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corp:noval_heavy_industries:products:components:all_range_cockpit

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corp:noval_heavy_industries:components:all_range_cockpit [2020/04/22 18:49] – ↷ Links adapted because of a move operation corp:noval_heavy_industries:products:components:all_range_cockpit [2020/04/24 12:06] – ↷ Page moved from corp:noval_heavy_industries:components:all_range_cockpit to corp:noval_heavy_industries:products:components:all_range_cockpit whisper
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 ===== History ===== ===== History =====
-The All-Range Cockpit Option, or "ARCO", became a concept when the corporation's designers and engineers attempted to apply Noval's [[corp:noval_heavy_industries:onboarding#a_focus_on_adaptive_design|"A Focus on Adaptive Design"]] principle to their budding frame and fighter development program. One challenge was that designing a cockpit to work seamlessly with the [[corp:noval_heavy_industries:components:nh_m_m2_orchestra]] was a daunting task. It was simple enough to create a screen that could identify and display objects of various types, but that wasn't as convenient as a thumb button on a flight stick. They could add extra buttons to the flight stick, but what if those buttons weren't needed? What if the craft had an extra gun instead of a set of missiles?+The All-Range Cockpit Option, or "ARCO", became a concept when the corporation's designers and engineers attempted to apply Noval's [[corp:noval_heavy_industries:onboarding#a_focus_on_adaptive_design|"A Focus on Adaptive Design"]] principle to their budding frame and fighter development program. One challenge was that designing a cockpit to work seamlessly with the [[corp:noval_heavy_industries:products:components:nh_m_m2_orchestra]] was a daunting task. It was simple enough to create a screen that could identify and display objects of various types, but that wasn't as convenient as a thumb button on a flight stick. They could add extra buttons to the flight stick, but what if those buttons weren't needed? What if the craft had an extra gun instead of a set of missiles?
  
 Frustrated, the engineers decided to abandon the traditional cockpit design entirely. Frustrated, the engineers decided to abandon the traditional cockpit design entirely.
  
-They looked to the technologies available to them from Noval and other corporations and decided to take a more novel approach. All control sticks, control panels, and other physical components were removed. In their place, the engineers designed a cockpit that could adapt, moment to moment, to fit the user's exact needs. [[materials:rebinder|Rebinder]] was used to replicate only the necessary physical components, such as the grip and buttons of a joystick. An [[corp:noval_heavy_industries:components:nh_m_m2_orchestra|Orchestra]] moves the user and their components into place. [[corp:galactic_horizon:gh-u9-5y_volumetric_display_module]]s are positioned to create screens, HUDs, and to cover the Rebinder material in visuals that match its intended function.+They looked to the technologies available to them from Noval and other corporations and decided to take a more novel approach. All control sticks, control panels, and other physical components were removed. In their place, the engineers designed a cockpit that could adapt, moment to moment, to fit the user's exact needs. [[materials:rebinder|Rebinder]] was used to replicate only the necessary physical components, such as the grip and buttons of a joystick. An [[corp:noval_heavy_industries:products:components:nh_m_m2_orchestra|Orchestra]] moves the user and their components into place. [[corp:galactic_horizon:gh-u9-5y_volumetric_display_module]]s are positioned to create screens, HUDs, and to cover the Rebinder material in visuals that match its intended function.
  
 In effect, users enter a cockpit and become weightless. Necessary controls float and form into place around them, whether it be a chair to sit in or a console to enter commands. And, when things change, the cockpit changes to match. In effect, users enter a cockpit and become weightless. Necessary controls float and form into place around them, whether it be a chair to sit in or a console to enter commands. And, when things change, the cockpit changes to match.
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 === Orchestra === === Orchestra ===
-An [[corp:noval_heavy_industries:components:nh_m_m2_orchestra|Orchestra]] device, integrated into the cockpit or the craft itself, is used to control the position of the user and other objects within the ARCO. This supplements the ARCO's Rebinder material, reducing the amount of material required to create the craft's interactive surfaces.+An [[corp:noval_heavy_industries:products:components:nh_m_m2_orchestra|Orchestra]] device, integrated into the cockpit or the craft itself, is used to control the position of the user and other objects within the ARCO. This supplements the ARCO's Rebinder material, reducing the amount of material required to create the craft's interactive surfaces.
  
 Combined with the other sensors within the ARCO, the Orchestra can read a user's large inputs (such as pushing a 'pedal' or swinging a control arm) and translate these movements into input for the craft. Combined with the other sensors within the ARCO, the Orchestra can read a user's large inputs (such as pushing a 'pedal' or swinging a control arm) and translate these movements into input for the craft.

corp/noval_heavy_industries/products/components/all_range_cockpit.txt · Last modified: 2023/12/21 05:24 (external edit)