:black_syndicate|Black Syndicate]], could use in their various operations and fights with other criminals for superiority. As a result, the Devil often sees any off-shelf units that get "damaged" sent into service for the organization.+The Devil RAID Suit is possibly one of the longest running projects to come from [[corp:zen:zen_armaments|Zen Armaments]] following the intimidating release many years prior of the [[corp:zen:crooked_demon|]], a suit the saw to manufacturing and selling. A RapidAssault and Invasion, and Demolition suit, otherwise known as RAID, the Devil is a mix of engineering that lies in two-parts of an origin. Firstly, to fulfill the role of an agile and fast suit to contrast the more strong and land-focused suits of Zen Armaments to diversify their market capability. Secondly, however, was to provide a tool that their other half, the [[faction:black_syndicate|Black Syndicate]], could use in their various operations and fights with other criminals for superiority. As a result, the Devil often sees any off-shelf units that get "damaged" sent into service for the organization.
  
 Fitted with an extremely powerful set of boosters on its back, torso, and feet, the Devil's capability to move fast is often best when in an open area such as space, the sky, or across open fields and dunes. To facilitate this incredible speed, the suit can achieve a hover-like system while simultaneously locking its limbs behind thick panels of armor to increase its defensive power from attacks from the front. Because of this, the suit does have a trade off of resembling the [[faction:nepleslia:equipment:aggressor|]] when on the ground, leaving it best either moving or supported by other suits. However, with so much thruster power and raw power of the suit, its various roles have made it quite possibly one of the best buys for a mercenary company and local militia.  Fitted with an extremely powerful set of boosters on its back, torso, and feet, the Devil's capability to move fast is often best when in an open area such as space, the sky, or across open fields and dunes. To facilitate this incredible speed, the suit can achieve a hover-like system while simultaneously locking its limbs behind thick panels of armor to increase its defensive power from attacks from the front. Because of this, the suit does have a trade off of resembling the [[faction:nepleslia:equipment:aggressor|]] when on the ground, leaving it best either moving or supported by other suits. However, with so much thruster power and raw power of the suit, its various roles have made it quite possibly one of the best buys for a mercenary company and local militia. 
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 ==== Advantages ==== ==== Advantages ====
 The advantages of the Devil are obviously spotted in the initials given to it. The advantages of the Devil are obviously spotted in the initials given to it.
-  * __**Rapid Propulsion Speed**__. With the amount of high-power thrusters the Devil sports, it should come as no surprise of how fast it can move. While airborne or at least hovering, the Devil becomes can maneuver much better with faster and tight maneuvers. This propulsion picks up, however, when the suit is moving forward in the direction its torso is facing, allowing it to accelerate at higher rates than most suits of its size. +  * Rapid Propulsion Speed. With the amount of high-power thrusters the Devil sports, it should come as no surprise of how fast it can move. While airborne or at least hovering, the Devil becomes can maneuver much better with faster and tight maneuvers. This propulsion picks up, however, when the suit is moving forward in the direction its torso is facing, allowing it to accelerate at higher rates than most suits of its size. 
-  * **__Assault and Invasion__**. As large as the Devil is and sporting the type of propulsion power, the Devil can actually act as a mini-transport and ferry two smaller suits of power armor to-and-from destinations. This can also allow it to pull cargo on skiffs or on wire, allowing it to also act as an impromptu bomber by ferrying an explosive cargo or even a squad of much smaller infantry and light power armor. To further help this, the suit has the ability to "lock" the armor, making it much harder to kill from the front by adjusting its lighter armor sections. +  * Assault and Invasion. As large as the Devil is and sporting the type of propulsion power, the Devil can actually act as a mini-transport and ferry two smaller suits of power armor to-and-from destinations. This can also allow it to pull cargo on skiffs or on wire, allowing it to also act as an impromptu bomber by ferrying an explosive cargo or even a squad of much smaller infantry and light power armor. To further help this, the suit has the ability to "lock" the armor, making it much harder to kill from the front by adjusting its lighter armor sections. 
-  * **__Demolition and Raw Power__**. Thanks to its antennae suite and extremely powerful sensory eye, built-in missile launchers, and its capability to ferry in additional equipment, the Devil's amount of hardpoints also allows it to essentially turn into a proper war machine. Almost like an attempt to mimic the immense firepower of an Aggressor, the Devil focuses much of its power on frontal devastation in contrast to raw firepower. For this reason, one can expect to utilize a Devil's highest combat power against stationary or slow targets.+  * Demolition and Raw Power. Thanks to its antennae suite and extremely powerful sensory eye, built-in missile launchers, and its capability to ferry in additional equipment, the Devil's amount of hardpoints also allows it to essentially turn into a proper war machine. Almost like an attempt to mimic the immense firepower of an Aggressor, the Devil focuses much of its power on frontal devastation in contrast to raw firepower. For this reason, one can expect to utilize a Devil's highest combat power against stationary or slow targets.
  
