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corp:noval_heavy_industries:products:components:all_range_cockpit

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wip:corp:noval_heavy_industries:components:all_range_cockpit [2020/04/20 18:51] – [OOC Notes] yuukicorp:noval_heavy_industries:products:components:all_range_cockpit [2020/12/06 09:56] – ↷ Links adapted because of a move operation
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 | Nomenclature:  | NH-M-M4  | | Nomenclature:  | NH-M-M4  |
 | Manufacturer:  | [[corp:noval_heavy_industries|Noval Heavy Industries]] | | Manufacturer:  | [[corp:noval_heavy_industries|Noval Heavy Industries]] |
-| Fielded by:  | [[corp:noval_heavy_industries]], [[faction:ndc]] |+| Fielded by:  | [[corp:noval_heavy_industries]], [[faction:ndc:start]] |
 | Availability: | Only as a component of Noval products. | | Availability: | Only as a component of Noval products. |
  
 ===== History ===== ===== History =====
-The All-Range Cockpit Option, or "ARCO", became a concept when the corporation's designers and engineers attempted to apply Noval's [[corp:noval_heavy_industries:onboarding#a_focus_on_adaptive_design|"A Focus on Adaptive Design"]] principle to their budding frame and fighter development program. One challenge was that designing a cockpit to work seamlessly with the [[corp:noval_heavy_industries:components:nh_m_m2_orchestra]] was a daunting task. It was simple enough to create a screen that could identify and display objects of various types, but that wasn't as convenient as a thumb button on a flight stick. They could add extra buttons to the flight stick, but what if those buttons weren't needed? What if the craft had an extra gun instead of a set of missiles?+The All-Range Cockpit Option, or "ARCO", became a concept when the corporation's designers and engineers attempted to apply Noval's [[corp:noval_heavy_industries:onboarding#a_focus_on_adaptive_design|"A Focus on Adaptive Design"]] principle to their budding frame and fighter development program. One challenge was that designing a cockpit to work seamlessly with the [[corp:noval_heavy_industries:products:components:nh_m_m2_orchestra]] was a daunting task. It was simple enough to create a screen that could identify and display objects of various types, but that wasn't as convenient as a thumb button on a flight stick. They could add extra buttons to the flight stick, but what if those buttons weren't needed? What if the craft had an extra gun instead of a set of missiles?
  
 Frustrated, the engineers decided to abandon the traditional cockpit design entirely. Frustrated, the engineers decided to abandon the traditional cockpit design entirely.
  
-They looked to the technologies available to them from Noval and other corporations and decided to take a more novel approach. All control sticks, control panels, and other physical components were removed. In their place, the engineers designed a cockpit that could adapt, moment to moment, to fit the user's exact needs. [[materials:rebinder|Rebinder]] was used to replicate only the necessary physical components, such as the grip and buttons of a joystick. An [[corp:noval_heavy_industries:components:nh_m_m2_orchestra|Orchestra]] moves the user and their components into place. [[corp:galactic_horizon:gh-u9-5y_volumetric_display_module]]s are positioned to create screens, HUDs, and to cover the Rebinder material in visuals that match its intended function.+They looked to the technologies available to them from Noval and other corporations and decided to take a more novel approach. All control sticks, control panels, and other physical components were removed. In their place, the engineers designed a cockpit that could adapt, moment to moment, to fit the user's exact needs. [[materials:rebinder|Rebinder]] was used to replicate only the necessary physical components, such as the grip and buttons of a joystick. An [[corp:noval_heavy_industries:products:components:nh_m_m2_orchestra|Orchestra]] moves the user and their components into place. [[corp:galactic_horizon:gh-u9-5y_volumetric_display_module]]s are positioned to create screens, HUDs, and to cover the Rebinder material in visuals that match its intended function.
  
 In effect, users enter a cockpit and become weightless. Necessary controls float and form into place around them, whether it be a chair to sit in or a console to enter commands. And, when things change, the cockpit changes to match. In effect, users enter a cockpit and become weightless. Necessary controls float and form into place around them, whether it be a chair to sit in or a console to enter commands. And, when things change, the cockpit changes to match.
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 === Orchestra === === Orchestra ===
-An [[corp:noval_heavy_industries:components:nh_m_m2_orchestra|Orchestra]] device, integrated into the cockpit or the craft itself, is used to control the position of the user and other objects within the ARCO. This supplements the ARCO's Rebinder material, reducing the amount of material required to create the craft's interactive surfaces.+An [[corp:noval_heavy_industries:products:components:nh_m_m2_orchestra|Orchestra]] device, integrated into the cockpit or the craft itself, is used to control the position of the user and other objects within the ARCO. This supplements the ARCO's Rebinder material, reducing the amount of material required to create the craft's interactive surfaces.
  
