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corp:galactic_horizon:recreation:laser_tag

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corp:galactic_horizon:recreation:laser_tag [2018/06/24 17:28] – ↷ Links adapted because of a move operation corp:galactic_horizon:recreation:laser_tag [2023/01/19 16:09] – WIKI QUALITY MGMT- HEADLINE NESTING andrew
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-===== Galactic Horizon Laser-Tag =====+====== Galactic Horizon Laser-Tag ======
 A mock combat/milsim game involving players dressed in specialty suits and using specialty weapons who engage in a mock battle with a specific mode with its own rules. A mock combat/milsim game involving players dressed in specialty suits and using specialty weapons who engage in a mock battle with a specific mode with its own rules.
-==== About the Game ====+===== About the Game =====
 Laser tag traditionally involves 2 or more teams fighting with a single objective in mind which changes depending on the pre-determined game mode. In each game there some constant rules which carry through each of them and must always be adhered to while some modes have special rules pertaining to its objective. Laser tag traditionally involves 2 or more teams fighting with a single objective in mind which changes depending on the pre-determined game mode. In each game there some constant rules which carry through each of them and must always be adhered to while some modes have special rules pertaining to its objective.
  
-**Standard Rules:**+====Standard Rules====
   * Players may not leave the designated match-zone or the suit and guns will deactivate eliminating them   * Players may not leave the designated match-zone or the suit and guns will deactivate eliminating them
   * Melee combat is prohibited during every match regardless of mode unless using a supplied IR “blade”   * Melee combat is prohibited during every match regardless of mode unless using a supplied IR “blade”
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   * Orders given by [[corp:galactic_horizon:ai_dawn]] pertaining to emergency procedure in such an event must be followed regardless of personal opinion, this is to ensure player safety.   * Orders given by [[corp:galactic_horizon:ai_dawn]] pertaining to emergency procedure in such an event must be followed regardless of personal opinion, this is to ensure player safety.
      
-**Optional Systems:**+====Optional Systems====
   * The host may decide if revival and healing systems are enabled, if active players can be healed by a teammate if the teammate keeps both hands on the player for double the amount of missing spikes in seconds eg: 2 spikes of damage = 4 seconds needed to heal. Revival requires 25 seconds.   * The host may decide if revival and healing systems are enabled, if active players can be healed by a teammate if the teammate keeps both hands on the player for double the amount of missing spikes in seconds eg: 2 spikes of damage = 4 seconds needed to heal. Revival requires 25 seconds.
   * The host may decide if HUD’s are active along with friendly fire    * The host may decide if HUD’s are active along with friendly fire 
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 Additional Rules: Additional Rules:
   * Zombies killed must return to the outside of the field to respawn.   * Zombies killed must return to the outside of the field to respawn.
-  * Zombies are given a [[corp:galactic_horizon:gh-w4-9s_ir_sidearm]] and one extra energy core while survivors may choose their loadouts.+  * Zombies are given a [[corp:galactic_horizon:gh-w0-9s_ir_sidearm]] and one extra energy core while survivors may choose their loadouts.
  
 === Juggernaut === === Juggernaut ===
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 Additional Rules: Additional Rules:
-  * Juggernaut is equipped with the [[corp:galactic_horizon:gh-w5-5f_ir_minigun]] and a spike limit of 100+  * Juggernaut is equipped with the [[corp:galactic_horizon:gh-w0-5f_ir_minigun]] and a spike limit of 100
   * Attackers may choose their loadout and must return to their end of the map to respawn   * Attackers may choose their loadout and must return to their end of the map to respawn
  
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 ^ Weapon Damage | <10m | 10-30m | >30m | ^ Weapon Damage | <10m | 10-30m | >30m |
 ^ [[corp:galactic_horizon:gh-w0-2a_ir_assault-rifle]] | 1.5x strength | 1x strength | 0.5 strength | ^ [[corp:galactic_horizon:gh-w0-2a_ir_assault-rifle]] | 1.5x strength | 1x strength | 0.5 strength |
-^ [[corp:galactic_horizon:gh-w2-1x_ir_shotgun|Supanova IR Shotgun]] | 1.5x strength((for each beam that makes contact)) | 1x strength((for each beam that makes contact)) | 0x strength((for each beam that makes contact)) | +^ [[corp:galactic_horizon:gh-w0-1x_ir_shotgun|Supanova IR Shotgun]] | 1.5x strength((for each beam that makes contact)) | 1x strength((for each beam that makes contact)) | 0x strength((for each beam that makes contact)) | 
-^ [[corp:galactic_horizon:gh-w3-4d_ir_sniper-rifle|Singularity IR Sniper Rifle]] | 1x strength | 1.5x strength | 2.5x strength | +^ [[corp:galactic_horizon:gh-w0-4d_ir_sniper-rifle|Singularity IR Sniper Rifle]] | 1x strength | 1.5x strength | 2.5x strength | 
-^ [[corp:galactic_horizon:gh-w4-9s_ir_sidearm|Solar-Flare IR Sidearm]] | 1x strength | 0.5x strength | 0x strength | +^ [[corp:galactic_horizon:gh-w0-9s_ir_sidearm|Solar-Flare IR Sidearm]] | 1x strength | 0.5x strength | 0x strength | 
-^ [[corp:galactic_horizon:gh-w5-5f_ir_minigun|Event Horizon IR Minigun]] | 1.5x strength | 1x strength | 0.5x strength |+^ [[corp:galactic_horizon:gh-w0-5f_ir_minigun|Event Horizon IR Minigun]] | 1.5x strength | 1x strength | 0.5x strength |
  
 **Armour** **Armour**
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 Article approved [[https://stararmy.com/roleplay-forum/index.php?threads/horizon-laser-tag.61851/#post-375859|here]] on 2018/04/21 Article approved [[https://stararmy.com/roleplay-forum/index.php?threads/horizon-laser-tag.61851/#post-375859|here]] on 2018/04/21
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corp/galactic_horizon/recreation/laser_tag.txt · Last modified: 2023/12/21 04:20 (external edit)