  
 ==== Drawbacks ==== ==== Drawbacks ====
 Most if its drawbacks are, without a doubt, visible from a glance. But, for obvious reasons, they will be listed here. Most if its drawbacks are, without a doubt, visible from a glance. But, for obvious reasons, they will be listed here.
-  * **__Weak While Grounded__**. The Devil might be agile and fast while aloft, but while walking the suit is at extreme risk. This is due to its human-like legs and sheer size, made worse by the fact much of its armor capability falls away while its armor remains unlocked. +  * Weak While Grounded. The Devil might be agile and fast while aloft, but while walking the suit is at extreme risk. This is due to its human-like legs and sheer size, made worse by the fact much of its armor capability falls away while its armor remains unlocked. 
-  * **__Close-Range Challenged__**. Despite its immense ability to gather data and support with firepower from afar, the Devil suffers an odd blind-spot compared to the other suits produced by Zen. In particular, the suit's top-heavy weighting means that it has extreme issues fighting targets within fifty meters, with no ability to even protect certain parts of its back. +  * Close-Range Challenged. Despite its immense ability to gather data and support with firepower from afar, the Devil suffers an odd blind-spot compared to the other suits produced by Zen. In particular, the suit's top-heavy weighting means that it has extreme issues fighting targets within fifty meters, with no ability to even protect certain parts of its back. 
-  * **__Cockpit Operated__**. Size is not the only thing the Devil shares with the Aggressor, sharing a similarly cramped cockpit that the [[corp:zen:crooked_demon|]] utilized. The user has little hope of escaping the suit very quickly if forced to abandon it.+  * Cockpit Operated. Size is not the only thing the Devil shares with the Aggressor, sharing a similarly cramped cockpit that the [[corp:zen:crooked_demon|]] utilized. The user has little hope of escaping the suit very quickly if forced to abandon it.
  
  
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 While landed, the mobility of the Devil is somewhat worse in terms of its actual movement, with its speed akin to that of last generation Power Armors. However, this is due to the fact it was designed for use within space, in hover-mode, or in the skies of planets. While landed, the mobility of the Devil is somewhat worse in terms of its actual movement, with its speed akin to that of last generation Power Armors. However, this is due to the fact it was designed for use within space, in hover-mode, or in the skies of planets.
  
-While hovering, the suit essentially acts much like any hover vehicle, though its propulsion allows the operator to "leap" or transition immediately into flight. However, because it'hovering, the Devil can maintain momentum and essentially allow the user to focus on drifting and angling versus traditional acceleration and flight.+While hovering, the suit essentially acts much like any hover vehicle, though its propulsion allows the operator to "leap" or transition immediately into flight. However, because its hovering, the Devil can maintain momentum and essentially allow the user to focus on drifting and angling versus traditional acceleration and flight.
  