 Combined with the other sensors within the ARCO, the Orchestra can read a user's large inputs (such as pushing a 'pedal' or swinging a control arm) and translate these movements into input for the craft. Combined with the other sensors within the ARCO, the Orchestra can read a user's large inputs (such as pushing a 'pedal' or swinging a control arm) and translate these movements into input for the craft.
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 ==== Control ==== ==== Control ====
-In addition to the replicated functions of a normal cockpit/bridge, the ARCO also responds to voice commands that alter its own behavior. These include commands such as "Increase/reduce inertial dampeners to 50%", "Switch to Assault/Flight Mode", and so on. If the craft possesses its own voice control system or AI, these options will be available for management by that system, instead.+In addition to the replicated functions of a normal cockpit/bridge, the ARCO also responds to voice commands that alter its own behavior. These include commands such as "Increase/reduce inertial dampeners to 50%", "Switch to Strike/Flight Mode", and so on. If the craft possesses its own voice control system or AI, these options will be available for management by that system, instead.
  
-Further details about the ARCO's controls can be found in the [[wip:corp:noval_heavy_industries:components:all_range_cockpit#variants|Variants]] section of this article.+Further details about the ARCO's controls can be found in the [[corp:noval_heavy_industries:products:components:all_range_cockpit#variants|Variants]] section of this article.
  
 ==== Appearance ==== ==== Appearance ====
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 The ARCO comes in a range of options based on the size and needs of the craft it will be used in. Specific details for each are contained within this section. The ARCO comes in a range of options based on the size and needs of the craft it will be used in. Specific details for each are contained within this section.
  
-All ARCO variants are able to act like the [[wip:corp:noval_heavy_industries:components:all_range_cockpit#arco-c|ARCO-I]] in the event of an emergency.+All ARCO variants are able to act like the [[corp:noval_heavy_industries:products:components:all_range_cockpit#arco-c|ARCO-I]] in the event of an emergency.
  
 === ARCO-C === === ARCO-C ===
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 The ARCO, Type-M, is designed for mecha of all types and sizes. Its default appearance looks like a Type-F cockpit sitting inside of a large, empty sphere. In many ways, the Type-M is simply a scaled up Type-F, with all the same features and considerations. The ARCO, Type-M, is designed for mecha of all types and sizes. Its default appearance looks like a Type-F cockpit sitting inside of a large, empty sphere. In many ways, the Type-M is simply a scaled up Type-F, with all the same features and considerations.
  
-However, a user can enter 'Assault Mode' to completely change the cockpit's interior. The seat and controls all fade away, leaving the user suspended in mid-air. Surfaces are created to replicate the mecha's weapons and other systems within the space around the user. Depending on the craft, the user may be holding a sword hilt or a rifle grip. For users who don't have a way to digitally connect themselves to the craft, these grips will have controls for weaponry not held in the user's hands.+However, a user can enter 'Strike Mode' to completely change the cockpit's interior. The seat and controls all fade away, leaving the user suspended in mid-air. Surfaces are created to replicate the mecha's weapons and other systems within the space around the user. Depending on the craft, the user may be holding a sword hilt or a rifle grip. For users who don't have a way to digitally connect themselves to the craft, these grips will have controls for weaponry not held in the user's hands.
  
 At this point, movement of the mecha itself is based entirely on the user's movements. Fine finger movements, subtle twitches of the wrist, and more will be relayed to the craft's computer. Micro movements by the user are detected by the cockpit's interior sensors, sensing the 'desire' to move forwards, backwards, and so forth. At this point, movement of the mecha itself is based entirely on the user's movements. Fine finger movements, subtle twitches of the wrist, and more will be relayed to the craft's computer. Micro movements by the user are detected by the cockpit's interior sensors, sensing the 'desire' to move forwards, backwards, and so forth.
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 Each station behaves in a similar way to the Type-M, configuring itself for the moment-to-moment needs of that station's operator. If a station is not in use, it can disappear back into the floors and walls. Each station behaves in a similar way to the Type-M, configuring itself for the moment-to-moment needs of that station's operator. If a station is not in use, it can disappear back into the floors and walls.
  
-In the event of an emergency, each 'station' will act as an independent [[wip:corp:noval_heavy_industries:components:all_range_cockpit#arco-c|ARCO-I]]. Control units and life support devices placed beneath the floor of each station's location can be separated away from the primary ARCO in the event of a catastrophic event, forming protective Rebinder 'bubbles' for each crew member.+In the event of an emergency, each 'station' will act as an independent [[corp:noval_heavy_industries:products:components:all_range_cockpit#arco-c|ARCO-I]]. Control units and life support devices placed beneath the floor of each station's location can be separated away from the primary ARCO in the event of a catastrophic event, forming protective Rebinder 'bubbles' for each crew member.
  
 ==== Availability ==== ==== Availability ====

corp/noval_heavy_industries/products/components/all_range_cockpit.txt · Last modified: 2023/12/21 05:24 (external edit)