 While in the sky and space, the suit acts akin to most fighters. This means that it primarily flies forward, with its maneuvering thrust intended only to turn or roll. Emergency boost functions lie in its side-propulsion, however, allowing the suit to put extreme G's on the pilot to immediately propel the suit. This means that, should objects spring up as the pilot flies, it can fire one to maneuver without its speed adjusting much as it flies forward. After all, the suit was intended to move rapidly and give some form of answer to the more mobile armors on the market. While in the sky and space, the suit acts akin to most fighters. This means that it primarily flies forward, with its maneuvering thrust intended only to turn or roll. Emergency boost functions lie in its side-propulsion, however, allowing the suit to put extreme G's on the pilot to immediately propel the suit. This means that, should objects spring up as the pilot flies, it can fire one to maneuver without its speed adjusting much as it flies forward. After all, the suit was intended to move rapidly and give some form of answer to the more mobile armors on the market.
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 ==== Damage Capacity Stats ==== ==== Damage Capacity Stats ====
 See [[guide:damage_rating_v3]] for a guide to damage ratings to include. See [[guide:damage_rating_v3]] for a guide to damage ratings to include.
-  * **Body**: //Tier 6 Heavy Armor// +  * Body: //Tier 6 Heavy Armor// 
-  * **Shield System**: Conformal Shielding (//Tier 6 Heavy Armor//) +  * Shield System: Conformal Shielding (//Tier 6 Heavy Armor//) 
-  * **Armor**: Majority of Body (//Tier 6 Heavy Armor//), with lighter sections (//Tier 5 Medium Armor//)+  * Armor: Majority of Body (//Tier 6 Heavy Armor//), with lighter sections (//Tier 5 Medium Armor//)
          
 ==== Getting In and Out ==== ==== Getting In and Out ====
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 ===== Systems ===== ===== Systems =====
 The suit comes with a few basic systems of significant note. The suit comes with a few basic systems of significant note.
-  * **__Dedicated AI__** - Based on AI suites inspired by the performance of Nepleslian technology and other suits with half-controls in much larger craft, the Devil's large amounts of hardpoints and multiple arm capabilities are thanks to a powerful AI given to the suit. While it lacks individuality, the AI is effective for allowing the pilots to adjust commands quickly and provide the pilot core programming change capabilities. This AI is also partially responsible for coordinating and ensuring the Devil's varied load-out can be stable. +  * Dedicated AI - Based on AI suites inspired by the performance of Nepleslian technology and other suits with half-controls in much larger craft, the Devil's large amounts of hardpoints and multiple arm capabilities are thanks to a powerful AI given to the suit. While it lacks individuality, the AI is effective for allowing the pilots to adjust commands quickly and provide the pilot core programming change capabilities. This AI is also partially responsible for coordinating and ensuring the Devil's varied load-out can be stable. 
-  * **__Power-focused Engines__** - While the speed of the Devil comes from its many boosters allowing it to accelerate rapidly, the ability to flex into a pseudo transport role is due to the sheer power of propulsion it can give out. Without the system designed to be able to swap from light load balancing to extreme, the suit would have drastic and unpredictable flows of performance based on load. Instead, the Devil can, within reason, almost not change until it begins to fully load up its many hardpoints that interfere with the positioning of some parts in the backpack. +  * Power-focused Engines - While the speed of the Devil comes from its many boosters allowing it to accelerate rapidly, the ability to flex into a pseudo transport role is due to the sheer power of propulsion it can give out. Without the system designed to be able to swap from light load balancing to extreme, the suit would have drastic and unpredictable flows of performance based on load. Instead, the Devil can, within reason, almost not change until it begins to fully load up its many hardpoints that interfere with the positioning of some parts in the backpack. 
-  * **__Forward Focus Armor__** - The FFA is a system devised for the Devil, allowing segments of its lighter armor to "condense" by adjusting and locking into position to reinforce. This grants the Devil its durability increase, allowing the suit to take more hits from the front than any other direction once it gets locked in. Without it, the Devil would be only about as capable of enduring hits as any other power armor. +  * Forward Focus Armor - The FFA is a system devised for the Devil, allowing segments of its lighter armor to "condense" by adjusting and locking into position to reinforce. This grants the Devil its durability increase, allowing the suit to take more hits from the front than any other direction once it gets locked in. Without it, the Devil would be only about as capable of enduring hits as any other power armor. 
-  * **__Specialized Recon Suite__** - With the speed the Devil gains and its secondary role as a pseudo-fighter craft, it needed proper sensory equipment. The helmet of the Devil utilizes two sensor probing rods in coordination with a multi-vision high-power lens to essentially give the Devil some of the best recon range around.+  * Specialized Recon Suite - With the speed the Devil gains and its secondary role as a pseudo-fighter craft, it needed proper sensory equipment. The helmet of the Devil utilizes two sensor probing rods in coordination with a multi-vision high-power lens to essentially give the Devil some of the best recon range around.
  
 ==== Armor ==== ==== Armor ====
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 ==== Life Support ==== ==== Life Support ====
-The suit boasts a universal filter and scrubber for toxins and gases within an atmosphere, allowing it to cycle and clean the air for oxygen around it as long as it'powered. When put in a void, the suit can utilize up to 72 hours of breathable oxygen it will store while in atmosphere.+The suit boasts a universal filter and scrubber for toxins and gases within an atmosphere, allowing it to cycle and clean the air for oxygen around it as long as it is powered. When put in a void, the suit can utilize up to 72 hours of breathable oxygen it will store while in atmosphere.
  
 In the event of a cockpit breach, the cockpit material can extend and form seals up to three inches wide. Holes wider than that, however, are outside of the suit's expansive layering. This can be vital when punctured in space, as it can keep the pilot from near-instant death. Multiple punctures in the same area will not affect this capability. In the event of a cockpit breach, the cockpit material can extend and form seals up to three inches wide. Holes wider than that, however, are outside of the suit's expansive layering. This can be vital when punctured in space, as it can keep the pilot from near-instant death. Multiple punctures in the same area will not affect this capability.
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 Below, one can find the pricing, various accessories, and future variants when made. Below, one can find the pricing, various accessories, and future variants when made.
 ==== Pricing ==== ==== Pricing ====
-**__Devil - Base Price__**: 12,000 [[faction:nepleslia:economy:da|DA]] / 6,000 [[faction:yamatai:ks|KS]]  +Devil - Base Price: 12,000 [[faction:nepleslia:economy:da|DA]] / 6,000 [[faction:yamatai:ks|KS]]  
-**__Crooked Devil Price__**: 16,000 [[faction:nepleslia:economy:da|DA]] / 8,000 [[faction:yamatai:ks|KS]]  +Crooked Devil Price: 16,000 [[faction:nepleslia:economy:da|DA]] / 8,000 [[faction:yamatai:ks|KS]]  
-**__Basic Repair Cost Range__**: 1,000 - 5,000 [[faction:nepleslia:economy:da|DA]] / 500 - 2,500 [[faction:yamatai:ks|KS]] +Basic Repair Cost Range: 1,000 - 5,000 [[faction:nepleslia:economy:da|DA]] / 500 - 2,500 [[faction:yamatai:ks|KS]] 
-**__Additional Ammunition__**: 300 DA / 150 KS per missile+Additional Ammunition: 300 DA / 150 KS per missile
  
 ==== Accessories ==== ==== Accessories ====
-**__Robotic Arm Attachment__**: 1,000 [[faction:nepleslia:economy:da|DA]] / 500 [[faction:yamatai:ks|KS]]+Robotic Arm Attachment: 1,000 [[faction:nepleslia:economy:da|DA]] / 500 [[faction:yamatai:ks|KS]]
  
 ===== Variation: Crooked Devil ===== ===== Variation: Crooked Devil =====
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 ==== Focus of Variation / Drawbacks ==== ==== Focus of Variation / Drawbacks ====
-The Crooked Devil, as its additional arms and their sheer cutting power add through the addition of NRM Vibro Claws makes it ideal for **__CQC, extreme combat platform, and anti-fortification capabilities__**. As a trade-off, it loses __**many of its hardpoint positions, has almost minimal mobility while walking, and is dangerous to inexperienced pilots**__.+The Crooked Devil, as its additional arms and their sheer cutting power add through the addition of NRM Vibro Claws makes it ideal for CQC, extreme combat platform, and anti-fortification capabilities. As a trade-off, it loses many of its hardpoint positions, has almost minimal mobility while walking, and is dangerous to inexperienced pilots.
  
 ===== OOC Notes ===== ===== OOC Notes =====

corp/zen/devil_raid_suit.txt · Last modified: 2023/12/21 00:58 (external edit)